Loading graphics/java/android/renderscript/ProgramFragment.java +1 −1 Original line number Diff line number Diff line Loading @@ -104,7 +104,7 @@ public class ProgramFragment extends Program { private void buildShaderString() { mShader = "//rs_shader_internal\n"; mShader += "varying lowp vec4 varColor;\n"; mShader += "varying vec4 varTex0;\n"; mShader += "varying vec2 varTex0;\n"; mShader += "void main() {\n"; if (mVaryingColorEnable) { Loading graphics/java/android/renderscript/ProgramVertex.java +3 −3 Original line number Diff line number Diff line Loading @@ -101,7 +101,7 @@ public class ProgramVertex extends Program { mShader = "//rs_shader_internal\n"; mShader += "varying vec4 varColor;\n"; mShader += "varying vec4 varTex0;\n"; mShader += "varying vec2 varTex0;\n"; mShader += "void main() {\n"; mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n"; Loading @@ -109,7 +109,7 @@ public class ProgramVertex extends Program { mShader += " varColor = ATTRIB_color;\n"; if (mTextureMatrixEnable) { mShader += " varTex0 = UNI_TexMatrix * ATTRIB_texture0;\n"; mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n"; } else { mShader += " varTex0 = ATTRIB_texture0;\n"; } Loading @@ -126,7 +126,7 @@ public class ProgramVertex extends Program { b.add(Element.F32_4(mRS), "position"); b.add(Element.F32_4(mRS), "color"); b.add(Element.F32_3(mRS), "normal"); b.add(Element.F32_4(mRS), "texture0"); b.add(Element.F32_2(mRS), "texture0"); addInput(b.create()); return super.create(); Loading libs/rs/java/Samples/res/raw/multitexf.glsl +1 −1 Original line number Diff line number Diff line varying vec4 varTex0; varying vec2 varTex0; void main() { vec2 t0 = varTex0.xy; Loading libs/rs/rsFont.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -497,7 +497,7 @@ bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *r void FontState::initRenderState() { String8 shaderString("varying vec4 varTex0;\n"); String8 shaderString("varying vec2 varTex0;\n"); shaderString.append("void main() {\n"); shaderString.append(" lowp vec4 col = UNI_Color;\n"); shaderString.append(" col.a = texture2D(UNI_Tex0, varTex0.xy).a;\n"); Loading libs/rs/rsProgramFragment.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -190,7 +190,7 @@ void ProgramFragmentState::init(Context *rsc) { String8 shaderString(RS_SHADER_INTERNAL); shaderString.append("varying lowp vec4 varColor;\n"); shaderString.append("varying vec4 varTex0;\n"); shaderString.append("varying vec2 varTex0;\n"); shaderString.append("void main() {\n"); shaderString.append(" lowp vec4 col = UNI_Color;\n"); shaderString.append(" gl_FragColor = col;\n"); Loading Loading
graphics/java/android/renderscript/ProgramFragment.java +1 −1 Original line number Diff line number Diff line Loading @@ -104,7 +104,7 @@ public class ProgramFragment extends Program { private void buildShaderString() { mShader = "//rs_shader_internal\n"; mShader += "varying lowp vec4 varColor;\n"; mShader += "varying vec4 varTex0;\n"; mShader += "varying vec2 varTex0;\n"; mShader += "void main() {\n"; if (mVaryingColorEnable) { Loading
graphics/java/android/renderscript/ProgramVertex.java +3 −3 Original line number Diff line number Diff line Loading @@ -101,7 +101,7 @@ public class ProgramVertex extends Program { mShader = "//rs_shader_internal\n"; mShader += "varying vec4 varColor;\n"; mShader += "varying vec4 varTex0;\n"; mShader += "varying vec2 varTex0;\n"; mShader += "void main() {\n"; mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n"; Loading @@ -109,7 +109,7 @@ public class ProgramVertex extends Program { mShader += " varColor = ATTRIB_color;\n"; if (mTextureMatrixEnable) { mShader += " varTex0 = UNI_TexMatrix * ATTRIB_texture0;\n"; mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n"; } else { mShader += " varTex0 = ATTRIB_texture0;\n"; } Loading @@ -126,7 +126,7 @@ public class ProgramVertex extends Program { b.add(Element.F32_4(mRS), "position"); b.add(Element.F32_4(mRS), "color"); b.add(Element.F32_3(mRS), "normal"); b.add(Element.F32_4(mRS), "texture0"); b.add(Element.F32_2(mRS), "texture0"); addInput(b.create()); return super.create(); Loading
libs/rs/java/Samples/res/raw/multitexf.glsl +1 −1 Original line number Diff line number Diff line varying vec4 varTex0; varying vec2 varTex0; void main() { vec2 t0 = varTex0.xy; Loading
libs/rs/rsFont.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -497,7 +497,7 @@ bool FontState::cacheBitmap(FT_Bitmap *bitmap, uint32_t *retOriginX, uint32_t *r void FontState::initRenderState() { String8 shaderString("varying vec4 varTex0;\n"); String8 shaderString("varying vec2 varTex0;\n"); shaderString.append("void main() {\n"); shaderString.append(" lowp vec4 col = UNI_Color;\n"); shaderString.append(" col.a = texture2D(UNI_Tex0, varTex0.xy).a;\n"); Loading
libs/rs/rsProgramFragment.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -190,7 +190,7 @@ void ProgramFragmentState::init(Context *rsc) { String8 shaderString(RS_SHADER_INTERNAL); shaderString.append("varying lowp vec4 varColor;\n"); shaderString.append("varying vec4 varTex0;\n"); shaderString.append("varying vec2 varTex0;\n"); shaderString.append("void main() {\n"); shaderString.append(" lowp vec4 col = UNI_Color;\n"); shaderString.append(" gl_FragColor = col;\n"); Loading