Loading packages/SystemUI/res/values/dimens.xml +0 −3 Original line number Original line Diff line number Diff line Loading @@ -827,7 +827,4 @@ <!-- How far to inset the rounded edges --> <!-- How far to inset the rounded edges --> <dimen name="stat_sys_mobile_signal_circle_inset">0.9dp</dimen> <dimen name="stat_sys_mobile_signal_circle_inset">0.9dp</dimen> <!-- Width of the hollow triangle for empty signal state --> <dimen name="mobile_signal_empty_strokewidth">2dp</dimen> </resources> </resources> packages/SystemUI/src/com/android/systemui/statusbar/phone/SignalDrawable.java +12 −23 Original line number Original line Diff line number Diff line Loading @@ -100,12 +100,8 @@ public class SignalDrawable extends Drawable { // How far the circle defining the corners is inset from the edges // How far the circle defining the corners is inset from the edges private final float mAppliedCornerInset; private final float mAppliedCornerInset; // The easiest way to understand this is as if we set Style.STROKE and draw the triangle, // but that is only theoretically right. Instead, draw the triangle and clip out a smaller // one inset by this amount. private final float mEmptyStrokeWidth; private static final float INV_TAN = 1f / (float) Math.tan(Math.PI / 8f); private static final float INV_TAN = 1f / (float) Math.tan(Math.PI / 8f); private final float mEmptyDiagInset; // == mEmptyStrokeWidth * INV_TAN private static final float CUT_WIDTH_DP = 1f / 12f; // Where the top and left points of the triangle would be if not for rounding // Where the top and left points of the triangle would be if not for rounding private final PointF mVirtualTop = new PointF(); private final PointF mVirtualTop = new PointF(); Loading Loading @@ -145,11 +141,6 @@ public class SignalDrawable extends Drawable { Utils.getDefaultColor(context, R.color.light_mode_icon_color_dual_tone_fill); Utils.getDefaultColor(context, R.color.light_mode_icon_color_dual_tone_fill); mIntrinsicSize = context.getResources().getDimensionPixelSize(R.dimen.signal_icon_size); mIntrinsicSize = context.getResources().getDimensionPixelSize(R.dimen.signal_icon_size); // mCutPath parameters mEmptyStrokeWidth = context.getResources() .getDimensionPixelSize(R.dimen.mobile_signal_empty_strokewidth); mEmptyDiagInset = mEmptyStrokeWidth * INV_TAN; mHandler = new Handler(); mHandler = new Handler(); setDarkIntensity(0); setDarkIntensity(0); Loading Loading @@ -326,22 +317,20 @@ public class SignalDrawable extends Drawable { (padding + cornerRadius + mAppliedCornerInset) - (INV_TAN * cornerRadius), (padding + cornerRadius + mAppliedCornerInset) - (INV_TAN * cornerRadius), height - padding); height - padding); final float cutWidth = CUT_WIDTH_DP * height; final float cutDiagInset = cutWidth * INV_TAN; // Cut out a smaller triangle from the center of mFullPath // Cut out a smaller triangle from the center of mFullPath mCutPath.reset(); mCutPath.reset(); mCutPath.setFillType(FillType.WINDING); mCutPath.setFillType(FillType.WINDING); mCutPath.moveTo(width - padding - mEmptyStrokeWidth, mCutPath.moveTo(width - padding - cutWidth, height - padding - cutWidth); height - padding - mEmptyStrokeWidth); mCutPath.lineTo(width - padding - cutWidth, mVirtualTop.y + cutDiagInset); mCutPath.lineTo(width - padding - mEmptyStrokeWidth, mCutPath.lineTo(mVirtualLeft.x + cutDiagInset, height - padding - cutWidth); mVirtualTop.y + mEmptyDiagInset); mCutPath.lineTo(width - padding - cutWidth, height - padding - cutWidth); mCutPath.lineTo(mVirtualLeft.x + mEmptyDiagInset, height - padding - mEmptyStrokeWidth); // Draw empty state as only background mCutPath.lineTo(width - padding - mEmptyStrokeWidth, mForegroundPath.reset(); height - padding - mEmptyStrokeWidth); mFullPath.op(mCutPath, Path.Op.DIFFERENCE); // In empty state, draw the full path as the foreground paint mForegroundPath.set(mFullPath); mFullPath.reset(); mForegroundPath.op(mCutPath, Path.Op.DIFFERENCE); } else if (mState == STATE_AIRPLANE) { } else if (mState == STATE_AIRPLANE) { // Airplane mode is slashed, full-signal // Airplane mode is slashed, full-signal mForegroundPath.set(mFullPath); mForegroundPath.set(mFullPath); Loading Loading
