Loading libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp +5 −2 Original line number Diff line number Diff line Loading @@ -66,12 +66,15 @@ MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { return MakeCurrentResult::AlreadyCurrent; } // Make sure read/draw buffer state of default framebuffer is GL_BACK. Vendor implementations EGLint majorVersion = 0; eglQueryContext(eglGetCurrentDisplay(), eglGetCurrentContext(), EGL_CONTEXT_CLIENT_VERSION, &majorVersion); // Make sure read/draw buffer state of default framebuffer is GL_BACK for ES 3.X. Vendor implementations // disagree on the draw/read buffer state if the default framebuffer transitions from a surface // to EGL_NO_SURFACE and vice-versa. There was a related discussion within Khronos on this topic. // See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13534. // The discussion was not resolved with a clear consensus if (error == 0 && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) { if (error == 0 && (majorVersion > 2) && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) { GLint curReadFB = 0; GLint curDrawFB = 0; glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &curReadFB); Loading Loading
libs/hwui/pipeline/skia/SkiaOpenGLPipeline.cpp +5 −2 Original line number Diff line number Diff line Loading @@ -66,12 +66,15 @@ MakeCurrentResult SkiaOpenGLPipeline::makeCurrent() { return MakeCurrentResult::AlreadyCurrent; } // Make sure read/draw buffer state of default framebuffer is GL_BACK. Vendor implementations EGLint majorVersion = 0; eglQueryContext(eglGetCurrentDisplay(), eglGetCurrentContext(), EGL_CONTEXT_CLIENT_VERSION, &majorVersion); // Make sure read/draw buffer state of default framebuffer is GL_BACK for ES 3.X. Vendor implementations // disagree on the draw/read buffer state if the default framebuffer transitions from a surface // to EGL_NO_SURFACE and vice-versa. There was a related discussion within Khronos on this topic. // See https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13534. // The discussion was not resolved with a clear consensus if (error == 0 && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) { if (error == 0 && (majorVersion > 2) && wasSurfaceless && mEglSurface != EGL_NO_SURFACE) { GLint curReadFB = 0; GLint curDrawFB = 0; glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &curReadFB); Loading