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To fix the clock being too low, this undoes the relevant portions of I3feea196bf348630697385e010a13955cdb0a897. We'll want to revert this when we figure out why the clock is moving so low in AOD. The clock still moves vertically a significant distance when entering and leaving AOD, but not so much as to overlap with the UDFPS/lock icon. I'm continuing to investigate what's causing that. Test: Manual Bug: 259758161 Change-Id: Iaeddce2d99a2b8db5afb6ac8ca508eeab3ae223e