Loading core/api/current.txt +9 −0 Original line number Diff line number Diff line Loading @@ -5312,6 +5312,14 @@ package android.app { field @Deprecated public static final int TRANSIT_UNSET = -1; // 0xffffffff } public final class GameManager { method public int getGameMode(); field public static final int GAME_MODE_BATTERY = 3; // 0x3 field public static final int GAME_MODE_PERFORMANCE = 2; // 0x2 field public static final int GAME_MODE_STANDARD = 1; // 0x1 field public static final int GAME_MODE_UNSUPPORTED = 0; // 0x0 } public class Instrumentation { ctor public Instrumentation(); method public android.os.TestLooperManager acquireLooperManager(android.os.Looper); Loading Loading @@ -10487,6 +10495,7 @@ package android.content { field public static final String EUICC_SERVICE = "euicc"; field public static final String FILE_INTEGRITY_SERVICE = "file_integrity"; field public static final String FINGERPRINT_SERVICE = "fingerprint"; field public static final String GAME_SERVICE = "game"; field public static final String HARDWARE_PROPERTIES_SERVICE = "hardware_properties"; field public static final String INPUT_METHOD_SERVICE = "input_method"; field public static final String INPUT_SERVICE = "input"; core/api/test-current.txt +4 −0 Original line number Diff line number Diff line Loading @@ -259,6 +259,10 @@ package android.app { method @RequiresPermission(android.Manifest.permission.WRITE_DREAM_STATE) public void stopDream(); } public final class GameManager { method @RequiresPermission("android.permission.MANAGE_GAME_MODE") public void setGameMode(@NonNull String, int); } public abstract class HomeVisibilityListener { ctor public HomeVisibilityListener(); method public abstract void onHomeVisibilityChanged(boolean); Loading core/java/android/app/GameManager.java +54 −16 Original line number Diff line number Diff line Loading @@ -18,8 +18,11 @@ package android.app; import android.Manifest; import android.annotation.IntDef; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.RequiresPermission; import android.annotation.SystemService; import android.annotation.TestApi; import android.annotation.UserHandleAware; import android.content.Context; import android.os.Handler; Loading @@ -27,25 +30,21 @@ import android.os.RemoteException; import android.os.ServiceManager; import android.os.ServiceManager.ServiceNotFoundException; import com.android.internal.annotations.VisibleForTesting; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * The GameManager allows system apps to modify and query the game mode of apps. * * @hide */ @VisibleForTesting(visibility = VisibleForTesting.Visibility.PACKAGE) @SystemService(Context.GAME_SERVICE) public final class GameManager { private static final String TAG = "GameManager"; private final Context mContext; private final @Nullable Context mContext; private final IGameManagerService mService; /** @hide */ @IntDef(flag = false, prefix = {"GAME_MODE_"}, value = { GAME_MODE_UNSUPPORTED, // 0 GAME_MODE_STANDARD, // 1 Loading @@ -53,31 +52,65 @@ public final class GameManager { GAME_MODE_BATTERY, // 3 }) @Retention(RetentionPolicy.SOURCE) public @interface GameMode {} public @interface GameMode { } /** * Game mode is not supported for this application. */ public static final int GAME_MODE_UNSUPPORTED = 0; /** * Standard game mode means the platform will use the game's default * performance characteristics. */ public static final int GAME_MODE_STANDARD = 1; /** * Performance game mode maximizes the game's performance. * <p> * This game mode is highly likely to increase battery consumption. */ public static final int GAME_MODE_PERFORMANCE = 2; /** * Battery game mode will save battery and give longer game play time. */ public static final int GAME_MODE_BATTERY = 3; public GameManager(Context context, Handler handler) throws ServiceNotFoundException { GameManager(Context context, Handler handler) throws ServiceNotFoundException { mContext = context; mService = IGameManagerService.Stub.asInterface( ServiceManager.getServiceOrThrow(Context.GAME_SERVICE)); } @VisibleForTesting public GameManager(Context context, IGameManagerService gameManagerService) { mContext = context; mService = gameManagerService; /** * Return the user selected game mode for this