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Commit 37f44733 authored by Romain Guy's avatar Romain Guy Committed by Android (Google) Code Review
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Merge "Don't use full screen FBOs, this dramatically increase performance."

parents d26920ad f86ef57f
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+7 −7
Original line number Diff line number Diff line
@@ -368,19 +368,19 @@ class GLES20Canvas extends Canvas {

    @Override
    public void drawBitmap(Bitmap bitmap, Matrix matrix, Paint paint) {
        final float width = bitmap.getWidth();
        final float height = bitmap.getHeight();
        final int nativePaint = paint == null ? 0 : paint.mNativePaint;
        nDrawBitmap(mRenderer, bitmap.mNativeBitmap, 0.0f, 0.0f, width, height,
                0.0f, 0.0f, width, height, matrix.native_instance, nativePaint,
        nDrawBitmap(mRenderer, bitmap.mNativeBitmap, matrix.native_instance, nativePaint,
                bitmap.getDensity(), mDensity, mScreenDensity);
    }

    private native void nDrawBitmap(int renderer, int bitmap, int matrix, int paint,
            int bitmapDensity, int canvasDensity, int screenDensity);

    @Override
    public void drawBitmap(Bitmap bitmap, Rect src, Rect dst, Paint paint) {
        final int nativePaint = paint == null ? 0 : paint.mNativePaint;
        nDrawBitmap(mRenderer, bitmap.mNativeBitmap, src.left, src.top, src.right, src.bottom,
                dst.left, dst.top, dst.right, dst.bottom, 0, nativePaint,
                dst.left, dst.top, dst.right, dst.bottom, nativePaint,
                bitmap.getDensity(), mDensity, mScreenDensity);
    }

@@ -388,7 +388,7 @@ class GLES20Canvas extends Canvas {
    public void drawBitmap(Bitmap bitmap, Rect src, RectF dst, Paint paint) {
        final int nativePaint = paint == null ? 0 : paint.mNativePaint;
        nDrawBitmap(mRenderer, bitmap.mNativeBitmap, src.left, src.top, src.right, src.bottom,
                dst.left, dst.top, dst.right, dst.bottom, 0, nativePaint,
                dst.left, dst.top, dst.right, dst.bottom, nativePaint,
                bitmap.getDensity(), mDensity, mScreenDensity);
    }

@@ -397,7 +397,7 @@ class GLES20Canvas extends Canvas {

    private native void nDrawBitmap(int renderer, int bitmap,
            float srcLeft, float srcTop, float srcRight, float srcBottom,
            float left, float top, float right, float bottom, int matrix, int paint,
            float left, float top, float right, float bottom, int paint,
            int bitmapDensity, int canvasDensity, int screenDensity);

    @Override
+17 −22
Original line number Diff line number Diff line
@@ -413,33 +413,30 @@ abstract class HardwareRenderer {
            }

            EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
                int[] num_config = new int[1];
                if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
                        num_config)) {
                int[] index = new int[1];
                if (!egl.eglChooseConfig(display, mConfigSpec, null, 0, index)) {
                    throw new IllegalArgumentException("eglChooseConfig failed");
                }

                int numConfigs = num_config[0];

                int numConfigs = index[0];
                if (numConfigs <= 0) {
                    throw new IllegalArgumentException(
                            "No configs match configSpec");
                    throw new IllegalArgumentException("No configs match configSpec");
                }

                EGLConfig[] configs = new EGLConfig[numConfigs];
                if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
                        num_config)) {
                    throw new IllegalArgumentException("eglChooseConfig#2 failed");
                if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs, index)) {
                    throw new IllegalArgumentException("eglChooseConfig failed");
                }

                EGLConfig config = chooseConfig(egl, display, configs);
                if (config == null) {
                    throw new IllegalArgumentException("No config chosen");
                }

                return config;
            }

            abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
                    EGLConfig[] configs);
            abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs);

            private int[] filterConfigSpec(int[] configSpec) {
                if (mGlVersion != 2) {
@@ -496,13 +493,12 @@ abstract class HardwareRenderer {
                for (EGLConfig config : configs) {
                    int d = findConfigAttrib(egl, display, config, EGL10.EGL_DEPTH_SIZE, 0);
                    int s = findConfigAttrib(egl, display, config, EGL10.EGL_STENCIL_SIZE, 0);
                    if ((d >= mDepthSize) && (s >= mStencilSize)) {
                    if (d >= mDepthSize && s >= mStencilSize) {
                        int r = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0);
                        int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0);
                        int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0);
                        int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0);
                        if ((r == mRedSize) && (g == mGreenSize) && (b == mBlueSize) &&
                                (a == mAlphaSize)) {
                        if (r == mRedSize && g == mGreenSize && b == mBlueSize && a >= mAlphaSize) {
                            return config;
                        }
                    }
@@ -510,9 +506,8 @@ abstract class HardwareRenderer {
                return null;
            }

