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Commit 43850543 authored by Alex Sakhartchouk's avatar Alex Sakhartchouk
Browse files

Moving samplers behind the hal.

Change-Id: I494e5a9d2b599d07b985328b346f1f10ae4972e1
parent 19c5c7a7
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+1 −0
Original line number Diff line number Diff line
@@ -124,6 +124,7 @@ LOCAL_SRC_FILES:= \
	driver/rsdProgramStore.cpp \
	driver/rsdRuntimeMath.cpp \
	driver/rsdRuntimeStubs.cpp \
	driver/rsdSampler.cpp \
	driver/rsdShader.cpp \
	driver/rsdShaderCache.cpp \
	driver/rsdVertexArray.cpp
+7 −1
Original line number Diff line number Diff line
@@ -22,6 +22,7 @@
#include "rsdProgramVertex.h"
#include "rsdProgramFragment.h"
#include "rsdMesh.h"
#include "rsdSampler.h"

#include <malloc.h>
#include "rsContext.h"
@@ -90,7 +91,12 @@ static RsdHalFunctions FunctionTable = {
        rsdMeshInit,
        rsdMeshDraw,
        rsdMeshDestroy
    }
    },

    {
        rsdSamplerInit,
        rsdSamplerDestroy
    },

};

+40 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


#include "rsdCore.h"
#include "rsdSampler.h"

#include "rsContext.h"
#include "rsSampler.h"
#include "rsProgramVertex.h"
#include "rsProgramFragment.h"

#include <GLES/gl.h>
#include <GLES/glext.h>


using namespace android;
using namespace android::renderscript;

bool rsdSamplerInit(const android::renderscript::Context *,
                    const android::renderscript::Sampler *) {
    return true;
}

void rsdSamplerDestroy(const android::renderscript::Context *rsc,
                       const android::renderscript::Sampler *s) {
}
+30 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2011 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef RSD_SAMPLER_H
#define RSD_SAMPLER_H

#include <rs_hal.h>


bool rsdSamplerInit(const android::renderscript::Context *rsc,
                    const android::renderscript::Sampler *);

void rsdSamplerDestroy(const android::renderscript::Context *rsc,
                       const android::renderscript::Sampler *);


#endif // RSD_SAMPLER_H
+66 −1
Original line number Diff line number Diff line
@@ -21,6 +21,7 @@
#include <rsContext.h>
#include <rsProgram.h>

#include "rsdCore.h"
#include "rsdShader.h"
#include "rsdShaderCache.h"

@@ -315,6 +316,70 @@ void RsdShader::setUniform(const Context *rsc, const Element *field, const float
    }
}

void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) {
    RsdHal *dc = (RsdHal *)rsc->mHal.drv;

    GLenum trans[] = {
        GL_NEAREST, //RS_SAMPLER_NEAREST,
        GL_LINEAR, //RS_SAMPLER_LINEAR,
        GL_LINEAR_MIPMAP_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
        GL_REPEAT, //RS_SAMPLER_WRAP,
        GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
        GL_LINEAR_MIPMAP_NEAREST, //RS_SAMPLER_LINEAR_MIP_NEAREST
    };

    GLenum transNP[] = {
        GL_NEAREST, //RS_SAMPLER_NEAREST,
        GL_LINEAR, //RS_SAMPLER_LINEAR,
        GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_LINEAR,
        GL_CLAMP_TO_EDGE, //RS_SAMPLER_WRAP,
        GL_CLAMP_TO_EDGE, //RS_SAMPLER_CLAMP
        GL_LINEAR, //RS_SAMPLER_LINEAR_MIP_NEAREST,
    };

    // This tells us the correct texture type
    GLenum target = (GLenum)tex->getGLTarget();

    if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) {
        if (tex->getHasGraphicsMipmaps() &&
            (dc->gl.gl.GL_NV_texture_npot_2D_mipmap || dc->gl.gl.GL_IMG_texture_npot)) {
            if (dc->gl.gl.GL_NV_texture_npot_2D_mipmap) {
                glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[s->mHal.state.minFilter]);
            } else {
                switch (trans[s->mHal.state.minFilter]) {
                case GL_LINEAR_MIPMAP_LINEAR:
                    glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
                    break;
                default:
                    glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[s->mHal.state.minFilter]);
                    break;
                }
            }
        } else {
            glTexParameteri(target, GL_TEXTURE_MIN_FILTER, transNP[s->mHal.state.minFilter]);
        }
        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, transNP[s->mHal.state.magFilter]);
        glTexParameteri(target, GL_TEXTURE_WRAP_S, transNP[s->mHal.state.wrapS]);
        glTexParameteri(target, GL_TEXTURE_WRAP_T, transNP[s->mHal.state.wrapT]);
    } else {
        if (tex->getHasGraphicsMipmaps()) {
            glTexParameteri(target, GL_TEXTURE_MIN_FILTER, trans[s->mHal.state.minFilter]);
        } else {
            glTexParameteri(target, GL_TEXTURE_MIN_FILTER, transNP[s->mHal.state.minFilter]);
        }
        glTexParameteri(target, GL_TEXTURE_MAG_FILTER, trans[s->mHal.state.magFilter]);
        glTexParameteri(target, GL_TEXTURE_WRAP_S, trans[s->mHal.state.wrapS]);
        glTexParameteri(target, GL_TEXTURE_WRAP_T, trans[s->mHal.state.wrapT]);
    }

    float anisoValue = rsMin(dc->gl.gl.EXT_texture_max_aniso, s->mHal.state.aniso);
    if (dc->gl.gl.EXT_texture_max_aniso > 1.0f) {
        glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisoValue);
    }

    rsc->checkError("Sampler::setupGL2 tex env");
}

void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
    if (mRSProgram->mHal.state.texturesCount == 0) {
        return;
@@ -345,7 +410,7 @@ void RsdShader::setupTextures(const Context *rsc, RsdShaderCache *sc) {
        glBindTexture(target, mRSProgram->mHal.state.textures[ct]->getTextureID());
        rsc->checkError("ProgramFragment::setupGL2 tex bind");
        if (mRSProgram->mHal.state.samplers[ct].get()) {
            mRSProgram->mHal.state.samplers[ct]->setupGL(rsc, mRSProgram->mHal.state.textures[ct].get());
            setupSampler(rsc, mRSProgram->mHal.state.samplers[ct].get(), mRSProgram->mHal.state.textures[ct].get());
        } else {
            glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
            glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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