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Commit 53265788 authored by Steve Elliott's avatar Steve Elliott Committed by Android (Google) Code Review
Browse files

Merge "[flexiglass] Introduce SceneFamilies" into main

parents 6c7171d7 29a2b2f5
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+27 −1
Original line number Original line Diff line number Diff line
@@ -64,7 +64,7 @@ object Scenes {
     *
     *
     * For the "split" shade configuration (on large screens or unfolded foldables, where
     * For the "split" shade configuration (on large screens or unfolded foldables, where
     * notifications and quick settings are shown side-by-side in their own columns), the [Shade]
     * notifications and quick settings are shown side-by-side in their own columns), the [Shade]
     * scene is used].
     * scene is used.
     *
     *
     * For the dual shade configuration, where there are two separate shades: one for notifications
     * For the dual shade configuration, where there are two separate shades: one for notifications
     * and one for quick settings, [NotificationsShade] and [QuickSettingsShade] scenes are used
     * and one for quick settings, [NotificationsShade] and [QuickSettingsShade] scenes are used
@@ -97,3 +97,29 @@ object Scenes {
     */
     */
    @JvmField val Shade = SceneKey("shade")
    @JvmField val Shade = SceneKey("shade")
}
}

/**
 * Keys of all known scene families. A scene family is an alias that is resolved to a specific scene
 * from [Scenes] dynamically.
 *
 * PLEASE KEEP THE KEYS SORTED ALPHABETICALLY.
 */
object SceneFamilies {
    /**
     * The "base" scene, from the user's perspective. This is generally Gone or Lockscreen,
     * depending on whether the device is unlocked and has been entered.
     */
    @JvmField val Home = SceneKey(debugName = "scene_family_home")

    /**
     * The scene that contains the full, interactive notification shade. The specific scene it
     * resolves to can depend on dual / split / single shade settings.
     */
    @JvmField val NotifShade = SceneKey(debugName = "scene_family_notif_shade")

    /**
     * The scene that contains the full QuickSettings (not to be confused with Quick-QuickSettings).
     * The specific scene it resolves to can depend on dual / split / single shade settings.
     */
    @JvmField val QuickSettings = SceneKey(debugName = "scene_family_quick_settings")
}