Loading docs/html/guide/topics/graphics/opengl.jd +5 −4 Original line number Diff line number Diff line Loading @@ -138,7 +138,7 @@ calling OpenGL APIs using the following classes:</p> <li>{@link android.opengl.GLES10}</li> <li>{@link android.opengl.GLES10Ext}</li> <li>{@link android.opengl.GLES11}</li> <li>{@link android.opengl.GLES10Ext}</li> <li>{@link android.opengl.GLES11Ext}</li> </ul> </li> <li>{@link javax.microedition.khronos.opengles} - This package provides the standard Loading Loading @@ -289,13 +289,14 @@ matrices to the coordinates of objects that use this shader. private final String vertexShaderCode = // This matrix member variable provides a hook to manipulate // the coordinates of objects that use this vertex shader // the coordinates of objects that use this vertex shader. "uniform mat4 uMVPMatrix; \n" + "attribute vec4 vPosition; \n" + "void main(){ \n" + // the matrix must be included as part of gl_Position // The matrix must be included as part of gl_Position // Note that the uMVPMatrix factor *must be first* in order // for the matrix multiplication product to be correct. " gl_Position = uMVPMatrix * vPosition; \n" + "} \n"; Loading Loading
docs/html/guide/topics/graphics/opengl.jd +5 −4 Original line number Diff line number Diff line Loading @@ -138,7 +138,7 @@ calling OpenGL APIs using the following classes:</p> <li>{@link android.opengl.GLES10}</li> <li>{@link android.opengl.GLES10Ext}</li> <li>{@link android.opengl.GLES11}</li> <li>{@link android.opengl.GLES10Ext}</li> <li>{@link android.opengl.GLES11Ext}</li> </ul> </li> <li>{@link javax.microedition.khronos.opengles} - This package provides the standard Loading Loading @@ -289,13 +289,14 @@ matrices to the coordinates of objects that use this shader. private final String vertexShaderCode = // This matrix member variable provides a hook to manipulate // the coordinates of objects that use this vertex shader // the coordinates of objects that use this vertex shader. "uniform mat4 uMVPMatrix; \n" + "attribute vec4 vPosition; \n" + "void main(){ \n" + // the matrix must be included as part of gl_Position // The matrix must be included as part of gl_Position // Note that the uMVPMatrix factor *must be first* in order // for the matrix multiplication product to be correct. " gl_Position = uMVPMatrix * vPosition; \n" + "} \n"; Loading