Loading libs/hwui/JankTracker.cpp +3 −2 Original line number Diff line number Diff line Loading @@ -201,8 +201,9 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo // If we are in triple buffering, we have enough buffers in queue to sustain a single frame // drop without jank, so adjust the frame interval to the deadline. if (isTripleBuffered) { deadline += frameInterval; frame.set(FrameInfoIndex::FrameDeadline) += frameInterval; int64_t originalDeadlineDuration = deadline - frame[FrameInfoIndex::IntendedVsync]; deadline = mNextFrameStartUnstuffed + originalDeadlineDuration; frame.set(FrameInfoIndex::FrameDeadline) = deadline; } // If we hit the deadline, cool! Loading libs/hwui/tests/unit/JankTrackerTests.cpp +65 −0 Original line number Diff line number Diff line Loading @@ -195,3 +195,68 @@ TEST(JankTracker, doubleStuffedThenPauseThenJank) { ASSERT_EQ(3, container.get()->totalFrameCount()); ASSERT_EQ(2, container.get()->jankFrameCount()); } TEST(JankTracker, doubleStuffedTwoIntervalBehind) { std::mutex mutex; ProfileDataContainer container(mutex); JankTracker jankTracker(&container); std::unique_ptr<FrameMetricsReporter> reporter = std::make_unique<FrameMetricsReporter>(); uint64_t frameNumber = 0; uint32_t surfaceId = 0; // First frame janks FrameInfo* info = jankTracker.startFrame(); info->set(FrameInfoIndex::IntendedVsync) = 100_ms; info->set(FrameInfoIndex::Vsync) = 101_ms; info->set(FrameInfoIndex::SwapBuffersCompleted) = 107_ms; info->set(FrameInfoIndex::GpuCompleted) = 117_ms; info->set(FrameInfoIndex::FrameCompleted) = 117_ms; info->set(FrameInfoIndex::FrameInterval) = 16_ms; info->set(FrameInfoIndex::FrameDeadline) = 116_ms; jankTracker.finishFrame(*info, reporter, frameNumber, surfaceId); ASSERT_EQ(1, container.get()->jankFrameCount()); // Second frame is long, but doesn't jank because double-stuffed. // Second frame duration is between 1*interval ~ 2*interval info = jankTracker.startFrame(); info->set(FrameInfoIndex::IntendedVsync) = 116_ms; info->set(FrameInfoIndex::Vsync) = 116_ms; info->set(FrameInfoIndex::SwapBuffersCompleted) = 129_ms; info->set(FrameInfoIndex::GpuCompleted) = 133_ms; info->set(FrameInfoIndex::FrameCompleted) = 133_ms; info->set(FrameInfoIndex::FrameInterval) = 16_ms; info->set(FrameInfoIndex::FrameDeadline) = 132_ms; jankTracker.finishFrame(*info, reporter, frameNumber, surfaceId); ASSERT_EQ(1, container.get()->jankFrameCount()); // Third frame is even longer, cause a jank // Third frame duration is between 2*interval ~ 3*interval info = jankTracker.startFrame(); info->set(FrameInfoIndex::IntendedVsync) = 132_ms; info->set(FrameInfoIndex::Vsync) = 132_ms; info->set(FrameInfoIndex::SwapBuffersCompleted) = 160_ms; info->set(FrameInfoIndex::GpuCompleted) = 165_ms; info->set(FrameInfoIndex::FrameCompleted) = 165_ms; info->set(FrameInfoIndex::FrameInterval) = 16_ms; info->set(FrameInfoIndex::FrameDeadline) = 148_ms; jankTracker.finishFrame(*info, reporter, frameNumber, surfaceId); ASSERT_EQ(2, container.get()->jankFrameCount()); // 4th frame is double-stuffed with a 2 * interval latency // 4th frame duration is between 2*interval ~ 3*interval info = jankTracker.startFrame(); info->set(FrameInfoIndex::IntendedVsync) = 148_ms; info->set(FrameInfoIndex::Vsync) = 148_ms; info->set(FrameInfoIndex::SwapBuffersCompleted) = 170_ms; info->set(FrameInfoIndex::GpuCompleted) = 181_ms; info->set(FrameInfoIndex::FrameCompleted) = 181_ms; info->set(FrameInfoIndex::FrameInterval) = 16_ms; info->set(FrameInfoIndex::FrameDeadline) = 164_ms; jankTracker.finishFrame(*info, reporter, frameNumber, surfaceId); ASSERT_EQ(2, container.get()->jankFrameCount()); } Loading
