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Commit 40ed2939 authored by Scott Main's avatar Scott Main Committed by Android Git Automerger
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am f90f4ed1: docs: fix more broken links

* commit 'f90f4ed1':
  docs: fix more broken links
parents 6e89c342 f90f4ed1
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@@ -50,11 +50,14 @@ cues are needed.</p>

<p>Fortunately, it's easy to add labels to UI elements in your application that
can be read out loud to your user by a speech-based accessibility service like <a
  href="https://market.android.com/details?id=com.google.android.marvin.talkback">TalkBack</a>.
href="https://play.google.com/store/apps/details?id=com.google.android.marvin.talkback">TalkBack</a>
.
If you have a label that's likely not to change during the lifecycle of the
application (such as "Pause" or "Purchase"), you can add it via the XML layout,
by setting a UI element's <a
  href="{@docRoot}reference/android/view.View#attr_android:contentDescription">android:contentDescription</a> attribute, like in this
 
href="{@docRoot}reference/android/view/View.html#attr_android:contentDescription"
>{@code android:contentDescription}</a> attribute, like in this
example:</p>
<pre>
&lt;Button
@@ -83,7 +86,7 @@ the noise a user needs to navigate in order to pull useful information from your
interface.</p>

<p>Try it out!  Download <a
  href="https://market.android.com/details?id=com.google.android.marvin.talkback">TalkBack</a>
href="https://play.google.com/store/apps/details?id=com.google.android.marvin.talkback">TalkBack</a>
(an accessibility service published by Google) and enable it in <strong>Settings
  &gt; Accessibility &gt; TalkBack</strong>.  Then navigate around your own
application and listen for the audible cues provided by TalkBack.</p>
@@ -101,21 +104,21 @@ modification can be
done at runtime using the
{@link android.view.View#setFocusable View.setFocusable()} method on that UI
control, or by setting the <a
  href="{@docRoot}android.view.View#attr_android:focusable">{@code
  href="{@docRoot}reference/android/view/View.html#attr_android:focusable">{@code
  android:focusable}</a>
attrubute in your XML layout files.</p>

<p>Also, each UI control has 4 attributes,
<a href="{@docRoot}reference/android/view/View#attr_android:nextFocusUp">{@code
<a href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusUp">{@code
  android:nextFocusUp}</a>,
<a
  href="{@docRoot}reference/android/view/View#attr_android:nextFocusDown">{@code
  href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusDown">{@code
  android:nextFocusDown}</a>,
<a
  href="{@docRoot}reference/android/view/View#attr_android:nextFocusLeft">{@code
  href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusLeft">{@code
  android:nextFocusLeft}</a>,
and <a
  href="{@docRoot}reference/android/view/View#attr_android:nextFocusRight">{@code
  href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusRight">{@code
  android:nextFocusRight}</a>,
which you can use to designate
the next view to receive focus when the user navigates in that direction.  While
@@ -178,7 +181,8 @@ public void onTextChanged(String before, String after) {
<p>Be sure to test the accessibility functionality as you add it to your
application.  In order to test the content descriptions and Accessibility
events, install and enable an accessibility service.  One option is <a
  href="https://play.google.com/store/details?id=com.google.android.marvin.talkback">Talkback</a>,
href="https://play.google.com/store/apps/details?id=com.google.android.marvin.talkback">Talkback</a>
,
a free, open source screen reader available on Google Play.  With the service
enabled, test all the navigation flows through your application and listen to
the spoken feedback.</p>
+2 −1
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@@ -315,7 +315,8 @@ additional processing needs to be done, your UI grinds to a halt.</p>
<p>The same asynchronous processing and caching methods from the previous section can be implemented
here. However, you also need to wary of concurrency issues as the {@link android.widget.GridView}
recycles its children views. To handle this, use the techniques discussed in the <a
href="process-bitmap#concurrency">Processing Bitmaps Off the UI Thread</a> lesson. Here is the updated
href="process-bitmap.html#concurrency">Processing Bitmaps Off the UI Thread</a> lesson. Here is the
updated
solution:</p>

<pre>
+1 −1
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@@ -34,7 +34,7 @@ Intent Filters</a></li>
from applications. Think about how users interact with your application, and what data types you 
want to receive from other applications. For example, a social networking application would likely 
be interested in receiving text content, like an interesting web URL, from another app. The 
<a href="https://play.google.com/store/details?id=com.google.android.apps.plus">Google+ Android
<a href="https://play.google.com/store/apps/details?id=com.google.android.apps.plus">Google+ Android
application</a> 
accepts both text <em>and</em> single or multiple images. With this app, a user can easily start a 
new Google+ post with photos from the Android Gallery app.</p>
+2 −2
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@@ -186,8 +186,8 @@ cause out-of-memory errors in your app. To avoid this, follow these tips:
      {@link android.graphics.Bitmap} views that are no longer needed.
  </li>
  <li>Use {@link java.lang.ref.WeakReference} for storing references 
      to {@link android.graphics.Bitmap} objects in a in-memory 
      <a href="{@link java.util.Collection}.</li>
      to {@link android.graphics.Bitmap} objects in an in-memory 
      {@link java.util.Collection}.</li>
  <li>If you fetch images from the network, use {@link android.os.AsyncTask} 
      to fetch them and store them on the SD card for faster access.
      Never do network transactions on the application's UI thread.
+3 −2
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@@ -82,8 +82,9 @@ Android doesn't support touchscreen interaction for TV devices, most TVs don't h
and interacting with a TV using a touchscreen is not consistent with the 10 foot environment. For 
these reasons, users interact with Android-powered TVs using a remote. In consideration of this, 
ensure that every control in your app can be accessed with the D-pad. Refer back to the previous two lessons 
<a href="{@docRoot}training/tv/optimizing-layouts-tv">Optimizing Layouts for TV</a> and 
<a href="{@docRoot}training/tv/optimizing-navigation-tv">Optimize Navigation for TV</a> for more details 
<a href="{@docRoot}training/tv/optimizing-layouts-tv.html">Optimizing Layouts for TV</a> and 
<a href="{@docRoot}training/tv/optimizing-navigation-tv.html">Optimize Navigation for TV</a> for
more details 
on this topic. The Android system assumes that a device has a touchscreen, so if you want your application 
to run on a TV, you must <strong>explicitly</strong> disable the touchscreen requirement in your manifest file:
<pre>
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