Loading core/java/android/view/ViewOverlay.java +12 −0 Original line number Diff line number Diff line Loading @@ -238,7 +238,19 @@ public class ViewOverlay { @Override protected void dispatchDraw(Canvas canvas) { /* * The OverlayViewGroup doesn't draw with a DisplayList, because * draw(Canvas, View, long) is never called on it. This is fine, since it doesn't need * RenderNode/DisplayList features, and can just draw into the owner's Canvas. * * This means that we need to insert reorder barriers manually though, so that children * of the OverlayViewGroup can cast shadows and Z reorder with each other. */ canvas.insertReorderBarrier(); super.dispatchDraw(canvas); canvas.insertInorderBarrier(); final int numDrawables = (mDrawables == null) ? 0 : mDrawables.size(); for (int i = 0; i < numDrawables; ++i) { mDrawables.get(i).draw(canvas); Loading Loading
core/java/android/view/ViewOverlay.java +12 −0 Original line number Diff line number Diff line Loading @@ -238,7 +238,19 @@ public class ViewOverlay { @Override protected void dispatchDraw(Canvas canvas) { /* * The OverlayViewGroup doesn't draw with a DisplayList, because * draw(Canvas, View, long) is never called on it. This is fine, since it doesn't need * RenderNode/DisplayList features, and can just draw into the owner's Canvas. * * This means that we need to insert reorder barriers manually though, so that children * of the OverlayViewGroup can cast shadows and Z reorder with each other. */ canvas.insertReorderBarrier(); super.dispatchDraw(canvas); canvas.insertInorderBarrier(); final int numDrawables = (mDrawables == null) ? 0 : mDrawables.size(); for (int i = 0; i < numDrawables; ++i) { mDrawables.get(i).draw(canvas); Loading