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Commit 494fdeaf authored by Joshua Tsuji's avatar Joshua Tsuji
Browse files

When opening from locked shade, wait for the shade to unlock before expanding.

Bug: 159270619
Test: open notifs from a locked shade!
Change-Id: Ibc8312895c4e4321b6a98b60a24ab7c13662e239
parent 14849cfb
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+33 −12
Original line number Diff line number Diff line
@@ -183,6 +183,12 @@ public class BubbleController implements ConfigurationController.ConfigurationLi
    // Only load overflow data from disk once
    private boolean mOverflowDataLoaded = false;

    /**
     * When the shade status changes to SHADE (from anything but SHADE, like LOCKED) we'll select
     * this bubble and expand the stack.
     */
    @Nullable private NotificationEntry mNotifEntryToExpandOnShadeUnlock;

    private final NotificationInterruptStateProvider mNotificationInterruptStateProvider;
    private IStatusBarService mBarService;
    private WindowManager mWindowManager;
@@ -292,6 +298,12 @@ public class BubbleController implements ConfigurationController.ConfigurationLi
            if (shouldCollapse) {
                collapseStack();
            }

            if (mNotifEntryToExpandOnShadeUnlock != null) {
                expandStackAndSelectBubble(mNotifEntryToExpandOnShadeUnlock);
                mNotifEntryToExpandOnShadeUnlock = null;
            }

            updateStack();
        }
    }
@@ -930,6 +942,9 @@ public class BubbleController implements ConfigurationController.ConfigurationLi
     * @param entry the notification for the bubble to be selected
     */
    public void expandStackAndSelectBubble(NotificationEntry entry) {
        if (mStatusBarStateListener.getCurrentState() == SHADE) {
            mNotifEntryToExpandOnShadeUnlock = null;

            String key = entry.getKey();
            Bubble bubble = mBubbleData.getBubbleInStackWithKey(key);
            if (bubble != null) {
@@ -945,6 +960,12 @@ public class BubbleController implements ConfigurationController.ConfigurationLi
                    setIsBubble(entry, true /* isBubble */, true /* autoExpand */);
                }
            }
        } else {
            // Wait until we're unlocked to expand, so that the user can see the expand animation
            // and also to work around bugs with expansion animation + shade unlock happening at the
            // same time.
            mNotifEntryToExpandOnShadeUnlock = entry;
        }
    }

    /**