Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java +8 −3 Original line number Diff line number Diff line Loading @@ -276,13 +276,18 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, mWallpaperVisibilityTimedOut = false; } if (!mKeyguardUpdateMonitor.needsSlowUnlockTransition()) { scheduleUpdate(); } else { if (mKeyguardUpdateMonitor.needsSlowUnlockTransition() && mState == ScrimState.UNLOCKED) { // In case the user isn't unlocked, make sure to delay a bit because the system is hosed // with too many things at this case, in order to not skip the initial frames. mScrimInFront.postOnAnimationDelayed(this::scheduleUpdate, 16); mAnimationDelay = StatusBar.FADE_KEYGUARD_START_DELAY; } else if (!mDozeParameters.getAlwaysOn() && oldState == ScrimState.AOD) { // Execute first frame immediately when display was completely off. // Scheduling a frame isn't enough because the system may aggressively enter doze, // delaying callbacks or never triggering them until the power button is pressed. onPreDraw(); } else { scheduleUpdate(); } } Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java +8 −3 Original line number Diff line number Diff line Loading @@ -276,13 +276,18 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, mWallpaperVisibilityTimedOut = false; } if (!mKeyguardUpdateMonitor.needsSlowUnlockTransition()) { scheduleUpdate(); } else { if (mKeyguardUpdateMonitor.needsSlowUnlockTransition() && mState == ScrimState.UNLOCKED) { // In case the user isn't unlocked, make sure to delay a bit because the system is hosed // with too many things at this case, in order to not skip the initial frames. mScrimInFront.postOnAnimationDelayed(this::scheduleUpdate, 16); mAnimationDelay = StatusBar.FADE_KEYGUARD_START_DELAY; } else if (!mDozeParameters.getAlwaysOn() && oldState == ScrimState.AOD) { // Execute first frame immediately when display was completely off. // Scheduling a frame isn't enough because the system may aggressively enter doze, // delaying callbacks or never triggering them until the power button is pressed. onPreDraw(); } else { scheduleUpdate(); } } Loading