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Commit 3d3db601 authored by Joe Onorato's avatar Joe Onorato
Browse files

Pressing the power button quickly needs to turn the screen on and off correctly.

This does the animation with the power manager lock held, which isn't great, but is safe.

Bug: 3102208
Change-Id: Ib0af3fab1cf6ba47053c10ae8b701376d63802ff
parent d1f7f4a6
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+21 −22
Original line number Diff line number Diff line
@@ -1971,8 +1971,8 @@ class PowerManagerService extends IPowerManager.Stub
                    / stepsToTarget;
            if (mSpew) {
                String noticeMe = nominalCurrentValue == curValue ? "" : "  ******************";
                Slog.i(TAG, "Setting target " + mask + ": cur=" + curValue
                        + " target=" + targetValue + " delta=" + delta
                Slog.i(TAG, "setTargetLocked mask=" + mask + " curValue=" + curValue
                        + " target=" + target + " targetValue=" + targetValue + " delta=" + delta
                        + " nominalCurrentValue=" + nominalCurrentValue
                        + noticeMe);
            }
@@ -2010,20 +2010,20 @@ class PowerManagerService extends IPowerManager.Stub
            }
            if (mSpew) Slog.d(TAG, "Animating curIntValue=" + curIntValue + ": " + mask);
            setLightBrightness(mask, curIntValue);
            finishAnimation(more, curIntValue);
            finishAnimationLocked(more, curIntValue);
            return more;
        }

        void jumpToTarget() {
            if (mSpew) Slog.d(TAG, "jumpToTarget targetValue=" + targetValue + ": " + mask);
        void jumpToTargetLocked() {
            if (mSpew) Slog.d(TAG, "jumpToTargetLocked targetValue=" + targetValue + ": " + mask);
            setLightBrightness(mask, targetValue);
            final int tv = targetValue;
            curValue = tv;
            targetValue = -1;
            finishAnimation(false, tv);
            finishAnimationLocked(false, tv);
        }

        private void finishAnimation(boolean more, int curIntValue) {
        private void finishAnimationLocked(boolean more, int curIntValue) {
            animating = more;
            if (!more) {
                if (mask == SCREEN_BRIGHT_BIT && curIntValue == Power.BRIGHTNESS_OFF) {
@@ -2042,21 +2042,18 @@ class PowerManagerService extends IPowerManager.Stub
                    }
                }
            } else {
                boolean animate;
                boolean jump;
                synchronized (mLocks) {
                    jump = animating; // we haven't already run this animation
                    animate = jump && targetValue == Power.BRIGHTNESS_OFF; // we're turning off
                }
                    // we're turning off
                    final boolean animate = animating && targetValue == Power.BRIGHTNESS_OFF;
                    if (animate) {
                    // TODO: I think it's possible that if you sleep & wake multiple times
                    // quickly for different reasons, mScreenOffReason for the first animation
                    // might get stomped on as it starts the second animation.
                        // It's pretty scary to hold mLocks for this long, and we should
                        // redesign this, but it works for now.
                        nativeStartSurfaceFlingerAnimation(
                                mScreenOffReason == WindowManagerPolicy.OFF_BECAUSE_OF_PROX_SENSOR
                                ? 0 : mAnimationSetting);
                    }
                mScreenBrightness.jumpToTarget();
                    mScreenBrightness.jumpToTargetLocked();
                }
            }
        }
    }
@@ -2785,8 +2782,10 @@ class PowerManagerService extends IPowerManager.Stub
            }

            // update our animation state
            synchronized (mLocks) {
                mScreenBrightness.targetValue = brightness;
            mScreenBrightness.jumpToTarget();
                mScreenBrightness.jumpToTargetLocked();
            }
        }
    }