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Commit 4930649d authored by Romain Guy's avatar Romain Guy Committed by Android Git Automerger
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am 68cefd20: Merge "Textured text calls could be invisible Bug #6597730" into jb-dev

* commit '68cefd20':
  Textured text calls could be invisible Bug #6597730
parents 42db9369 68cefd20
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+2 −0
Original line number Diff line number Diff line
@@ -598,6 +598,7 @@ void FontRenderer::allocateTextureMemory(CacheTexture* cacheTexture) {
        glGenTextures(1, &cacheTexture->mTextureId);
    }

    Caches::getInstance().activeTexture(0);
    glBindTexture(GL_TEXTURE_2D, cacheTexture->mTextureId);
    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    // Initialize texture dimensions
@@ -826,6 +827,7 @@ void FontRenderer::checkTextureUpdate() {
        }
    }

    caches.activeTexture(0);
    glBindTexture(GL_TEXTURE_2D, mCurrentCacheTexture->mTextureId);
    if (mLinearFiltering != mCurrentCacheTexture->mLinearFiltering) {
        const GLenum filtering = mLinearFiltering ? GL_LINEAR : GL_NEAREST;
+3 −0
Original line number Diff line number Diff line
@@ -2422,6 +2422,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
        linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
    }

    // The font renderer will always use texture unit 0
    mCaches.activeTexture(0);
    setupDraw();
    setupDrawDirtyRegionsDisabled();
@@ -2432,6 +2433,8 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
    setupDrawBlending(true, mode);
    setupDrawProgram();
    setupDrawModelView(x, y, x, y, pureTranslate, true);
    // See comment above; the font renderer must use texture unit 0
    // assert(mTextureUnit == 0)
    setupDrawTexture(fontRenderer.getTexture(linearFilter));
    setupDrawPureColorUniforms();
    setupDrawColorFilterUniforms();