Loading core/java/android/inputmethodservice/SoftInputWindow.java +78 −79 Original line number Diff line number Diff line /* * Copyright (C) 2007-2008 The Android Open Source Project * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.inputmethodservice; Loading Loading @@ -48,23 +48,24 @@ import java.lang.annotation.Retention; * always visible. * @hide */ public class SoftInputWindow extends Dialog { public final class SoftInputWindow extends Dialog { private static final boolean DEBUG = false; private static final String TAG = "SoftInputWindow"; final String mName; final Callback mCallback; final KeyEvent.Callback mKeyEventCallback; final KeyEvent.DispatcherState mDispatcherState; final int mWindowType; final int mGravity; final boolean mTakesFocus; private final String mName; private final Callback mCallback; private final KeyEvent.Callback mKeyEventCallback; private final KeyEvent.DispatcherState mDispatcherState; private final int mWindowType; private final int mGravity; private final boolean mTakesFocus; private final Rect mBounds = new Rect(); @Retention(SOURCE) @IntDef(value = {SoftInputWindowState.TOKEN_PENDING, SoftInputWindowState.TOKEN_SET, SoftInputWindowState.SHOWN_AT_LEAST_ONCE, SoftInputWindowState.REJECTED_AT_LEAST_ONCE}) private @interface SoftInputWindowState { @IntDef(value = {WindowState.TOKEN_PENDING, WindowState.TOKEN_SET, WindowState.SHOWN_AT_LEAST_ONCE, WindowState.REJECTED_AT_LEAST_ONCE, WindowState.DESTROYED}) private @interface WindowState { /** * The window token is not set yet. */ Loading @@ -88,21 +89,33 @@ public class SoftInputWindow extends Dialog { int DESTROYED = 4; } @SoftInputWindowState private int mWindowState = SoftInputWindowState.TOKEN_PENDING; @WindowState private int mWindowState = WindowState.TOKEN_PENDING; /** * Used to provide callbacks. */ public interface Callback { public void onBackPressed(); /** * Used to be notified when {@link Dialog#onBackPressed()} gets called. */ void onBackPressed(); } /** * Set {@link IBinder} window token to the window. * * <p>This method can be called only once.</p> * @param token {@link IBinder} token to be associated with the window. */ public void setToken(IBinder token) { switch (mWindowState) { case SoftInputWindowState.TOKEN_PENDING: case WindowState.TOKEN_PENDING: // Normal scenario. Nothing to worry about. WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.token = token; getWindow().setAttributes(lp); updateWindowState(SoftInputWindowState.TOKEN_SET); updateWindowState(WindowState.TOKEN_SET); // As soon as we have a token, make sure the window is added (but not shown) by // setting visibility to INVISIBLE and calling show() on Dialog. Note that Loading @@ -111,11 +124,11 @@ public class SoftInputWindow extends Dialog { getWindow().getDecorView().setVisibility(View.INVISIBLE); show(); return; case SoftInputWindowState.TOKEN_SET: case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: case WindowState.TOKEN_SET: case WindowState.SHOWN_AT_LEAST_ONCE: case WindowState.REJECTED_AT_LEAST_ONCE: throw new IllegalStateException("setToken can be called only once"); case SoftInputWindowState.DESTROYED: case WindowState.DESTROYED: // Just ignore. Since there are multiple event queues from the token is issued // in the system server to the timing when it arrives here, it can be delivered // after the is already destroyed. No one should be blamed because of such an Loading Loading @@ -175,25 +188,6 @@ public class SoftInputWindow extends Dialog { } } /** * Set which boundary of the screen the DockWindow sticks to. * * @param gravity The boundary of the screen to stick. See {@link * android.view.Gravity.LEFT}, {@link android.view.Gravity.TOP}, * {@link android.view.Gravity.BOTTOM}, {@link * android.view.Gravity.RIGHT}. */ public void setGravity(int gravity) { WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.gravity = gravity; updateWidthHeight(lp); getWindow().setAttributes(lp); } public int getGravity() { return getWindow().getAttributes().gravity; } private void updateWidthHeight(WindowManager.LayoutParams