Loading libs/hwui/AutoBackendTextureRelease.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -17,6 +17,7 @@ #include "AutoBackendTextureRelease.h" #include <SkImage.h> #include <include/android/AHardwareBufferUtils.h> #include <include/gpu/MutableTextureState.h> #include <include/gpu/ganesh/GrBackendSurface.h> #include <include/gpu/ganesh/GrDirectContext.h> Loading Loading @@ -120,7 +121,7 @@ void AutoBackendTextureRelease::makeImage(AHardwareBuffer* buffer, GrDirectContext* context) { AHardwareBuffer_Desc desc; AHardwareBuffer_describe(buffer, &desc); SkColorType colorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format); SkColorType colorType = AHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format); // The following ref will be counteracted by Skia calling releaseProc, either during // BorrowTextureFrom if there is a failure, or later when SkImage is discarded. It must // be called before BorrowTextureFrom, otherwise Skia may remove HWUI's ref on failure. Loading Loading
libs/hwui/AutoBackendTextureRelease.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -17,6 +17,7 @@ #include "AutoBackendTextureRelease.h" #include <SkImage.h> #include <include/android/AHardwareBufferUtils.h> #include <include/gpu/MutableTextureState.h> #include <include/gpu/ganesh/GrBackendSurface.h> #include <include/gpu/ganesh/GrDirectContext.h> Loading Loading @@ -120,7 +121,7 @@ void AutoBackendTextureRelease::makeImage(AHardwareBuffer* buffer, GrDirectContext* context) { AHardwareBuffer_Desc desc; AHardwareBuffer_describe(buffer, &desc); SkColorType colorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format); SkColorType colorType = AHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format); // The following ref will be counteracted by Skia calling releaseProc, either during // BorrowTextureFrom if there is a failure, or later when SkImage is discarded. It must // be called before BorrowTextureFrom, otherwise Skia may remove HWUI's ref on failure. Loading