Loading libs/hwui/Program.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -178,7 +178,7 @@ void Program::setColor(const float r, const float g, const float b, const float void Program::use() { glUseProgram(mProgramId); if (texCoords >= 0 && !mHasSampler) { glUniform1i(getUniform("sampler"), 0); glUniform1i(getUniform("baseSampler"), 0); mHasSampler = true; } mUse = true; Loading libs/hwui/ProgramCache.cpp +6 −6 Original line number Diff line number Diff line Loading @@ -294,8 +294,8 @@ const char* gFS_Main_BlendShaders_Modulate[6] = { ";\n", ";\n", // Modulate " * fragColor.a;\n", " * fragColor.a;\n", " * color.a;\n", " * color.a;\n", // Modulate with alpha 8 texture " * texture2D(baseSampler, outTexCoords).a;\n", " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" Loading @@ -305,8 +305,8 @@ const char* gFS_Main_GradientShader_Modulate[6] = { " fragColor = gradientColor;\n", " fragColor = gradientColor;\n", // Modulate " fragColor = gradientColor * fragColor.a;\n", " fragColor = gradientColor * fragColor.a;\n", " fragColor = gradientColor * color.a;\n", " fragColor = gradientColor * color.a;\n", // Modulate with alpha 8 texture " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n", " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" Loading @@ -316,8 +316,8 @@ const char* gFS_Main_BitmapShader_Modulate[6] = { " fragColor = bitmapColor;\n", " fragColor = bitmapColor;\n", // Modulate " fragColor = bitmapColor * fragColor.a;\n", " fragColor = bitmapColor * fragColor.a;\n", " fragColor = bitmapColor * color.a;\n", " fragColor = bitmapColor * color.a;\n", // Modulate with alpha 8 texture " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n", " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" Loading Loading
libs/hwui/Program.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -178,7 +178,7 @@ void Program::setColor(const float r, const float g, const float b, const float void Program::use() { glUseProgram(mProgramId); if (texCoords >= 0 && !mHasSampler) { glUniform1i(getUniform("sampler"), 0); glUniform1i(getUniform("baseSampler"), 0); mHasSampler = true; } mUse = true; Loading
libs/hwui/ProgramCache.cpp +6 −6 Original line number Diff line number Diff line Loading @@ -294,8 +294,8 @@ const char* gFS_Main_BlendShaders_Modulate[6] = { ";\n", ";\n", // Modulate " * fragColor.a;\n", " * fragColor.a;\n", " * color.a;\n", " * color.a;\n", // Modulate with alpha 8 texture " * texture2D(baseSampler, outTexCoords).a;\n", " * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" Loading @@ -305,8 +305,8 @@ const char* gFS_Main_GradientShader_Modulate[6] = { " fragColor = gradientColor;\n", " fragColor = gradientColor;\n", // Modulate " fragColor = gradientColor * fragColor.a;\n", " fragColor = gradientColor * fragColor.a;\n", " fragColor = gradientColor * color.a;\n", " fragColor = gradientColor * color.a;\n", // Modulate with alpha 8 texture " fragColor = gradientColor * texture2D(baseSampler, outTexCoords).a;\n", " fragColor = gradientColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" Loading @@ -316,8 +316,8 @@ const char* gFS_Main_BitmapShader_Modulate[6] = { " fragColor = bitmapColor;\n", " fragColor = bitmapColor;\n", // Modulate " fragColor = bitmapColor * fragColor.a;\n", " fragColor = bitmapColor * fragColor.a;\n", " fragColor = bitmapColor * color.a;\n", " fragColor = bitmapColor * color.a;\n", // Modulate with alpha 8 texture " fragColor = bitmapColor * texture2D(baseSampler, outTexCoords).a;\n", " fragColor = bitmapColor * pow(texture2D(baseSampler, outTexCoords).a, gamma);\n" Loading