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Commit 5468cab7 authored by Romain Guy's avatar Romain Guy Committed by Android (Google) Code Review
Browse files

Merge "Track the size in memory of the texture cache."

parents 72b4f933 121e2242
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+6 −3
Original line number Original line Diff line number Diff line
@@ -36,6 +36,10 @@ public:
    GenerationCache(unsigned int maxCapacity): mMaxCapacity(maxCapacity), mListener(NULL) { };
    GenerationCache(unsigned int maxCapacity): mMaxCapacity(maxCapacity), mListener(NULL) { };
    ~GenerationCache() { clear(); };
    ~GenerationCache() { clear(); };


    enum Capacity {
        kUnlimitedCapacity,
    };

    void setOnEntryRemovedListener(OnEntryRemoved<K*, V*>* listener);
    void setOnEntryRemovedListener(OnEntryRemoved<K*, V*>* listener);


    void clear();
    void clear();
@@ -44,12 +48,11 @@ public:
    V* get(K* key);
    V* get(K* key);
    void put(K* key, V* value);
    void put(K* key, V* value);
    V* remove(K* key);
    V* remove(K* key);
    void removeOldest();


    unsigned int size() const;
    unsigned int size() const;


private:
private:
    void removeOldest();

    template<typename EntryKey, typename EntryValue>
    template<typename EntryKey, typename EntryValue>
    struct Entry: public LightRefBase<Entry<EntryKey, EntryValue> > {
    struct Entry: public LightRefBase<Entry<EntryKey, EntryValue> > {
        Entry() { }
        Entry() { }
@@ -124,7 +127,7 @@ V* GenerationCache<K, V>::get(K* key) {


template<typename K, typename V>
template<typename K, typename V>
void GenerationCache<K, V>::put(K* key, V* value) {
void GenerationCache<K, V>::put(K* key, V* value) {
    if (mCache.size() >= mMaxCapacity) {
    if (mMaxCapacity != kUnlimitedCapacity && mCache.size() >= mMaxCapacity) {
        removeOldest();
        removeOldest();
    }
    }


+18 −2
Original line number Original line Diff line number Diff line
@@ -22,6 +22,7 @@


#include <SkCanvas.h>
#include <SkCanvas.h>


#include <cutils/properties.h>
#include <utils/Log.h>
#include <utils/Log.h>


#include "OpenGLRenderer.h"
#include "OpenGLRenderer.h"
@@ -33,7 +34,15 @@ namespace uirenderer {
// Defines
// Defines
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////


#define MAX_TEXTURE_COUNT 128
// These properties are defined in mega-bytes
#define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
#define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"

// Converts a number of mega-bytes into bytes
#define MB(s) s * 1024 * 1024

#define DEFAULT_TEXTURE_CACHE_SIZE MB(20)
#define DEFAULT_LAYER_CACHE_SIZE MB(10)


#define SV(x, y) { { x, y } }
#define SV(x, y) { { x, y } }
#define FV(x, y, u, v) { { x, y }, { u, v } }
#define FV(x, y, u, v) { { x, y }, { u, v } }
@@ -83,9 +92,14 @@ static const Blender gBlends[] = {
// Constructors/destructor
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////


OpenGLRenderer::OpenGLRenderer(): mTextureCache(MAX_TEXTURE_COUNT) {
OpenGLRenderer::OpenGLRenderer(): mTextureCache(DEFAULT_TEXTURE_CACHE_SIZE) {
    LOGD("Create OpenGLRenderer");
    LOGD("Create OpenGLRenderer");


    char property[PROPERTY_VALUE_MAX];
    if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
        mTextureCache.setMaxSize(MB(atoi(property)));
    }

    mDrawColorShader = new DrawColorProgram;
    mDrawColorShader = new DrawColorProgram;
    mDrawTextureShader = new DrawTextureProgram;
    mDrawTextureShader = new DrawTextureProgram;


@@ -397,6 +411,8 @@ bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom)


void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
    const Texture* texture = mTextureCache.get(bitmap);
    const Texture* texture = mTextureCache.get(bitmap);
    LOGD("Texture cache size %d", mTextureCache.getSize());
    LOGD("          max size %d", mTextureCache.getMaxSize());


    int alpha;
    int alpha;
    SkXfermode::Mode mode;
    SkXfermode::Mode mode;
+60 −9
Original line number Original line Diff line number Diff line
@@ -14,6 +14,8 @@
 * limitations under the License.
 * limitations under the License.
 */
 */


#define LOG_TAG "OpenGLRenderer"

#include <GLES2/gl2.h>
#include <GLES2/gl2.h>


#include "TextureCache.h"
#include "TextureCache.h"
@@ -21,7 +23,13 @@
namespace android {
namespace android {
namespace uirenderer {
namespace uirenderer {


TextureCache::TextureCache(unsigned int maxEntries): mCache(maxEntries) {
///////////////////////////////////////////////////////////////////////////////
// Constructors/destructor
///////////////////////////////////////////////////////////////////////////////

TextureCache::TextureCache(unsigned int maxByteSize):
        mCache(GenerationCache<SkBitmap, Texture>::kUnlimitedCapacity),
        mSize(0), mMaxSize(maxByteSize) {
    mCache.setOnEntryRemovedListener(this);
    mCache.setOnEntryRemovedListener(this);
}
}


