Split audio effects headers
There can be different use cases with the code that imports headers from audio_effects (each subsequent case is a more specialized version of the previous one): 1. The code only needs access to general structures like effect_descriptor_t: ==> include system/audio_effect.h Example: AudioSystem in libmedia 2. The code that needs access to effect UUID and parameter enums: ==> include system/audio_effects/effect_foo.h Examples: media framework effects interfaces, libwilhelm 3. The code that needs to call into HAL: ==> include hardware/audio_effect.h Examples: libaudiohal (implementation part) and libeffects 4. The code that implements a particular effect: ==> include audio_effects/effect_foo.h Examples: cts/.../CTSTestEffect.cpp stuff in hardware/, vendor/ Change-Id: I201dfa20ddc7aac797fd35934c0f06658f1e60be Test: make
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