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Commit 4647f186 authored by Siarhei Vishniakou's avatar Siarhei Vishniakou
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Add keylayout for Xbox controller over USB

Without a custom layout, this controller has incorrect mappings for the
right stick and gas/break axes.
Add a custom layout to ensure all axes and keys are mapped properly.

Bug: 157852643
Test: connected controller to the phone and verified mappings using the
controllerTester app

Change-Id: I1f65fe973652e25fab5e6e29ab598eee54e33e06
parent 4911db03
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# Copyright (C) 2020 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#      http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

#
# XBox USB Controller
#

key 304   BUTTON_A
key 305   BUTTON_B
key 307   BUTTON_X
key 308   BUTTON_Y
key 310   BUTTON_L1
key 311   BUTTON_R1

key 317   BUTTON_THUMBL
key 318   BUTTON_THUMBR

# Left and right stick.
# The reported value for flat is 128 out of a range from -32767 to 32768, which is absurd.
# This confuses applications that rely on the flat value because the joystick actually
# settles in a flat range of +/- 4096 or so.
axis 0x00 X flat 4096
axis 0x01 Y flat 4096
axis 0x03 Z flat 4096
axis 0x04 RZ flat 4096

# Triggers.
axis 0x02 LTRIGGER
axis 0x05 RTRIGGER

# Hat.
axis 0x10 HAT_X
axis 0x11 HAT_Y

# Mapping according to https://www.kernel.org/doc/Documentation/input/gamepad.txt

# Two overlapping rectangles
key 314   BUTTON_SELECT

# The branded "X" button in the center of the controller
key 316   BUTTON_MODE

# Three parallel horizontal lines (hamburger menu)
key 315   BUTTON_START

#Button below the "X" button
key 167   MEDIA_RECORD