lp) { if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) { lp.width = WindowManager.LayoutParams.MATCH_PARENT; Loading @@ -204,6 +198,7 @@ public class SoftInputWindow extends Dialog { } } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyDown(keyCode, event)) { return true; Loading @@ -211,6 +206,7 @@ public class SoftInputWindow extends Dialog { return super.onKeyDown(keyCode, event); } @Override public boolean onKeyLongPress(int keyCode, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyLongPress(keyCode, event)) { return true; Loading @@ -218,6 +214,7 @@ public class SoftInputWindow extends Dialog { return super.onKeyLongPress(keyCode, event); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyUp(keyCode, event)) { return true; Loading @@ -225,6 +222,7 @@ public class SoftInputWindow extends Dialog { return super.onKeyUp(keyCode, event); } @Override public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyMultiple(keyCode, count, event)) { return true; Loading @@ -232,6 +230,7 @@ public class SoftInputWindow extends Dialog { return super.onKeyMultiple(keyCode, count, event); } @Override public void onBackPressed() { if (mCallback != null) { mCallback.onBackPressed(); Loading @@ -252,9 +251,9 @@ public class SoftInputWindow extends Dialog { getWindow().setAttributes(lp); int windowSetFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN; int windowModFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_DIM_BEHIND; int windowModFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_DIM_BEHIND; if (!mTakesFocus) { windowSetFlags |= WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE; Loading @@ -267,16 +266,16 @@ public class SoftInputWindow extends Dialog { } @Override public final void show() { public void show() { switch (mWindowState) { case SoftInputWindowState.TOKEN_PENDING: case WindowState.TOKEN_PENDING: throw new IllegalStateException("Window token is not set yet."); case SoftInputWindowState.TOKEN_SET: case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: case WindowState.TOKEN_SET: case WindowState.SHOWN_AT_LEAST_ONCE: // Normal scenario. Nothing to worry about. try { super.show(); updateWindowState(SoftInputWindowState.SHOWN_AT_LEAST_ONCE); updateWindowState(WindowState.SHOWN_AT_LEAST_ONCE); } catch (WindowManager.BadTokenException e) { // Just ignore this exception. Since show() can be requested from other // components such as the system and there could be multiple event queues before Loading @@ -286,14 +285,14 @@ public class SoftInputWindow extends Dialog { // the state so that we do not touch this window later. Log.i(TAG, "Probably the IME window token is already invalidated." + " show() does nothing."); updateWindowState(SoftInputWindowState.REJECTED_AT_LEAST_ONCE); updateWindowState(WindowState.REJECTED_AT_LEAST_ONCE); } return; case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: case WindowState.REJECTED_AT_LEAST_ONCE: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Not trying to call show() because it was already rejected once."); return; case SoftInputWindowState.DESTROYED: case WindowState.DESTROYED: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Ignoring show() because the window is already destroyed."); return; Loading @@ -302,14 +301,14 @@ public class SoftInputWindow extends Dialog { } } final void dismissForDestroyIfNecessary() { void dismissForDestroyIfNecessary() { switch (mWindowState) { case SoftInputWindowState.TOKEN_PENDING: case SoftInputWindowState.TOKEN_SET: case WindowState.TOKEN_PENDING: case WindowState.TOKEN_SET: // nothing to do because the window has never been shown. updateWindowState(SoftInputWindowState.DESTROYED); updateWindowState(WindowState.DESTROYED); return; case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: case WindowState.SHOWN_AT_LEAST_ONCE: // Disable exit animation for the current IME window // to avoid the race condition between the exit and enter animations // when the current IME is being switched to another one. Loading @@ -327,16 +326,16 @@ public class SoftInputWindow extends Dialog { + "No need to dismiss it."); } // Either way, consider that the window is destroyed. updateWindowState(SoftInputWindowState.DESTROYED); updateWindowState(WindowState.DESTROYED); return; case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: case WindowState.REJECTED_AT_LEAST_ONCE: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Not trying to dismiss the window because it is most likely unnecessary."); // Anyway, consider that the window is destroyed. updateWindowState(SoftInputWindowState.DESTROYED); updateWindowState(WindowState.DESTROYED); return; case SoftInputWindowState.DESTROYED: case WindowState.DESTROYED: throw new IllegalStateException( "dismissForDestroyIfNecessary can be called only once"); default: Loading @@ -344,7 +343,7 @@ public class SoftInputWindow extends Dialog { } } private void updateWindowState(@SoftInputWindowState int newState) { private void updateWindowState(@WindowState int newState) { if (DEBUG) { if (mWindowState != newState) { Log.d(TAG, "WindowState: " + stateToString(mWindowState) + " -> " Loading @@ -354,17 +353,17 @@ public class SoftInputWindow extends Dialog { mWindowState = newState; } private static String stateToString(@SoftInputWindowState int state) { private static String stateToString(@WindowState int state) { switch (state) { case SoftInputWindowState.TOKEN_PENDING: case WindowState.TOKEN_PENDING: return "TOKEN_PENDING"; case SoftInputWindowState.TOKEN_SET: case WindowState.TOKEN_SET: return "TOKEN_SET"; case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: case WindowState.SHOWN_AT_LEAST_ONCE: return "SHOWN_AT_LEAST_ONCE"; case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: case WindowState.REJECTED_AT_LEAST_ONCE: return "REJECTED_AT_LEAST_ONCE"; case SoftInputWindowState.DESTROYED: case WindowState.DESTROYED: return "DESTROYED"; default: throw new IllegalStateException("Unknown state=" + state); Loading Loading
core/java/android/inputmethodservice/SoftInputWindow.java +78 −79 Original line number Diff line number Diff line /* * Copyright (C) 2007-2008 The Android Open Source Project * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.inputmethodservice; Loading Loading @@ -48,23 +48,24 @@ import java.lang.annotation.Retention; * always visible. * @hide */ public class SoftInputWindow extends Dialog { public final class SoftInputWindow extends Dialog { private static final boolean DEBUG = false; private static final String TAG = "SoftInputWindow"; final String mName; final Callback mCallback; final KeyEvent.Callback mKeyEventCallback; final KeyEvent.DispatcherState mDispatcherState; final int mWindowType; final int mGravity; final boolean mTakesFocus; private final String mName; private final Callback mCallback; private final KeyEvent.Callback mKeyEventCallback; private final KeyEvent.DispatcherState mDispatcherState; private final int mWindowType; private final int mGravity; private final boolean mTakesFocus; private final Rect mBounds = new Rect(); @Retention(SOURCE) @IntDef(value = {SoftInputWindowState.TOKEN_PENDING, SoftInputWindowState.TOKEN_SET, SoftInputWindowState.SHOWN_AT_LEAST_ONCE, SoftInputWindowState.REJECTED_AT_LEAST_ONCE}) private @interface SoftInputWindowState { @IntDef(value = {WindowState.TOKEN_PENDING, WindowState.TOKEN_SET, WindowState.SHOWN_AT_LEAST_ONCE, WindowState.REJECTED_AT_LEAST_ONCE, WindowState.DESTROYED}) private @interface WindowState { /** * The window token is not set yet. */ Loading @@ -88,21 +89,33 @@ public class SoftInputWindow extends Dialog { int DESTROYED = 4; } @SoftInputWindowState private int mWindowState = SoftInputWindowState.TOKEN_PENDING; @WindowState private int mWindowState = WindowState.TOKEN_PENDING; /** * Used to provide callbacks. */ public interface Callback { public void onBackPressed(); /** * Used to be notified when {@link Dialog#onBackPressed()} gets called. */ void onBackPressed(); } /** * Set {@link IBinder} window token to the window. * * <p>This method can be called only once.