libs/hwui/JankTracker.cpp +3 −2 Original line number Diff line number Diff line Loading @@ -201,8 +201,9 @@ void JankTracker::finishFrame(FrameInfo& frame, std::unique_ptr<FrameMetricsRepo // If we are in triple buffering, we have enough buffers in queue to sustain a single frame // drop without jank, so adjust the frame interval to the deadline. if (isTripleBuffered) { deadline += frameInterval; frame.set(FrameInfoIndex::FrameDeadline) += frameInterval; int64_t originalDeadlineDuration = deadline - frame[FrameInfoIndex::IntendedVsync]; deadline = mNextFrameStartUnstuffed + originalDeadlineDuration; frame.set(FrameInfoIndex::FrameDeadline) = deadline; } // If we hit the deadline, cool! Loading
libs/hwui/tests/unit/JankTrackerTests.cpp +65 −0 Original line number Diff line number Diff line Loading @@ -195,3 +195,68 @@ TEST(JankTracker, doubleStuffedThenPauseThenJank) { ASSERT_EQ(3, container.get()->totalFrameCount()); ASSERT_EQ(2, container.get()->jankFrameCount()); } TEST(JankTracker, doubleStuffedTwoIntervalBehind) { std::mutex mutex; ProfileDataContainer container(mutex); JankTracker jankTracker(&container); std::unique_ptr<FrameMetricsReporter> reporter = std::make_unique<FrameMetricsReporter>(); uint64_t frameNumber = 0; uint32_t surfaceId = 0; // First frame janks FrameInfo* info = jankTracker.startFrame(); info->set(FrameInfoIndex::IntendedVsync) = 100_ms; info->set(FrameInfoIndex::Vsync) = 101_ms; info->set(FrameInfoIndex::SwapBuffersCompleted) = 107_ms; info->set(FrameInfoIndex::GpuCompleted) = 117_ms; info->set(FrameInfoIndex::FrameCompleted) = 117_ms; info->set(FrameInfoIndex::FrameInterval) = 16_ms; info->set(FrameInfoIndex::FrameDeadline) = 116_ms; jankTracker.finishFrame(*info, reporter, frameNumber, surfaceId); ASSERT_EQ(1, container.get()->jankFrameCount()); // Second frame is long, but doesn't jank because double-stuffed. // Second frame duration is between 1*interval ~ 2*interval info = jankTracker.startFrame(); info->set(FrameInfoIndex::IntendedVsync) = 116_ms; info->set(FrameInfoIndex::Vsync) = 116_ms; info->set(FrameInfoIndex::SwapBuffersCompleted) = 129_ms; info->set(FrameInfoIndex::GpuCompleted) = 133_ms; info->set(FrameInfoIndex::FrameCompleted) = 133_ms; info->set(FrameInfoIndex::FrameInterval) = 16_ms; info->set(FrameInfoIndex::FrameDeadline) = 132_ms; jankTracker.finishFrame(*info, reporter, frameNumber, surfaceId); ASSERT_EQ(1, container.get()->jankFrameCount()); // Third frame is even longer, cause a jank // Third frame duration is between 2*interval ~ 3*interval info = jankTracker.startFrame(); info->set(FrameInfoIndex::IntendedVsync) = 132_ms; info->set(FrameInfoIndex::Vsync) = 132_ms; info->set(FrameInfoIndex::SwapBuffersCompleted) = 160_ms; info->set(FrameInfoIndex::GpuCompleted) = 165_ms; info->set(FrameInfoIndex::FrameCompleted) = 165_ms; info->set(FrameInfoIndex::FrameInterval) = 16_ms; info->set(FrameInfoIndex::FrameDeadline) = 148_ms; jankTracker.finishFrame(*info, reporter, frameNumber, surfaceId); ASSERT_EQ(2, container.get()->jankFrameCount()); // 4th frame is double-stuffed with a 2 * interval latency // 4th frame duration is between 2*interval ~ 3*interval info = jankTracker.startFrame(); info->set(FrameInfoIndex::IntendedVsync) = 148_ms; info->set(FrameInfoIndex::Vsync) = 148_ms; info->set(FrameInfoIndex::SwapBuffersCompleted) = 170_ms; info->set(FrameInfoIndex::GpuCompleted) = 181_ms; info->set(FrameInfoIndex::FrameCompleted) = 181_ms; info->set(FrameInfoIndex::FrameInterval) = 16_ms; info->set(FrameInfoIndex::FrameDeadline) = 164_ms; jankTracker.finishFrame(*info, reporter, frameNumber, surfaceId); ASSERT_EQ(2, container.get()->jankFrameCount()); }