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Commit 4badfe6d authored by Derek Sollenberger's avatar Derek Sollenberger
Browse files

Add developer setting to set the default GPU renderer.

Test: manual on-device testing
Bug: 35345959
Change-Id: I1d846f922a048dd215caf053b10aaa909bdbc74d
parent 69f42ecb
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+12 −0
Original line number Diff line number Diff line
@@ -163,6 +163,18 @@ public final class ThreadedRenderer {
     */
    public static final String OVERDRAW_PROPERTY_SHOW = "show";

    /**
     * Defines the rendering pipeline to be used by the ThreadedRenderer.
     *
     * Possible values:
     * "opengl", will use the existing OpenGL renderer
     * "skiagl", will use Skia's OpenGL renderer
     * "skiavk", will use Skia's Vulkan renderer
     *
     * @hide
     */
    public static final String DEBUG_RENDERER_PROPERTY = "debug.hwui.renderer";

    /**
     * Turn on to debug non-rectangular clip operations.
     *
+1 −1
Original line number Diff line number Diff line
@@ -211,7 +211,7 @@ RenderPipelineType Properties::getRenderPipelineType() {
        return sRenderPipelineType;
    }
    char prop[PROPERTY_VALUE_MAX];
    property_get(PROPERTY_DEFAULT_RENDERER, prop, "opengl");
    property_get(PROPERTY_RENDERER, prop, "opengl");
    if (!strcmp(prop, "skiagl") ) {
        sRenderPipelineType = RenderPipelineType::SkiaGL;
    } else if (!strcmp(prop, "skiavk") ) {
+1 −1
Original line number Diff line number Diff line
@@ -156,7 +156,7 @@ enum DebugLevel {
 * Allows to set rendering pipeline mode to OpenGL (default), Skia OpenGL
 * or Vulkan.
 */
#define PROPERTY_DEFAULT_RENDERER "debug.hwui.default_renderer"
#define PROPERTY_RENDERER "debug.hwui.renderer"

///////////////////////////////////////////////////////////////////////////////
// Runtime configuration properties
+12 −0
Original line number Diff line number Diff line
@@ -444,6 +444,18 @@
        <item>show_deuteranomaly</item>
    </string-array>

    <!-- Titles for debug renderer preference. [CHAR LIMIT=50] -->
    <string-array name="debug_hw_renderer_entries">
        <item>OpenGL (Default)</item>
        <item>OpenGL (Skia)</item>
    </string-array>

    <!-- Values for debug renderer preference. -->
    <string-array name="debug_hw_renderer_values" translatable="false" >
        <item>opengl</item>
        <item>skiagl</item>
    </string-array>

    <!-- Titles for app process limit preference. [CHAR LIMIT=35] -->
    <string-array name="app_process_limit_entries">
        <item>Standard limit</item>
+3 −0
Original line number Diff line number Diff line
@@ -584,6 +584,9 @@
    <!-- UI debug setting: show the amount of overdraw in apps using the GPU [CHAR LIMIT=25] -->
    <string name="debug_hw_overdraw">Debug GPU overdraw</string>

    <!-- UI debug setting: select the renderer to use by RenderThread [CHAR LIMIT=25] -->
    <string name="debug_hw_renderer">Set GPU Renderer</string>

    <!-- UI debug setting: disable use of overlays? [CHAR LIMIT=25] -->
    <string name="disable_overlays">Disable HW overlays</string>
    <!-- UI debug setting: disable use of overlays summary [CHAR LIMIT=50] -->