</p> * @param token {@link IBinder} token to be associated with the window. */ public void setToken(IBinder token) { switch (mWindowState) { case SoftInputWindowState.TOKEN_PENDING: case WindowState.TOKEN_PENDING: // Normal scenario. Nothing to worry about. WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.token = token; getWindow().setAttributes(lp); updateWindowState(SoftInputWindowState.TOKEN_SET); updateWindowState(WindowState.TOKEN_SET); // As soon as we have a token, make sure the window is added (but not shown) by // setting visibility to INVISIBLE and calling show() on Dialog. Note that Loading @@ -111,11 +124,11 @@ public class SoftInputWindow extends Dialog { getWindow().getDecorView().setVisibility(View.INVISIBLE); show(); return; case SoftInputWindowState.TOKEN_SET: case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: case WindowState.TOKEN_SET: case WindowState.SHOWN_AT_LEAST_ONCE: case WindowState.REJECTED_AT_LEAST_ONCE: throw new IllegalStateException("setToken can be called only once"); case SoftInputWindowState.DESTROYED: case WindowState.DESTROYED: // Just ignore. Since there are multiple event queues from the token is issued // in the system server to the timing when it arrives here, it can be delivered // after the is already destroyed. No one should be blamed because of such an Loading Loading @@ -175,25 +188,6 @@ public class SoftInputWindow extends Dialog { } } /** * Set which boundary of the screen the DockWindow sticks to. * * @param gravity The boundary of the screen to stick. See {@link * android.view.Gravity.LEFT}, {@link android.view.Gravity.TOP}, * {@link android.view.Gravity.BOTTOM}, {@link * android.view.Gravity.RIGHT}. */ public void setGravity(int gravity) { WindowManager.LayoutParams lp = getWindow().getAttributes(); lp.gravity = gravity; updateWidthHeight(lp); getWindow().setAttributes(lp); } public int getGravity() { return getWindow().getAttributes().gravity; } private void updateWidthHeight(WindowManager.LayoutParams lp) { if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) { lp.width = WindowManager.LayoutParams.MATCH_PARENT; Loading @@ -204,6 +198,7 @@ public class SoftInputWindow extends Dialog { } } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyDown(keyCode, event)) { return true; Loading @@ -211,6 +206,7 @@ public class SoftInputWindow extends Dialog { return super.onKeyDown(keyCode, event); } @Override public boolean onKeyLongPress(int keyCode, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyLongPress(keyCode, event)) { return true; Loading @@ -218,6 +214,7 @@ public class SoftInputWindow extends Dialog { return super.onKeyLongPress(keyCode, event); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyUp(keyCode, event)) { return true; Loading @@ -225,6 +222,7 @@ public class SoftInputWindow extends Dialog { return super.onKeyUp(keyCode, event); } @Override public boolean onKeyMultiple(int keyCode, int count, KeyEvent event) { if (mKeyEventCallback != null && mKeyEventCallback.onKeyMultiple(keyCode, count, event)) { return true; Loading @@ -232,6 +230,7 @@ public class SoftInputWindow extends Dialog { return super.onKeyMultiple(keyCode, count, event); } @Override public void onBackPressed() { if (mCallback != null) { mCallback.onBackPressed(); Loading @@ -252,9 +251,9 @@ public class SoftInputWindow extends Dialog { getWindow().setAttributes(lp); int windowSetFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN; int windowModFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_DIM_BEHIND; int windowModFlags = WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE | WindowManager.LayoutParams.FLAG_DIM_BEHIND; if (!mTakesFocus) { windowSetFlags |= WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE; Loading @@ -267,16 +266,16 @@ public class SoftInputWindow extends Dialog { } @Override public final void show() { public void show() { switch (mWindowState) { case SoftInputWindowState.TOKEN_PENDING: case WindowState.TOKEN_PENDING: throw new IllegalStateException("Window token is not set yet."); case