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Commit 499e7350 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Automerger Merge Worker
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Merge "Release SurfaceView surface if viewrootimpl surface is not valid" into...

Merge "Release SurfaceView surface if viewrootimpl surface is not valid" into rvc-dev am: 8089c386

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/11829307

Change-Id: Ie3f81cecf4b222f297db3c38eceb531496178c59
parents 4234acc1 8089c386
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+35 −28
Original line number Diff line number Diff line
@@ -893,12 +893,15 @@ public class SurfaceView extends View implements ViewRootImpl.SurfaceChangedCall
            }
            return;
        }
        ViewRootImpl viewRoot = getViewRootImpl();
        if (viewRoot == null || viewRoot.mSurface == null || !viewRoot.mSurface.isValid()) {
            if (DEBUG) {
                Log.d(TAG, System.identityHashCode(this)
                        + " updateSurface: no valid surface");
        final ViewRootImpl viewRoot = getViewRootImpl();

        if (viewRoot == null) {
            return;
        }

        if (viewRoot.mSurface == null || !viewRoot.mSurface.isValid()) {
            notifySurfaceDestroyed();
            releaseSurfaces();
            return;
        }

@@ -1109,28 +1112,7 @@ public class SurfaceView extends View implements ViewRootImpl.SurfaceChangedCall
                    final boolean surfaceChanged = creating;
                    if (mSurfaceCreated && (surfaceChanged || (!visible && visibleChanged))) {
                        mSurfaceCreated = false;
                        if (mSurface.isValid()) {
                            if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
                                    + "visibleChanged -- surfaceDestroyed");
                            callbacks = getSurfaceCallbacks();
                            for (SurfaceHolder.Callback c : callbacks) {
                                c.surfaceDestroyed(mSurfaceHolder);
                            }
                            // Since Android N the same surface may be reused and given to us
                            // again by the system server at a later point. However
                            // as we didn't do this in previous releases, clients weren't
                            // necessarily required to clean up properly in
                            // surfaceDestroyed. This leads to problems for example when
                            // clients don't destroy their EGL context, and try
                            // and create a new one on the same surface following reuse.
                            // Since there is no valid use of the surface in-between
                            // surfaceDestroyed and surfaceCreated, we force a disconnect,
                            // so the next connect will always work if we end up reusing
                            // the surface.
                            if (mSurface.isValid()) {
                                mSurface.forceScopedDisconnect();
                            }
                        }
                        notifySurfaceDestroyed();
                    }

                    if (creating) {
@@ -1786,6 +1768,31 @@ public class SurfaceView extends View implements ViewRootImpl.SurfaceChangedCall
        }
    }

    private void notifySurfaceDestroyed() {
        if (mSurface.isValid()) {
            if (DEBUG) Log.i(TAG, System.identityHashCode(this) + " "
                    + "surfaceDestroyed");
            SurfaceHolder.Callback[] callbacks = getSurfaceCallbacks();
            for (SurfaceHolder.Callback c : callbacks) {
                c.surfaceDestroyed(mSurfaceHolder);
            }
            // Since Android N the same surface may be reused and given to us
            // again by the system server at a later point. However
            // as we didn't do this in previous releases, clients weren't
            // necessarily required to clean up properly in
            // surfaceDestroyed. This leads to problems for example when
            // clients don't destroy their EGL context, and try
            // and create a new one on the same surface following reuse.
            // Since there is no valid use of the surface in-between
            // surfaceDestroyed and surfaceCreated, we force a disconnect,
            // so the next connect will always work if we end up reusing
            // the surface.
            if (mSurface.isValid()) {
                mSurface.forceScopedDisconnect();
            }
        }
    }

    /**
     * Wrapper of accessibility embedded connection for embedded view hierarchy.
     */