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Commit 41e4d8b3 authored by Chris Craik's avatar Chris Craik Committed by Android Git Automerger
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am 0c218e43: am 9ca926ad: am fdb87b76: am 127b478a: Merge "Remove all usage of...

am 0c218e43: am 9ca926ad: am fdb87b76: am 127b478a: Merge "Remove all usage of fmin and fmax" into mnc-dev

* commit '0c218e43':
  Remove all usage of fmin and fmax
parents fb770e48 0c218e43
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+8 −8
Original line number Diff line number Diff line
@@ -521,10 +521,10 @@ void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1,
    appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);

    if (mBounds) {
        mBounds->left = fmin(mBounds->left, x1);
        mBounds->top = fmin(mBounds->top, y3);
        mBounds->right = fmax(mBounds->right, x3);
        mBounds->bottom = fmax(mBounds->bottom, y1);
        mBounds->left = std::min(mBounds->left, x1);
        mBounds->top = std::min(mBounds->top, y3);
        mBounds->right = std::max(mBounds->right, x3);
        mBounds->bottom = std::max(mBounds->bottom, y1);
    }

    if (mCurrentCacheTexture->endOfMesh()) {
@@ -539,10 +539,10 @@ void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
    appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);

    if (mBounds) {
        mBounds->left = fmin(mBounds->left, fmin(x1, fmin(x2, fmin(x3, x4))));
        mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4))));
        mBounds->right = fmax(mBounds->right, fmax(x1, fmax(x2, fmax(x3, x4))));
        mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4))));
        mBounds->left = std::min(mBounds->left, std::min(x1, std::min(x2, std::min(x3, x4))));
        mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4))));
        mBounds->right = std::max(mBounds->right, std::max(x1, std::max(x2, std::max(x3, x4))));
        mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4))));
    }

    if (mCurrentCacheTexture->endOfMesh()) {
+5 −5
Original line number Diff line number Diff line
@@ -1670,10 +1670,10 @@ void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst, cons
    if (!texture) return;
    const AutoTexture autoCleanup(texture);

    Rect uv(fmax(0.0f, src.left / texture->width),
            fmax(0.0f, src.top / texture->height),
            fmin(1.0f, src.right / texture->width),
            fmin(1.0f, src.bottom / texture->height));
    Rect uv(std::max(0.0f, src.left / texture->width),
            std::max(0.0f, src.top / texture->height),
            std::min(1.0f, src.right / texture->width),
            std::min(1.0f, src.bottom / texture->height));

    const int textureFillFlags = (bitmap->colorType() == kAlpha_8_SkColorType)
            ? TextureFillFlags::IsAlphaMaskTexture : TextureFillFlags::None;
@@ -2450,7 +2450,7 @@ void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,

        if (CC_LIKELY(underlineWidth > 0.0f)) {
            const float textSize = paintCopy.getTextSize();
            const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
            const float strokeWidth = std::max(textSize * kStdUnderline_Thickness, 1.0f);

            const float left = x;
            float top = 0.0f;
+2 −2
Original line number Diff line number Diff line
@@ -119,7 +119,7 @@ Patch::Patch(const float bitmapWidth, const float bitmapHeight,
        }

        float vOffset = y1 == y2 ? 0.0f : 0.5 - (0.5 * segment / (y2 - y1));
        float v2 = fmax(0.0f, stepY - vOffset) / bitmapHeight;
        float v2 = std::max(0.0f, stepY - vOffset) / bitmapHeight;
        v1 += vOffset / bitmapHeight;

        if (stepY > 0.0f) {
@@ -167,7 +167,7 @@ void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& v
        }

        float uOffset = x1 == x2 ? 0.0f : 0.5 - (0.5 * segment / (x2 - x1));
        float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth;
        float u2 = std::max(0.0f, stepX - uOffset) / bitmapWidth;
        u1 += uOffset / bitmapWidth;

        if (stepX > 0.0f) {
+3 −3
Original line number Diff line number Diff line
@@ -91,13 +91,13 @@ void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint,

void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint,
        float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
    const float pathWidth = fmax(bounds.width(), 1.0f);
    const float pathHeight = fmax(bounds.height(), 1.0f);
    const float pathWidth = std::max(bounds.width(), 1.0f);
    const float pathHeight = std::max(bounds.height(), 1.0f);

    left = bounds.fLeft;
    top = bounds.fTop;

    offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
    offset = (int) floorf(std::max(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);

    width = uint32_t(pathWidth + offset * 2.0 + 0.5);
    height = uint32_t(pathHeight + offset * 2.0 + 0.5);
+5 −5
Original line number Diff line number Diff line
@@ -17,7 +17,7 @@

#include "Debug.h"

#include <cmath>
#include <algorithm>
#include <cutils/log.h>

namespace android {
@@ -117,19 +117,19 @@ void Properties::overrideProperty(const char* name, const char* value) {
        ALOGD("profile bars %s", sDisableProfileBars ? "disabled" : "enabled");
        return;
    } else if (!strcmp(name, "ambientRatio")) {
        overrideAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0);
        overrideAmbientRatio = std::min(std::max(atof(value), 0.0), 10.0);
        ALOGD("ambientRatio = %.2f", overrideAmbientRatio);
        return;
    } else if (!strcmp(name, "lightRadius")) {
        overrideLightRadius = fmin(fmax(atof(value), 0.0), 3000.0);
        overrideLightRadius = std::min(std::max(atof(value), 0.0), 3000.0);
        ALOGD("lightRadius = %.2f", overrideLightRadius);
        return;
    } else if (!strcmp(name, "lightPosY")) {
        overrideLightPosY = fmin(fmax(atof(value), 0.0), 3000.0);
        overrideLightPosY = std::min(std::max(atof(value), 0.0), 3000.0);
        ALOGD("lightPos Y = %.2f", overrideLightPosY);
        return;
    } else if (!strcmp(name, "lightPosZ")) {
        overrideLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0);
        overrideLightPosZ = std::min(std::max(atof(value), 0.0), 3000.0);
        ALOGD("lightPos Z = %.2f", overrideLightPosZ);
        return;
    } else if (!strcmp(name, "ambientShadowStrength")) {
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