Loading services/java/com/android/server/wm/WindowManagerService.java +6 −1 Original line number Diff line number Diff line Loading @@ -226,6 +226,11 @@ public class WindowManagerService extends IWindowManager.Stub */ static final int DEFAULT_FADE_IN_OUT_DURATION = 400; /** * Frame rate. TODO: Replace with Display.getRefreshRate() when that is reliable. */ static final int FRAME_RATE = 48; /** * If true, the window manager will do its own custom freezing and general * management of the screen during rotation. Loading Loading @@ -8660,7 +8665,7 @@ public class WindowManagerService extends IWindowManager.Stub if (needRelayout) { requestAnimationLocked(0); } else if (animating) { requestAnimationLocked(currentTime+(1000/60)-SystemClock.uptimeMillis()); requestAnimationLocked(currentTime+(1000/FRAME_RATE)-SystemClock.uptimeMillis()); } // Finally update all input windows now that the window changes have stabilized. Loading Loading
services/java/com/android/server/wm/WindowManagerService.java +6 −1 Original line number Diff line number Diff line Loading @@ -226,6 +226,11 @@ public class WindowManagerService extends IWindowManager.Stub */ static final int DEFAULT_FADE_IN_OUT_DURATION = 400; /** * Frame rate. TODO: Replace with Display.getRefreshRate() when that is reliable. */ static final int FRAME_RATE = 48; /** * If true, the window manager will do its own custom freezing and general * management of the screen during rotation. Loading Loading @@ -8660,7 +8665,7 @@ public class WindowManagerService extends IWindowManager.Stub if (needRelayout) { requestAnimationLocked(0); } else if (animating) { requestAnimationLocked(currentTime+(1000/60)-SystemClock.uptimeMillis()); requestAnimationLocked(currentTime+(1000/FRAME_RATE)-SystemClock.uptimeMillis()); } // Finally update all input windows now that the window changes have stabilized. Loading