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show WSA when ready when using shell transitions
Legacy transitions seems to show WSA a frame after the drawing finishes (updateAllDrawn runs after commitFinishDrawingLocked and the condition canShowWindows() depends on allDrawn). Shell transitions doesn't use allDrawn and instead uses BLASTSyncEngine. So, don't delay WSA otherwise the WSA show won't be on the sync transaction. Bug: 230495892 Test: atest AnimationEdgeExtensionTests Change-Id: I8b7596085e57b2e3ddaea05e6893b7099cd49e3a