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Commit 4749f1b9 authored by Lucas Dupin's avatar Lucas Dupin
Browse files

Fade scrims slower when entering AOD

Test: visual
Change-Id: I32117a6351c3d652f845b1b46bffaade52f1fbc4
Fixes: 77539750
parent a926126a
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+7 −1
Original line number Diff line number Diff line
@@ -68,8 +68,14 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, OnCo
    private static final String TAG = "ScrimController";
    private static final boolean DEBUG = Log.isLoggable(TAG, Log.DEBUG);

    /**
     * General scrim animation duration.
     */
    public static final long ANIMATION_DURATION = 220;

    /**
     * Longer duration, currently only used when going to AOD.
     */
    public static final long ANIMATION_DURATION_LONG = 1000;
    /**
     * When both scrims have 0 alpha.
     */
+1 −0
Original line number Diff line number Diff line
@@ -111,6 +111,7 @@ public enum ScrimState {
            mCurrentInFrontAlpha = alwaysOnEnabled ? mAodFrontScrimAlpha : 1f;
            mCurrentInFrontTint = Color.BLACK;
            mCurrentBehindTint = Color.BLACK;
            mAnimationDuration = ScrimController.ANIMATION_DURATION_LONG;
            // DisplayPowerManager will blank the screen for us, we just need
            // to set our state.
            mAnimateChange = !mDisplayRequiresBlanking;