packages/SystemUI/res/values/dimens.xml +0 −3 Original line number Original line Diff line number Diff line Loading @@ -827,7 +827,4 @@ <!-- How far to inset the rounded edges --> <!-- How far to inset the rounded edges --> <dimen name="stat_sys_mobile_signal_circle_inset">0.9dp</dimen> <dimen name="stat_sys_mobile_signal_circle_inset">0.9dp</dimen> <!-- Width of the hollow triangle for empty signal state --> <dimen name="mobile_signal_empty_strokewidth">2dp</dimen> </resources> </resources>
packages/SystemUI/src/com/android/systemui/statusbar/phone/SignalDrawable.java +12 −23 Original line number Original line Diff line number Diff line Loading @@ -100,12 +100,8 @@ public class SignalDrawable extends Drawable { // How far the circle defining the corners is inset from the edges // How far the circle defining the corners is inset from the edges private final float mAppliedCornerInset; private final float mAppliedCornerInset; // The easiest way to understand this is as if we set Style.STROKE and draw the triangle, // but that is only theoretically right. Instead, draw the triangle and clip out a smaller // one inset by this amount. private final float mEmptyStrokeWidth; private static final float INV_TAN = 1f / (float) Math.tan(Math.PI / 8f); private static final float INV_TAN = 1f / (float) Math.tan(Math.PI / 8f); private final float mEmptyDiagInset; // == mEmptyStrokeWidth * INV_TAN private static final float CUT_WIDTH_DP = 1f / 12f; // Where the top and left points of the triangle would be if not for rounding // Where the top and left points of the triangle would be if not for rounding private final PointF mVirtualTop = new PointF(); private final PointF mVirtualTop = new PointF(); Loading Loading @@ -145,11 +141,6 @@ public class SignalDrawable extends Drawable { Utils.getDefaultColor(context, R.color.light_mode_icon_color_dual_tone_fill); Utils.getDefaultColor(context, R.color.light_mode_icon_color_dual_tone_fill); mIntrinsicSize = context.getResources().getDimensionPixelSize(R.dimen.signal_icon_size); mIntrinsicSize = context.getResources().getDimensionPixelSize(R.dimen.signal_icon_size); // mCutPath parameters mEmptyStrokeWidth = context.getResources() .getDimensionPixelSize(R.dimen.mobile_signal_empty_strokewidth); mEmptyDiagInset = mEmptyStrokeWidth * INV_TAN; mHandler = new Handler(); mHandler = new Handler(); setDarkIntensity(0); setDarkIntensity(0); Loading Loading @@ -326,22 +317,20 @@ public class SignalDrawable extends Drawable { (padding + cornerRadius + mAppliedCornerInset) - (INV_TAN * cornerRadius), (padding + cornerRadius + mAppliedCornerInset) - (INV_TAN * cornerRadius), height - padding); height - padding); final float cutWidth = CUT_WIDTH_DP * height; final float cutDiagInset = cutWidth * INV_TAN; // Cut out a smaller triangle from the center of mFullPath // Cut out a smaller triangle from the center of mFullPath mCutPath.reset(); mCutPath.reset(); mCutPath.setFillType(FillType.WINDING); mCutPath.setFillType(FillType.WINDING); mCutPath.moveTo(width - padding - mEmptyStrokeWidth, mCutPath.moveTo(width - padding - cutWidth, height - padding - cutWidth); height - padding - mEmptyStrokeWidth); mCutPath.lineTo(width - padding - cutWidth, mVirtualTop.y + cutDiagInset); mCutPath.lineTo(width - padding - mEmptyStrokeWidth, mCutPath.lineTo(mVirtualLeft.x + cutDiagInset, height - padding - cutWidth); mVirtualTop.y + mEmptyDiagInset); mCutPath.lineTo(width - padding - cutWidth, height - padding - cutWidth); mCutPath.lineTo(mVirtualLeft.x + mEmptyDiagInset, height - padding - mEmptyStrokeWidth); // Draw empty state as only background mCutPath.lineTo(width - padding - mEmptyStrokeWidth, mForegroundPath.reset(); height - padding - mEmptyStrokeWidth); mFullPath.op(mCutPath, Path.Op.DIFFERENCE); // In empty state, draw the full path as the foreground paint mForegroundPath.set(mFullPath); mFullPath.reset(); mForegroundPath.op(mCutPath, Path.Op.DIFFERENCE); } else if (mState == STATE_AIRPLANE) { } else if (mState == STATE_AIRPLANE) { // Airplane mode is slashed, full-signal // Airplane mode is slashed, full-signal mForegroundPath.set(mFullPath); mForegroundPath.set(mFullPath); Loading