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Commit 4f3c25f3 authored by Dianne Hackborn's avatar Dianne Hackborn Committed by Android (Google) Code Review
Browse files

Merge "Fix issue #3202866: system server crash"

parents 0de1ed5b d9b3b7e8
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+13 −2
Original line number Diff line number Diff line
@@ -212825,7 +212825,7 @@
 type="int"
 transient="false"
 volatile="false"
 value="-2147483648"
 value="16777216"
 static="true"
 final="true"
 deprecated="not deprecated"
@@ -212964,6 +212964,17 @@
 visibility="public"
>
</field>
<field name="FLAG_SPLIT_TOUCH"
 type="int"
 transient="false"
 volatile="false"
 value="8388608"
 static="true"
 final="true"
 deprecated="not deprecated"
 visibility="public"
>
</field>
<field name="FLAG_TOUCHABLE_WHEN_WAKING"
 type="int"
 transient="false"
@@ -246833,7 +246844,7 @@
 deprecated="not deprecated"
 visibility="public"
>
<parameter name="arg0" type="T">
<parameter name="t" type="T">
</parameter>
</method>
</interface>
+1 −1
Original line number Diff line number Diff line
@@ -1023,7 +1023,7 @@ final class FragmentManagerImpl extends FragmentManager {
            throw new IllegalStateException("Recursive entry to executePendingTransactions");
        }
        
        if (Looper.myLooper() != Looper.getMainLooper()) {
        if (Looper.myLooper() != mActivity.mHandler.getLooper()) {
            throw new IllegalStateException("Must be called from main thread of process");
        }

+11 −9
Original line number Diff line number Diff line
@@ -628,10 +628,18 @@ public interface WindowManager extends ViewManager {
         * to which all subsequent touches of that pointer will go until that
         * pointer goes up thereby enabling touches with multiple pointers
         * to be split across multiple windows.
         * 
         * {@hide} */
         */
        public static final int FLAG_SPLIT_TOUCH = 0x00800000;
        
        /**
         * Indicates whether this window should be hardware accelerated.
         * Requesting hardware acceleration does not guarantee it will happen.
         */
        public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;

        // ----- HIDDEN FLAGS.
        // These start at the high bit and go down.
        
        /**
         * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
         * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
@@ -643,7 +651,7 @@ public interface WindowManager extends ViewManager {
         *
         * {@hide}
         */
        public static final int FLAG_NEEDS_MENU_KEY = 0x01000000;
        public static final int FLAG_NEEDS_MENU_KEY = 0x08000000;

        /** Window flag: *sigh* The lock screen wants to continue running its
         * animation while it is fading.  A kind-of hack to allow this.  Maybe
@@ -665,12 +673,6 @@ public interface WindowManager extends ViewManager {
         * {@hide} */
        public static final int FLAG_SYSTEM_ERROR = 0x40000000;

        /**
         * Indicates whether this window should be hardware accelerated.
         * Requesting hardware acceleration does not guarantee it will happen.
         */
        public static final int FLAG_HARDWARE_ACCELERATED = 0x80000000;        

        /**
         * Given a particular set of window manager flags, determine whether
         * such a window may be a target for an input method when it has