Loading libs/hwui/PropertyValuesAnimatorSet.h +2 −2 Original line number Diff line number Diff line Loading @@ -60,7 +60,7 @@ public: virtual uint32_t dirtyMask(); bool isInfinite() { return mIsInfinite; } void setVectorDrawable(VectorDrawableRoot* vd) { mVectorDrawable = vd; } VectorDrawableRoot* getVectorDrawable() const { return mVectorDrawable; } VectorDrawableRoot* getVectorDrawable() const { return mVectorDrawable.get(); } AnimationListener* getOneShotListener() { return mOneShotListener.get(); } void clearOneShotListener() { mOneShotListener = nullptr; } uint32_t getRequestId() const { return mRequestId; } Loading @@ -78,7 +78,7 @@ private: std::vector< std::unique_ptr<PropertyAnimator> > mAnimators; float mLastFraction = 0.0f; bool mInitialized = false; VectorDrawableRoot* mVectorDrawable = nullptr; sp<VectorDrawableRoot> mVectorDrawable; bool mIsInfinite = false; // This request id gets incremented (on UI thread only) when a new request to modfiy the // lifecycle of an animation happens, namely when start/end/reset/reverse is called. Loading Loading
libs/hwui/PropertyValuesAnimatorSet.h +2 −2 Original line number Diff line number Diff line Loading @@ -60,7 +60,7 @@ public: virtual uint32_t dirtyMask(); bool isInfinite() { return mIsInfinite; } void setVectorDrawable(VectorDrawableRoot* vd) { mVectorDrawable = vd; } VectorDrawableRoot* getVectorDrawable() const { return mVectorDrawable; } VectorDrawableRoot* getVectorDrawable() const { return mVectorDrawable.get(); } AnimationListener* getOneShotListener() { return mOneShotListener.get(); } void clearOneShotListener() { mOneShotListener = nullptr; } uint32_t getRequestId() const { return mRequestId; } Loading @@ -78,7 +78,7 @@ private: std::vector< std::unique_ptr<PropertyAnimator> > mAnimators; float mLastFraction = 0.0f; bool mInitialized = false; VectorDrawableRoot* mVectorDrawable = nullptr; sp<VectorDrawableRoot> mVectorDrawable; bool mIsInfinite = false; // This request id gets incremented (on UI thread only) when a new request to modfiy the // lifecycle of an animation happens, namely when start/end/reset/reverse is called. Loading