Loading graphics/java/android/graphics/SurfaceTexture.java +9 −7 Original line number Diff line number Diff line Loading @@ -18,6 +18,7 @@ package android.graphics; import java.lang.ref.WeakReference; import android.annotation.Nullable; import android.os.Handler; import android.os.Looper; import android.os.Message; Loading Loading @@ -132,14 +133,14 @@ public class SurfaceTexture { * Register a callback to be invoked when a new image frame becomes available to the * SurfaceTexture. * <p> * This callback may be called on an arbitrary thread, so it is not * The callback may be called on an arbitrary thread, so it is not * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the * thread invoking the callback. * </p> * * @param listener The listener to set. * @param listener The listener to use, or null to remove the listener. */ public void setOnFrameAvailableListener(OnFrameAvailableListener listener) { public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener) { setOnFrameAvailableListener(listener, null); } Loading @@ -147,17 +148,18 @@ public class SurfaceTexture { * Register a callback to be invoked when a new image frame becomes available to the * SurfaceTexture. * <p> * If no handler is specified, then this callback may be called on an arbitrary thread, * If a handler is specified, the callback will be invoked on that handler's thread. * If no handler is specified, then the callback may be called on an arbitrary thread, * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES * context to the thread invoking the callback. * </p> * * @param listener The listener to set. * @param listener The listener to use, or null to remove the listener. * @param handler The handler on which the listener should be invoked, or null * to use an arbitrary thread. */ public void setOnFrameAvailableListener(final OnFrameAvailableListener listener, Handler handler) { public void setOnFrameAvailableListener(@Nullable final OnFrameAvailableListener listener, @Nullable Handler handler) { if (listener != null) { // Although we claim the thread is arbitrary, earlier implementation would // prefer to send the callback on the creating looper or the main looper Loading Loading
graphics/java/android/graphics/SurfaceTexture.java +9 −7 Original line number Diff line number Diff line Loading @@ -18,6 +18,7 @@ package android.graphics; import java.lang.ref.WeakReference; import android.annotation.Nullable; import android.os.Handler; import android.os.Looper; import android.os.Message; Loading Loading @@ -132,14 +133,14 @@ public class SurfaceTexture { * Register a callback to be invoked when a new image frame becomes available to the * SurfaceTexture. * <p> * This callback may be called on an arbitrary thread, so it is not * The callback may be called on an arbitrary thread, so it is not * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the * thread invoking the callback. * </p> * * @param listener The listener to set. * @param listener The listener to use, or null to remove the listener. */ public void setOnFrameAvailableListener(OnFrameAvailableListener listener) { public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener) { setOnFrameAvailableListener(listener, null); } Loading @@ -147,17 +148,18 @@ public class SurfaceTexture { * Register a callback to be invoked when a new image frame becomes available to the * SurfaceTexture. * <p> * If no handler is specified, then this callback may be called on an arbitrary thread, * If a handler is specified, the callback will be invoked on that handler's thread. * If no handler is specified, then the callback may be called on an arbitrary thread, * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES * context to the thread invoking the callback. * </p> * * @param listener The listener to set. * @param listener The listener to use, or null to remove the listener. * @param handler The handler on which the listener should be invoked, or null * to use an arbitrary thread. */ public void setOnFrameAvailableListener(final OnFrameAvailableListener listener, Handler handler) { public void setOnFrameAvailableListener(@Nullable final OnFrameAvailableListener listener, @Nullable Handler handler) { if (listener != null) { // Although we claim the thread is arbitrary, earlier implementation would // prefer to send the callback on the creating looper or the main looper Loading