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Commit 40160776 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "[Shadows] Populate global shadow settings (3/n)"

parents 5d9097c4 4a067c53
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+38 −0
Original line number Diff line number Diff line
@@ -199,6 +199,8 @@ public final class SurfaceControl implements Parcelable {
    private static native void nativeWriteTransactionToParcel(long nativeObject, Parcel out);
    private static native void nativeSetShadowRadius(long transactionObj, long nativeObject,
            float shadowRadius);
    private static native void nativeSetGlobalShadowSettings(@Size(4) float[] ambientColor,
            @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius);

    private final CloseGuard mCloseGuard = CloseGuard.get();
    private String mName;
@@ -1979,6 +1981,42 @@ public final class SurfaceControl implements Parcelable {
        return sc;
    }

    private static void validateColorArg(@Size(4) float[] color) {
        final String msg = "Color must be specified as a float array with"
                + " four values to represent r, g, b, a in range [0..1]";
        if (color.length != 4) {
            throw new IllegalArgumentException(msg);
        }
        for (float c:color) {
            if ((c < 0.f) || (c > 1.f)) {
                throw new IllegalArgumentException(msg);
            }
        }
    }

    /**
     * Sets the global configuration for all the shadows drawn by SurfaceFlinger. Shadow follows
     * material design guidelines.
     *
     * @param ambientColor Color applied to the ambient shadow. The alpha is premultiplied. A
     *                     float array with four values to represent r, g, b, a in range [0..1]
     * @param spotColor Color applied to the spot shadow. The alpha is premultiplied. The position
     *                  of the spot shadow depends on the light position. A float array with
     *                  four values to represent r, g, b, a in range [0..1]
     * @param lightPosY Y axis position of the light used to cast the spot shadow in pixels.
     * @param lightPosZ Z axis position of the light used to cast the spot shadow in pixels. The X
     *                  axis position is set to the display width / 2.
     * @param lightRadius Radius of the light casting the shadow in pixels.
     *[
     * @hide
     */
    public static void setGlobalShadowSettings(@Size(4) float[] ambientColor,
            @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) {
        validateColorArg(ambientColor);
        validateColorArg(spotColor);
        nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius);
    }

     /**
     * An atomic set of changes to a set of SurfaceControl.
     */
+23 −0
Original line number Diff line number Diff line
@@ -491,6 +491,7 @@ static void nativeSetColor(JNIEnv* env, jclass clazz, jlong transactionObj,
    float* floatColors = env->GetFloatArrayElements(fColor, 0);
    half3 color(floatColors[0], floatColors[1], floatColors[2]);
    transaction->setColor(ctrl, color);
    env->ReleaseFloatArrayElements(fColor, floatColors, 0);
}

static void nativeSetMatrix(JNIEnv* env, jclass clazz, jlong transactionObj,
@@ -508,8 +509,12 @@ static void nativeSetColorTransform(JNIEnv* env, jclass clazz, jlong transaction
    SurfaceControl* const surfaceControl = reinterpret_cast<SurfaceControl*>(nativeObject);
    float* floatMatrix = env->GetFloatArrayElements(fMatrix, 0);
    mat3 matrix(static_cast<float const*>(floatMatrix));
    env->ReleaseFloatArrayElements(fMatrix, floatMatrix, 0);

    float* floatTranslation = env->GetFloatArrayElements(fTranslation, 0);
    vec3 translation(floatTranslation[0], floatTranslation[1], floatTranslation[2]);
    env->ReleaseFloatArrayElements(fTranslation, floatTranslation, 0);

    transaction->setColorTransform(surfaceControl, matrix, translation);
}

@@ -1262,6 +1267,22 @@ static jlong nativeMirrorSurface(JNIEnv* env, jclass clazz, jlong mirrorOfObj) {
    return reinterpret_cast<jlong>(surface.get());
}

static void nativeSetGlobalShadowSettings(JNIEnv* env, jclass clazz, jfloatArray jAmbientColor,
        jfloatArray jSpotColor, jfloat lightPosY, jfloat lightPosZ, jfloat lightRadius) {
    sp<SurfaceComposerClient> client = SurfaceComposerClient::getDefault();

    float* floatAmbientColor = env->GetFloatArrayElements(jAmbientColor, 0);
    half4 ambientColor = half4(floatAmbientColor[0], floatAmbientColor[1], floatAmbientColor[2],
            floatAmbientColor[3]);
    env->ReleaseFloatArrayElements(jAmbientColor, floatAmbientColor, 0);

    float* floatSpotColor = env->GetFloatArrayElements(jSpotColor, 0);
    half4 spotColor = half4(floatSpotColor[0], floatSpotColor[1], floatSpotColor[2],
            floatSpotColor[3]);
    env->ReleaseFloatArrayElements(jSpotColor, floatSpotColor, 0);

    client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius);
}
// ----------------------------------------------------------------------------

static const JNINativeMethod sSurfaceControlMethods[] = {
@@ -1416,6 +1437,8 @@ static const JNINativeMethod sSurfaceControlMethods[] = {
            (void*)nativeWriteTransactionToParcel },
    {"nativeMirrorSurface", "(J)J",
            (void*)nativeMirrorSurface },
    {"nativeSetGlobalShadowSettings", "([F[FFFF)V",
            (void*)nativeSetGlobalShadowSettings },
};

int register_android_view_SurfaceControl(JNIEnv* env)
+15 −0
Original line number Diff line number Diff line
@@ -143,6 +143,7 @@ import android.content.pm.ApplicationInfo;
import android.content.pm.PackageManager;
import android.content.pm.PackageManagerInternal;
import android.content.res.Configuration;
import android.content.res.TypedArray;
import android.database.ContentObserver;
import android.graphics.Bitmap;
import android.graphics.Insets;
@@ -1247,6 +1248,20 @@ public class WindowManagerService extends IWindowManager.Stub

        LocalServices.addService(WindowManagerInternal.class, new LocalService());
        mEmbeddedWindowController = new EmbeddedWindowController(mGlobalLock);
        setGlobalShadowSettings();
    }

    private void setGlobalShadowSettings() {
        final TypedArray a = mContext.obtainStyledAttributes(null, R.styleable.Lighting, 0, 0);
        float lightY = a.getDimension(R.styleable.Lighting_lightY, 0);
        float lightZ = a.getDimension(R.styleable.Lighting_lightZ, 0);
        float lightRadius = a.getDimension(R.styleable.Lighting_lightRadius, 0);
        float ambientShadowAlpha = a.getFloat(R.styleable.Lighting_ambientShadowAlpha, 0);
        float spotShadowAlpha = a.getFloat(R.styleable.Lighting_spotShadowAlpha, 0);
        float[] ambientColor = {0.f, 0.f, 0.f, ambientShadowAlpha};
        float[] spotColor = {0.f, 0.f, 0.f, spotShadowAlpha};
        SurfaceControl.setGlobalShadowSettings(ambientColor, spotColor, lightY, lightZ,
                lightRadius);
    }

    /**