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Fix TextureView OpenGL sample
The sample was doing something dumb: instead of binding the texture unit to the shader's sampler, it was binding the texture name. Oops. Change-Id: I13450dacbbd2dad362a2573aebb95e8eb87b25f0
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The sample was doing something dumb: instead of binding the texture unit to the shader's sampler, it was binding the texture name. Oops. Change-Id: I13450dacbbd2dad362a2573aebb95e8eb87b25f0