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SceneTransitionLayout now enforces that state changes are done on the same thread the STL was made on, which in our case is just the main thread. Move our calls to the main thread to fix timeout and potentially other places where we go to/from the glanceable hub from breaking. Bug: 342470602 Fix: 342470602 Test: manually verified that hub times out successfully Flag: com.android.systemui.glanceable_hub Change-Id: I980a314f3198f04611a0e9e979326ba0d2db34e7