Loading tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/vignette.rsh +23 −28 Original line number Diff line number Diff line Loading @@ -14,48 +14,43 @@ * limitations under the License. */ static float2 scale; static float2 center, dimensions; static float range, inv_max_dist, shade, slope; static float2 overDimensions; static float2 neg_center, axis_scale, inv_dimensions; static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade; void init_vignette(uint32_t dim_x, uint32_t dim_y, float center_x, float center_y, float desired_scale, float desired_shade, float desired_slope) { center.x = center_x; center.y = center_y; dimensions.x = (float)dim_x; dimensions.y = (float)dim_y; neg_center.x = -center_x; neg_center.y = -center_y; inv_dimensions.x = 1.f / (float)dim_x; inv_dimensions.y = 1.f / (float)dim_y; axis_scale = (float2)1.f; if (dim_x > dim_y) axis_scale.y = (float)dim_y / (float)dim_x; else axis_scale.x = (float)dim_x / (float)dim_y; const float max_dist = 0.5 * length(axis_scale); sloped_inv_max_dist = desired_slope * 1.f/max_dist; float max_dist = 0.5; if (dim_x > dim_y) { scale.x = 1.0; scale.y = dimensions.y / dimensions.x; max_dist *= sqrt(scale.y*scale.y + 1); } else { scale.x = dimensions.x / dimensions.y; scale.y = 1.0; max_dist *= sqrt(scale.x*scale.x + 1); } inv_max_dist = 1.0/max_dist; // Range needs to be between 1.3 to 0.6. When scale is zero then range is // 1.3 which means no vignette at all because the luminousity difference is // less than 1/256. Expect input scale to be between 0.0 and 1.0. range = 1.3 - 0.7*sqrt(desired_scale); shade = desired_shade; slope = desired_slope; const float neg_range = 0.7*sqrt(desired_scale) - 1.3; sloped_neg_range = exp(neg_range * desired_slope); overDimensions = ((float2)1.f) / dimensions; shade = desired_shade; opp_shade = 1.f - desired_shade; } void root(const uchar4 *in, uchar4 *out, uint32_t x, uint32_t y) { // Convert x and y to floating point coordinates with center as origin const float4 fin = convert_float4(*in); float2 coord = {(float)x, (float)y}; coord *= overDimensions; coord -= center; const float dist = length(scale * coord); const float lumen = shade / (1.0 + exp((dist * inv_max_dist - range) * slope)) + (1.0 - shade); const float2 inCoord = {(float)x, (float)y}; const float2 coord = mad(inCoord, inv_dimensions, neg_center); const float sloped_dist_ratio = length(axis_scale * coord) * sloped_inv_max_dist; const float lumen = opp_shade + shade / ( 1.0 + sloped_neg_range * exp(sloped_dist_ratio) ); float4 fout; fout.rgb = fin.rgb * lumen; fout.w = fin.w; Loading Loading
tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/vignette.rsh +23 −28 Original line number Diff line number Diff line Loading @@ -14,48 +14,43 @@ * limitations under the License. */ static float2 scale; static float2 center, dimensions; static float range, inv_max_dist, shade, slope; static float2 overDimensions; static float2 neg_center, axis_scale, inv_dimensions; static float sloped_neg_range, sloped_inv_max_dist, shade, opp_shade; void init_vignette(uint32_t dim_x, uint32_t dim_y, float center_x, float center_y, float desired_scale, float desired_shade, float desired_slope) { center.x = center_x; center.y = center_y; dimensions.x = (float)dim_x; dimensions.y = (float)dim_y; neg_center.x = -center_x; neg_center.y = -center_y; inv_dimensions.x = 1.f / (float)dim_x; inv_dimensions.y = 1.f / (float)dim_y; axis_scale = (float2)1.f; if (dim_x > dim_y) axis_scale.y = (float)dim_y / (float)dim_x; else axis_scale.x = (float)dim_x / (float)dim_y; const float max_dist = 0.5 * length(axis_scale); sloped_inv_max_dist = desired_slope * 1.f/max_dist; float max_dist = 0.5; if (dim_x > dim_y) { scale.x = 1.0; scale.y = dimensions.y / dimensions.x; max_dist *= sqrt(scale.y*scale.y + 1); } else { scale.x = dimensions.x / dimensions.y; scale.y = 1.0; max_dist *= sqrt(scale.x*scale.x + 1); } inv_max_dist = 1.0/max_dist; // Range needs to be between 1.3 to 0.6. When scale is zero then range is // 1.3 which means no vignette at all because the luminousity difference is // less than 1/256. Expect input scale to be between 0.0 and 1.0. range = 1.3 - 0.7*sqrt(desired_scale); shade = desired_shade; slope = desired_slope; const float neg_range = 0.7*sqrt(desired_scale) - 1.3; sloped_neg_range = exp(neg_range * desired_slope); overDimensions = ((float2)1.f) / dimensions; shade = desired_shade; opp_shade = 1.f - desired_shade; } void root(const uchar4 *in, uchar4 *out, uint32_t x, uint32_t y) { // Convert x and y to floating point coordinates with center as origin const float4 fin = convert_float4(*in); float2 coord = {(float)x, (float)y}; coord *= overDimensions; coord -= center; const float dist = length(scale * coord); const float lumen = shade / (1.0 + exp((dist * inv_max_dist - range) * slope)) + (1.0 - shade); const float2 inCoord = {(float)x, (float)y}; const float2 coord = mad(inCoord, inv_dimensions, neg_center); const float sloped_dist_ratio = length(axis_scale * coord) * sloped_inv_max_dist; const float lumen = opp_shade + shade / ( 1.0 + sloped_neg_range * exp(sloped_dist_ratio) ); float4 fout; fout.rgb = fin.rgb * lumen; fout.w = fin.w; Loading