application. * <p> * An application can use <code>android:isGame="true"</code> or * <code>android:appCategory="game"</code> to indicate that the application is a game. If an * application is not a game, always return {@link #GAME_MODE_UNSUPPORTED}. * <p> * Developers should call this API every time the application is resumed. */ public @GameMode int getGameMode() { try { return mService.getGameMode(mContext.getPackageName(), mContext.getUserId()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns the game mode for the given package. * Gets the game mode for the given package. * <p> * The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}. * * @hide */ @UserHandleAware @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public @GameMode int getGameMode(String packageName) { public @GameMode int getGameMode(@NonNull String packageName) { try { return mService.getGameMode(packageName, mContext.getUserId()); } catch (RemoteException e) { Loading @@ -87,10 +120,15 @@ public final class GameManager { /** * Sets the game mode for the given package. * <p> * The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}. * * @hide */ @TestApi @UserHandleAware @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public void setGameMode(String packageName, @GameMode int gameMode) { public void setGameMode(@NonNull String packageName, @GameMode int gameMode) { try { mService.setGameMode(packageName, gameMode, mContext.getUserId()); } catch (RemoteException e) { Loading core/java/android/app/IGameManager.aidl 0 → 100644 +28 −0 Original line number Diff line number Diff line /* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.app; /** * Interface used to control Game Manager modes. * @hide */ interface IGameManager { /** * Return the current Game Mode for the calling package. */ int getGameMode(); } core/java/android/content/Context.java +0 −2 Original line number Diff line number Diff line Loading @@ -5523,8 +5523,6 @@ public abstract class Context { * {@link GameManager}. * * @see #getSystemService(String) * * @hide */ public static final String GAME_SERVICE = "game"; Loading Loading
core/api/current.txt +9 −0 Original line number Diff line number Diff line Loading @@ -5312,6 +5312,14 @@ package android.app { field @Deprecated public static final int TRANSIT_UNSET = -1; // 0xffffffff } public final class GameManager { method public int getGameMode(); field public static final int GAME_MODE_BATTERY = 3; // 0x3 field public static final int GAME_MODE_PERFORMANCE = 2; // 0x2 field public static final int GAME_MODE_STANDARD = 1; // 0x1 field public static final int GAME_MODE_UNSUPPORTED = 0; // 0x0 } public class Instrumentation { ctor public Instrumentation(); method public android.os.TestLooperManager acquireLooperManager(android.os.Looper); Loading Loading @@ -10487,6 +10495,7 @@ package android.content { field public static final String EUICC_SERVICE = "euicc"; field public static final String FILE_INTEGRITY_SERVICE = "file_integrity"; field public static final String FINGERPRINT_SERVICE = "fingerprint"; field public static final String GAME_SERVICE = "game"; field public static final String HARDWARE_PROPERTIES_SERVICE = "hardware_properties"; field public static final String INPUT_METHOD_SERVICE = "input_method"; field public static final String INPUT_SERVICE = "input";
core/api/test-current.txt +4 −0 Original line number Diff line number Diff line Loading @@ -259,6 +259,10 @@ package android.app { method @RequiresPermission(android.Manifest.permission.WRITE_DREAM_STATE) public void stopDream(); } public final class GameManager { method @RequiresPermission("android.permission.MANAGE_GAME_MODE") public void setGameMode(@NonNull String, int); } public abstract class HomeVisibilityListener { ctor public HomeVisibilityListener(); method public abstract void onHomeVisibilityChanged(boolean); Loading
