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Commit 51a49540 authored by Treehugger Robot's avatar Treehugger Robot Committed by Gerrit Code Review
Browse files

Merge "Add additional logs for bootanimation"

parents 29c90eff 9ef19b85
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+10 −0
Original line number Original line Diff line number Diff line
@@ -764,6 +764,7 @@ bool BootAnimation::threadLoop() {
    // We have no bootanimation file, so we use the stock android logo
    // We have no bootanimation file, so we use the stock android logo
    // animation.
    // animation.
    if (mZipFileName.isEmpty()) {
    if (mZipFileName.isEmpty()) {
        ALOGD("No animation file");
        result = android();
        result = android();
    } else {
    } else {
        result = movie();
        result = movie();
@@ -1474,6 +1475,10 @@ bool BootAnimation::playAnimation(const Animation& animation) {
                    part.backgroundColor[2],
                    part.backgroundColor[2],
                    1.0f);
                    1.0f);


            ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s",
                    animation.fileName.string(), part.path.string(), part.count,
                    part.playUntilComplete ? "true" : "false");

            // For the last animation, if we have progress indicator from
            // For the last animation, if we have progress indicator from
            // the system, display it.
            // the system, display it.
            int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
            int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0);
@@ -1607,6 +1612,9 @@ bool BootAnimation::playAnimation(const Animation& animation) {
        }
        }
    }
    }


    ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot",
            elapsedRealtime());

    return true;
    return true;
}
}


@@ -1682,6 +1690,8 @@ BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) {
        return nullptr;
        return nullptr;
    }
    }


    ALOGD("%s is loaded successfully", fn.string());

    Animation *animation =  new Animation;
    Animation *animation =  new Animation;
    animation->fileName = fn;
    animation->fileName = fn;
    animation->zip = zip;
    animation->zip = zip;