@@ -29,28 +37,71 @@ TextureCache::~TextureCache() {
    mCache.clear();
    mCache.clear();
}
}


void TextureCache::operator()(SkBitmap* key, Texture* value) {
///////////////////////////////////////////////////////////////////////////////
    LOGD("Entry removed");
// Size management
    if (value) {
///////////////////////////////////////////////////////////////////////////////
        glDeleteTextures(1, &value->id);

        delete value;
unsigned int TextureCache::getSize() {
    return mSize;
}

unsigned int TextureCache::getMaxSize() {
    return mMaxSize;
}
}

void TextureCache::setMaxSize(unsigned int maxSize) {
    mMaxSize = maxSize;
    while (mSize > mMaxSize) {
        mCache.removeOldest();
    }
}

///////////////////////////////////////////////////////////////////////////////
// Callbacks
///////////////////////////////////////////////////////////////////////////////

void TextureCache::operator()(SkBitmap* bitmap, Texture* texture) {
    if (bitmap) {
        const unsigned int size = bitmap->rowBytes() * bitmap->height();
        mSize -= size;
    }
    }


    if (texture) {
        glDeleteTextures(1, &texture->id);
        delete texture;
    }
}

///////////////////////////////////////////////////////////////////////////////
// Caching
///////////////////////////////////////////////////////////////////////////////

Texture* TextureCache::get(SkBitmap* bitmap) {
Texture* TextureCache::get(SkBitmap* bitmap) {
    Texture* texture = mCache.get(bitmap);
    Texture* texture = mCache.get(bitmap);
    if (!texture) {
    if (!texture) {
        const unsigned int size = bitmap->rowBytes() * bitmap->height();
        // Don't even try to cache a bitmap that's bigger than the cache
        if (size < mMaxSize) {
            while (mSize + size > mMaxSize) {
                mCache.removeOldest();
            }
        }

        texture = new Texture;
        texture = new Texture;
        generateTexture(bitmap, texture, false);
        generateTexture(bitmap, texture, false);

        if (size < mMaxSize) {
            mSize += size;
            mCache.put(bitmap, texture);
            mCache.put(bitmap, texture);
        }
    } else if (bitmap->getGenerationID() != texture->generation) {
    } else if (bitmap->getGenerationID() != texture->generation) {
        generateTexture(bitmap, texture, true);
        generateTexture(bitmap, texture, true);
    }
    }
    return texture;
    return texture;
}
}


Texture* TextureCache::remove(SkBitmap* bitmap) {
void TextureCache::remove(SkBitmap* bitmap) {
    return mCache.remove(bitmap);
    mCache.remove(bitmap);
}
}


void TextureCache::clear() {
void TextureCache::clear() {
+45 −3
Original line number Original line Diff line number Diff line
@@ -25,21 +25,63 @@
namespace android {
namespace android {
namespace uirenderer {
namespace uirenderer {


/**
 * A simple LRU texture cache. The cache has a maximum size expressed in bytes.
 * Any texture added to the cache causing the cache to grow beyond the maximum
 * allowed size will also cause the oldest texture to be kicked out.
 */
class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
class TextureCache: public OnEntryRemoved<SkBitmap*, Texture*> {
public:
public:
    TextureCache(unsigned int maxEntries);
    TextureCache(unsigned int maxByteSize);
    ~TextureCache();
    ~TextureCache();


    void operator()(SkBitmap* key, Texture* value);
    /**
     * Used as a callback when an entry is removed from the cache.
     * Do not invoke directly.
     */
    void operator()(SkBitmap* bitmap, Texture* texture);


    /**
     * Returns the texture associated with the specified bitmap. If the texture
     * cannot be found in the cache, a new texture is generated.
     */
    Texture* get(SkBitmap* bitmap);
    Texture* get(SkBitmap* bitmap);
    Texture* remove(SkBitmap* bitmap);
    /**
     * Removes the texture associated with the specified bitmap. Returns NULL
     * if the texture cannot be found. Upon remove the texture is freed.
     */
    void remove(SkBitmap* bitmap);
    /**
     * Clears the cache. This causes all textures to be deleted.
     */
    void clear();
    void clear();


    /**
     * Sets the maximum size of the cache in bytes.
     */
    void setMaxSize(unsigned int maxSize);
    /**
     * Returns the maximum size of the cache in bytes.
     */
    unsigned int getMaxSize();
    /**
     * Returns the current size of the cache in bytes.
     */
    unsigned int getSize();

private:
private:
    /**
     * Generates the texture from a bitmap into the specified texture structure.
     *
     * @param regenerate If true, the bitmap data is reuploaded into the texture, but
     *        no new texture is generated.
     */
    void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);
    void generateTexture(SkBitmap* bitmap, Texture* texture, bool regenerate = false);


    GenerationCache<SkBitmap, Texture> mCache;
    GenerationCache<SkBitmap, Texture> mCache;

    unsigned int mSize;
    unsigned int mMaxSize;
}; // class TextureCache
}; // class TextureCache


}; // namespace uirenderer
}; // namespace uirenderer