Use global indices array to draw layers
An array of indices local to a layer would only be necessary if we changed the way we resolve T-junctions. Since we only ever draw quads, let's just use the indices we use everywhere else. This change also uses the global indices array to render list of colored rectangles to save on the number of vertices generated CPU-side. Change-Id: Ia6d1970b0e9247805af5a114ca2a84b5d0b7c282
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