core/java/android/app/GameManager.java +54 −16 Original line number Diff line number Diff line Loading @@ -18,8 +18,11 @@ package android.app; import android.Manifest; import android.annotation.IntDef; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.RequiresPermission; import android.annotation.SystemService; import android.annotation.TestApi; import android.annotation.UserHandleAware; import android.content.Context; import android.os.Handler; Loading @@ -27,25 +30,21 @@ import android.os.RemoteException; import android.os.ServiceManager; import android.os.ServiceManager.ServiceNotFoundException; import com.android.internal.annotations.VisibleForTesting; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; /** * The GameManager allows system apps to modify and query the game mode of apps. * * @hide */ @VisibleForTesting(visibility = VisibleForTesting.Visibility.PACKAGE) @SystemService(Context.GAME_SERVICE) public final class GameManager { private static final String TAG = "GameManager"; private final Context mContext; private final @Nullable Context mContext; private final IGameManagerService mService; /** @hide */ @IntDef(flag = false, prefix = {"GAME_MODE_"}, value = { GAME_MODE_UNSUPPORTED, // 0 GAME_MODE_STANDARD, // 1 Loading @@ -53,31 +52,65 @@ public final class GameManager { GAME_MODE_BATTERY, // 3 }) @Retention(RetentionPolicy.SOURCE) public @interface GameMode {} public @interface GameMode { } /** * Game mode is not supported for this application. */ public static final int GAME_MODE_UNSUPPORTED = 0; /** * Standard game mode means the platform will use the game's default * performance characteristics. */ public static final int GAME_MODE_STANDARD = 1; /** * Performance game mode maximizes the game's performance. * <p> * This game mode is highly likely to increase battery consumption. */ public static final int GAME_MODE_PERFORMANCE = 2; /** * Battery game mode will save battery and give longer game play time. */ public static final int GAME_MODE_BATTERY = 3; public GameManager(Context context, Handler handler) throws ServiceNotFoundException { GameManager(Context context, Handler handler) throws ServiceNotFoundException { mContext = context; mService = IGameManagerService.Stub.asInterface( ServiceManager.getServiceOrThrow(Context.GAME_SERVICE)); } @VisibleForTesting public GameManager(Context context, IGameManagerService gameManagerService) { mContext = context; mService = gameManagerService; /** * Return the user selected game mode for this application. * <p> * An application can use <code>android:isGame="true"</code> or * <code>android:appCategory="game"</code> to indicate that the application is a game. If an * application is not a game, always return {@link #GAME_MODE_UNSUPPORTED}. * <p> * Developers should call this API every time the application is resumed. */ public @GameMode int getGameMode() { try { return mService.getGameMode(mContext.getPackageName(), mContext.getUserId()); } catch (RemoteException e) { throw e.rethrowFromSystemServer(); } } /** * Returns the game mode for the given package. * Gets the game mode for the given package. * <p> * The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}. * * @hide */ @UserHandleAware @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public @GameMode int getGameMode(String packageName) { public @GameMode int getGameMode(@NonNull String packageName) { try { return mService.getGameMode(packageName, mContext.getUserId()); } catch (RemoteException e) { Loading @@ -87,10 +120,15 @@ public final class GameManager { /** * Sets the game mode for the given package. * <p> * The caller must have {@link android.Manifest.permission#MANAGE_GAME_MODE}. * * @hide */ @TestApi @UserHandleAware @RequiresPermission(Manifest.permission.MANAGE_GAME_MODE) public void setGameMode(String packageName, @GameMode int gameMode) { public void setGameMode(@NonNull String packageName, @GameMode int gameMode) { try { mService.setGameMode(packageName, gameMode, mContext.getUserId()); } catch (RemoteException e) { Loading
core/java/android/app/IGameManager.aidl 0 → 100644 +28 −0 Original line number Diff line number Diff line /* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.app; /** * Interface used to control Game Manager modes. * @hide */ interface IGameManager { /** * Return the current Game Mode for the calling package. */ int getGameMode(); }
core/java/android/content/Context.java +0 −2 Original line number Diff line number Diff line Loading @@ -5523,8 +5523,6 @@ public abstract class Context { * {@link GameManager}. * * @see #getSystemService(String) * * @hide */ public static final String GAME_SERVICE = "game"; Loading