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Commit 40c4b86b authored by Romain Guy's avatar Romain Guy
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Align paths on pixel boundaries when rasterizing in bitmaps.

Bug #5003739

Change-Id: I3dfbf4eb92e2c870f33c96947a7d6439e3730965
parent d4b5795e
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+1 −1
Original line number Diff line number Diff line
@@ -537,7 +537,7 @@ PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *pat
    const float pathWidth = fmax(bounds.width(), 1.0f);
    const float pathHeight = fmax(bounds.height(), 1.0f);

    const float offset = fmax(paint->getStrokeWidth(), 1.0f) * 1.5f;
    const float offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);

    const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
    const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);