Loading services/java/com/android/server/power/DisplayPowerController.java +1 −1 Original line number Diff line number Diff line Loading @@ -110,7 +110,7 @@ final class DisplayPowerController { private static final long TWILIGHT_ADJUSTMENT_TIME = DateUtils.HOUR_IN_MILLIS * 2; private static final int ELECTRON_BEAM_ON_ANIMATION_DURATION_MILLIS = 250; private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 450; private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 400; private static final int MSG_UPDATE_POWER_STATE = 1; private static final int MSG_PROXIMITY_SENSOR_DEBOUNCED = 2; Loading services/java/com/android/server/power/ElectronBeam.java +1 −1 Original line number Diff line number Diff line Loading @@ -60,7 +60,7 @@ final class ElectronBeam { // The relative proportion of the animation to spend performing // the horizontal stretch effect. The remainder is spent performing // the vertical stretch effect. private static final float HSTRETCH_DURATION = 0.4f; private static final float HSTRETCH_DURATION = 0.5f; private static final float VSTRETCH_DURATION = 1.0f - HSTRETCH_DURATION; // Set to true when the animation context has been fully prepared. Loading Loading
services/java/com/android/server/power/DisplayPowerController.java +1 −1 Original line number Diff line number Diff line Loading @@ -110,7 +110,7 @@ final class DisplayPowerController { private static final long TWILIGHT_ADJUSTMENT_TIME = DateUtils.HOUR_IN_MILLIS * 2; private static final int ELECTRON_BEAM_ON_ANIMATION_DURATION_MILLIS = 250; private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 450; private static final int ELECTRON_BEAM_OFF_ANIMATION_DURATION_MILLIS = 400; private static final int MSG_UPDATE_POWER_STATE = 1; private static final int MSG_PROXIMITY_SENSOR_DEBOUNCED = 2; Loading
services/java/com/android/server/power/ElectronBeam.java +1 −1 Original line number Diff line number Diff line Loading @@ -60,7 +60,7 @@ final class ElectronBeam { // The relative proportion of the animation to spend performing // the horizontal stretch effect. The remainder is spent performing // the vertical stretch effect. private static final float HSTRETCH_DURATION = 0.4f; private static final float HSTRETCH_DURATION = 0.5f; private static final float VSTRETCH_DURATION = 1.0f - HSTRETCH_DURATION; // Set to true when the animation context has been fully prepared. Loading