Loading libs/hwui/LayerUpdateQueue.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -26,6 +26,7 @@ void LayerUpdateQueue::clear() { } void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) { damage.roundOut(); damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight()); if (!damage.isEmpty()) { for (Entry& entry : mEntries) { Loading libs/hwui/tests/unit/LayerUpdateQueueTests.cpp +5 −1 Original line number Diff line number Diff line Loading @@ -39,17 +39,21 @@ static sp<RenderNode> createSyncedNode(uint32_t width, uint32_t height) { TEST(LayerUpdateQueue, enqueueSimple) { sp<RenderNode> a = createSyncedNode(100, 100); sp<RenderNode> b = createSyncedNode(200, 200); sp<RenderNode> c = createSyncedNode(200, 200); LayerUpdateQueue queue; queue.enqueueLayerWithDamage(a.get(), Rect(25, 25, 75, 75)); queue.enqueueLayerWithDamage(b.get(), Rect(100, 100, 300, 300)); queue.enqueueLayerWithDamage(c.get(), Rect(.5, .5, .5, .5)); EXPECT_EQ(2u, queue.entries().size()); EXPECT_EQ(3u, queue.entries().size()); EXPECT_EQ(a.get(), queue.entries()[0].renderNode); EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage); EXPECT_EQ(b.get(), queue.entries()[1].renderNode); EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds EXPECT_EQ(c.get(), queue.entries()[2].renderNode); EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out } TEST(LayerUpdateQueue, enqueueUnion) { Loading Loading
libs/hwui/LayerUpdateQueue.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -26,6 +26,7 @@ void LayerUpdateQueue::clear() { } void LayerUpdateQueue::enqueueLayerWithDamage(RenderNode* renderNode, Rect damage) { damage.roundOut(); damage.doIntersect(0, 0, renderNode->getWidth(), renderNode->getHeight()); if (!damage.isEmpty()) { for (Entry& entry : mEntries) { Loading
libs/hwui/tests/unit/LayerUpdateQueueTests.cpp +5 −1 Original line number Diff line number Diff line Loading @@ -39,17 +39,21 @@ static sp<RenderNode> createSyncedNode(uint32_t width, uint32_t height) { TEST(LayerUpdateQueue, enqueueSimple) { sp<RenderNode> a = createSyncedNode(100, 100); sp<RenderNode> b = createSyncedNode(200, 200); sp<RenderNode> c = createSyncedNode(200, 200); LayerUpdateQueue queue; queue.enqueueLayerWithDamage(a.get(), Rect(25, 25, 75, 75)); queue.enqueueLayerWithDamage(b.get(), Rect(100, 100, 300, 300)); queue.enqueueLayerWithDamage(c.get(), Rect(.5, .5, .5, .5)); EXPECT_EQ(2u, queue.entries().size()); EXPECT_EQ(3u, queue.entries().size()); EXPECT_EQ(a.get(), queue.entries()[0].renderNode); EXPECT_EQ(Rect(25, 25, 75, 75), queue.entries()[0].damage); EXPECT_EQ(b.get(), queue.entries()[1].renderNode); EXPECT_EQ(Rect(100, 100, 200, 200), queue.entries()[1].damage); // clipped to bounds EXPECT_EQ(c.get(), queue.entries()[2].renderNode); EXPECT_EQ(Rect(0, 0, 1, 1), queue.entries()[2].damage); // rounded out } TEST(LayerUpdateQueue, enqueueUnion) { Loading