SoftInputWindowState.TOKEN_SET: case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: case WindowState.TOKEN_SET: case WindowState.SHOWN_AT_LEAST_ONCE: // Normal scenario. Nothing to worry about. try { super.show(); updateWindowState(SoftInputWindowState.SHOWN_AT_LEAST_ONCE); updateWindowState(WindowState.SHOWN_AT_LEAST_ONCE); } catch (WindowManager.BadTokenException e) { // Just ignore this exception. Since show() can be requested from other // components such as the system and there could be multiple event queues before Loading @@ -286,14 +285,14 @@ public class SoftInputWindow extends Dialog { // the state so that we do not touch this window later. Log.i(TAG, "Probably the IME window token is already invalidated." + " show() does nothing."); updateWindowState(SoftInputWindowState.REJECTED_AT_LEAST_ONCE); updateWindowState(WindowState.REJECTED_AT_LEAST_ONCE); } return; case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: case WindowState.REJECTED_AT_LEAST_ONCE: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Not trying to call show() because it was already rejected once."); return; case SoftInputWindowState.DESTROYED: case WindowState.DESTROYED: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Ignoring show() because the window is already destroyed."); return; Loading @@ -302,14 +301,14 @@ public class SoftInputWindow extends Dialog { } } final void dismissForDestroyIfNecessary() { void dismissForDestroyIfNecessary() { switch (mWindowState) { case SoftInputWindowState.TOKEN_PENDING: case SoftInputWindowState.TOKEN_SET: case WindowState.TOKEN_PENDING: case WindowState.TOKEN_SET: // nothing to do because the window has never been shown. updateWindowState(SoftInputWindowState.DESTROYED); updateWindowState(WindowState.DESTROYED); return; case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: case WindowState.SHOWN_AT_LEAST_ONCE: // Disable exit animation for the current IME window // to avoid the race condition between the exit and enter animations // when the current IME is being switched to another one. Loading @@ -327,16 +326,16 @@ public class SoftInputWindow extends Dialog { + "No need to dismiss it."); } // Either way, consider that the window is destroyed. updateWindowState(SoftInputWindowState.DESTROYED); updateWindowState(WindowState.DESTROYED); return; case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: case WindowState.REJECTED_AT_LEAST_ONCE: // Just ignore. In general we cannot completely avoid this kind of race condition. Log.i(TAG, "Not trying to dismiss the window because it is most likely unnecessary."); // Anyway, consider that the window is destroyed. updateWindowState(SoftInputWindowState.DESTROYED); updateWindowState(WindowState.DESTROYED); return; case SoftInputWindowState.DESTROYED: case WindowState.DESTROYED: throw new IllegalStateException( "dismissForDestroyIfNecessary can be called only once"); default: Loading @@ -344,7 +343,7 @@ public class SoftInputWindow extends Dialog { } } private void updateWindowState(@SoftInputWindowState int newState) { private void updateWindowState(@WindowState int newState) { if (DEBUG) { if (mWindowState != newState) { Log.d(TAG, "WindowState: " + stateToString(mWindowState) + " -> " Loading @@ -354,17 +353,17 @@ public class SoftInputWindow extends Dialog { mWindowState = newState; } private static String stateToString(@SoftInputWindowState int state) { private static String stateToString(@WindowState int state) { switch (state) { case SoftInputWindowState.TOKEN_PENDING: case WindowState.TOKEN_PENDING: return "TOKEN_PENDING"; case SoftInputWindowState.TOKEN_SET: case WindowState.TOKEN_SET: return "TOKEN_SET"; case SoftInputWindowState.SHOWN_AT_LEAST_ONCE: case WindowState.SHOWN_AT_LEAST_ONCE: return "SHOWN_AT_LEAST_ONCE"; case SoftInputWindowState.REJECTED_AT_LEAST_ONCE: case WindowState.REJECTED_AT_LEAST_ONCE: return "REJECTED_AT_LEAST_ONCE"; case SoftInputWindowState.DESTROYED: case WindowState.DESTROYED: return "DESTROYED"; default: throw new IllegalStateException("Unknown state=" + state); Loading