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Commit 41f1e5ed authored by Stephen Hines's avatar Stephen Hines
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Check in older versions of RS tests.

This change adds a v11 version of Fountain, as well as v11 and v14 versions of
RSTest. All tests currently build and pass on the required platforms.

This also fixes an initialization bug for RSTest running on older devices.
If we don't directly initialize "each" component of the vector types, it can
result in uninitialized memory (or zero) being used for divisors (particularly
with the char vector types). This triggers SIGFPE with the latest pending
Clang/LLVM rebase.

Change-Id: I92a70c2aeed4e20f110b1cb24ee926fc27be9dbb
parent 6435da61
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#
# Copyright (C) 2008 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#      http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

ifneq ($(TARGET_SIMULATOR),true)

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)

LOCAL_MODULE_TAGS := optional

LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
#LOCAL_STATIC_JAVA_LIBRARIES := android.renderscript

LOCAL_PACKAGE_NAME := Fountain_v11
LOCAL_SDK_VERSION := 11

include $(BUILD_PACKAGE)

endif
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.android.fountain_v11">
    <uses-sdk android:minSdkVersion="11" />
    <application 
        android:label="Fountain_v11"
        android:icon="@drawable/test_pattern">
        <activity android:name="Fountain_v11">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>
</manifest>
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<p>An example that renders many dots on the screen that follow a user's touch. The dots fall 
to the bottom of the screen when the user releases the finger.</p>


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/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.android.fountain_v11;

import android.content.res.Resources;
import android.renderscript.*;
import android.util.Log;


public class FountainRS {
    public static final int PART_COUNT = 50000;

    public FountainRS() {
    }

    private Resources mRes;
    private RenderScriptGL mRS;
    private ScriptC_fountain mScript;
    public void init(RenderScriptGL rs, Resources res, int width, int height) {
        mRS = rs;
        mRes = res;

        ProgramFragmentFixedFunction.Builder pfb = new ProgramFragmentFixedFunction.Builder(rs);
        pfb.setVaryingColor(true);
        rs.bindProgramFragment(pfb.create());

        ScriptField_Point points = new ScriptField_Point(mRS, PART_COUNT);//
 //                                                        Allocation.USAGE_GRAPHICS_VERTEX);

        Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
        smb.addVertexAllocation(points.getAllocation());
        smb.addIndexSetType(Mesh.Primitive.POINT);
        Mesh sm = smb.create();

        mScript = new ScriptC_fountain(mRS, mRes, R.raw.fountain);
        mScript.set_partMesh(sm);
        mScript.bind_point(points);
        mRS.bindRootScript(mScript);
    }

    boolean holdingColor[] = new boolean[10];
    public void newTouchPosition(float x, float y, float pressure, int id) {
        if (id >= holdingColor.length) {
            return;
        }
        int rate = (int)(pressure * pressure * 500.f);
        if (rate > 500) {
            rate = 500;
        }
        if (rate > 0) {
            mScript.invoke_addParticles(rate, x, y, id, !holdingColor[id]);
            holdingColor[id] = true;
        } else {
            holdingColor[id] = false;
        }

    }
}
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