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Commit 4605a039 authored by Siva Velusamy's avatar Siva Velusamy
Browse files

Fix Minor typos

Change-Id: I6d0581b7f3dcf1aad7ef3a622a750b8cbba221d5
parent e02e5d8d
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@@ -224,7 +224,7 @@ style="font-weight:500;">App Widgets</span> can resize automatically to fit the

<p>Apps can take advantage of vsync timing for free, through Android’s <strong>animation framework</strong>. The animation framework now uses vsync timing to automatically handle synchronization across animators.</p>

<p>For specialized uses, apps can access vsync timing through APIs exposed by a new Choreographer class. Apps can request invalidation on the next vsync frame &mdash; a good way to schedule animation when the app is not using the animation framework. For more advanced uses, apps can post a calllback that the Choreographer class will run on the next frame. </p>
<p>For specialized uses, apps can access vsync timing through APIs exposed by a new Choreographer class. Apps can request invalidation on the next vsync frame &mdash; a good way to schedule animation when the app is not using the animation framework. For more advanced uses, apps can post a callback that the Choreographer class will run on the next frame. </p>

<h3>New animation actions and transition types</h3>

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@@ -51,7 +51,7 @@ page.title=Migration
<dd>To use the GCM service, you need to obtain a Simple API Key from Google APIs console page. For more information, see <a href="gs.html">Getting Started</a>. Note that GCM <em>only</em> accepts Simple API Key&mdash;using ClientLogin or OAuth2 tokens will not work.
</dd>
<dt><strong>Sender ID</strong></dt>
<dd>In C2DM, the Sender ID is an email address. In GCM, the Sender ID is a project ID that you acquire from the API console, as described in <a href="https://devsite.googleplex.com/android/gcm/gs.html#create-proj">Getting Started</a>. </dd>
<dd>In C2DM, the Sender ID is an email address. In GCM, the Sender ID is a project ID that you acquire from the API console, as described in <a href="gs.html#create-proj">Getting Started</a>. </dd>

<dt><strong>JSON format</strong></dt>
<dd>GCM HTTP requests support JSON format in addition to plain text. For more information, see the <a href="gcm.html#send-msg">Architectural Overview</a>.</dd>
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@@ -66,7 +66,7 @@ page.title=Developer Tools
<h3>Powerful Debugging</h3>

  <ul>
    <li>Full Java debugger with on-device debugging and Android-specidic tools</li>
    <li>Full Java debugger with on-device debugging and Android-specific tools</li>
    <li>Built-in memory analysis, performance/CPU profiling, OpenGL ES tracing.</li>
    <li>Graphical tools for debugging and optimizing UI, runtime inspecton of UI structure and performance.</li>
    <li>Runtime graphical analysis of your app's network bandwidth usage.</li> 
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@@ -126,7 +126,7 @@ including when it's created for the first time. As such, you should implement {@
android.app.Activity#onResume()} to initialize components that you release during {@link
android.app.Activity#onPause()} and perform any other initializations that must occur each time the
activity enters the Resumed state (such as begin animations and initialize components only used
while the actiivty has user focus).</p>
while the activity has user focus).</p>

<p>The following example of {@link android.app.Activity#onResume()} is the counterpart to
the {@link android.app.Activity#onPause()} example above, so it initializes the camera that's
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@@ -285,6 +285,6 @@ android.app.Activity#onStop} in all situations except one: when you call {@link
android.app.Activity#finish()} from within the {@link android.app.Activity#onCreate onCreate()}
method. In some cases, such as when your activity operates as a temporary decision maker to
launch another activity, you might call {@link android.app.Activity#finish()} from within {@link
android.app.Activity#onCreate onCreate()} to destory the activity. In this case, the system
android.app.Activity#onCreate onCreate()} to destroy the activity. In this case, the system
immediately calls {@link android.app.Activity#onDestroy} without calling any of the other
lifecycle methods.</p>