Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 41429782 authored by Michael Wright's avatar Michael Wright Committed by Android Git Automerger
Browse files

am 8c47e856: Merge "Changes documention for how input buttons should be labelled"

# Via Android (Google) Code Review (1) and Michael Wright (1)
* commit '8c47e856':
  Changes documention for how input buttons should be labelled
parents e1c4b5c6 8c47e856
Loading
Loading
Loading
Loading
+6 −6
Original line number Diff line number Diff line
@@ -302,27 +302,27 @@ public class KeyEvent extends InputEvent implements Parcelable {
    public static final int KEYCODE_SWITCH_CHARSET  = 95;   // switch char-sets (Kanji,Katakana)
    /** Key code constant: A Button key.
     * On a game controller, the A button should be either the button labeled A
     * or the first button on the upper row of controller buttons. */
     * or the first button on the bottom row of controller buttons. */
    public static final int KEYCODE_BUTTON_A        = 96;
    /** Key code constant: B Button key.
     * On a game controller, the B button should be either the button labeled B
     * or the second button on the upper row of controller buttons. */
     * or the second button on the bottom row of controller buttons. */
    public static final int KEYCODE_BUTTON_B        = 97;
    /** Key code constant: C Button key.
     * On a game controller, the C button should be either the button labeled C
     * or the third button on the upper row of controller buttons. */
     * or the third button on the bottom row of controller buttons. */
    public static final int KEYCODE_BUTTON_C        = 98;
    /** Key code constant: X Button key.
     * On a game controller, the X button should be either the button labeled X
     * or the first button on the lower row of controller buttons. */
     * or the first button on the upper row of controller buttons. */
    public static final int KEYCODE_BUTTON_X        = 99;
    /** Key code constant: Y Button key.
     * On a game controller, the Y button should be either the button labeled Y
     * or the second button on the lower row of controller buttons. */
     * or the second button on the upper row of controller buttons. */
    public static final int KEYCODE_BUTTON_Y        = 100;
    /** Key code constant: Z Button key.
     * On a game controller, the Z button should be either the button labeled Z
     * or the third button on the lower row of controller buttons. */
     * or the third button on the upper row of controller buttons. */
    public static final int KEYCODE_BUTTON_Z        = 101;
    /** Key code constant: L1 Button key.
     * On a game controller, the L1 button should be either the button labeled L1 (or L)