            private int findConfigAttrib(EGL10 egl, EGLDisplay display,
                    EGLConfig config, int attribute, int defaultValue) {

            private int findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config,
                    int attribute, int defaultValue) {
                if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
                    return mValue[0];
                }
+14 −4
Original line number Diff line number Diff line
@@ -195,13 +195,22 @@ static void android_view_GLES20Canvas_drawBitmapRect(JNIEnv* env, jobject canvas
        OpenGLRenderer* renderer, SkBitmap* bitmap,
        float srcLeft, float srcTop, float srcRight, float srcBottom,
        float dstLeft, float dstTop, float dstRight, float dstBottom,
        SkMatrix* matrix, SkPaint* paint,
        jint bitmapDensity, jint canvasDensity, jint screenDensity) {
        SkPaint* paint, jint bitmapDensity, jint canvasDensity, jint screenDensity) {
    if (canvasDensity == bitmapDensity || canvasDensity == 0 || bitmapDensity == 0) {
        renderer->drawBitmap(bitmap, srcLeft, srcTop, srcRight, srcBottom,
                dstLeft, dstTop, dstRight, dstBottom, matrix, paint);
                dstLeft, dstTop, dstRight, dstBottom, paint);
    } else {
        // TODO: implement
    }
}

static void android_view_GLES20Canvas_drawBitmapMatrix(JNIEnv* env, jobject canvas,
        OpenGLRenderer* renderer, SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint,
        jint bitmapDensity, jint canvasDensity,jint screenDensity) {
    if (canvasDensity == bitmapDensity || canvasDensity == 0 || bitmapDensity == 0) {
        renderer->drawBitmap(bitmap, matrix, paint);
    } else {
        // TODO: implement
    }
}

@@ -249,7 +258,8 @@ static JNINativeMethod gMethods[] = {
    {   "nConcatMatrix",      "(II)V",              (void*) android_view_GLES20Canvas_concatMatrix },

    {   "nDrawBitmap",        "(IIFFIIII)V",        (void*) android_view_GLES20Canvas_drawBitmap },
    {   "nDrawBitmap",        "(IIFFFFFFFFIIIII)V", (void*) android_view_GLES20Canvas_drawBitmapRect },
    {   "nDrawBitmap",        "(IIFFFFFFFFIIII)V",  (void*) android_view_GLES20Canvas_drawBitmapRect },
    {   "nDrawBitmap",        "(IIIIIII)V",         (void*) android_view_GLES20Canvas_drawBitmapMatrix },
    {   "nDrawColor",         "(III)V",             (void*) android_view_GLES20Canvas_drawColor },
    {   "nDrawRect",          "(IFFFFI)V",          (void*) android_view_GLES20Canvas_drawRect },

+53 −25
Original line number Diff line number Diff line
@@ -111,6 +111,7 @@ void OpenGLRenderer::setViewport(int width, int height) {

    mWidth = width;
    mHeight = height;
    mFirstSnapshot.height = height;
}

void OpenGLRenderer::prepare() {
@@ -170,10 +171,15 @@ int OpenGLRenderer::saveSnapshot() {
bool OpenGLRenderer::restoreSnapshot() {
    bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
    bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
    bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;

    sp<Snapshot> current = mSnapshot;
    sp<Snapshot> previous = mSnapshot->previous;

    if (restoreOrtho) {
        memcpy(mOrthoMatrix, current->orthoMatrix, sizeof(mOrthoMatrix));
    }

    if (restoreLayer) {
        composeLayer(current, previous);
    }
@@ -197,21 +203,11 @@ void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
    // The texture is currently as big as the window but drawn with
    // a quad of the appropriate size
    const Rect& layer = current->layer;
    Rect texCoords(current->layer);
    mSnapshot->transform.mapRect(texCoords);

    const float u1 = texCoords.left / float(mWidth);
    const float v1 = (mHeight - texCoords.top) / float(mHeight);
    const float u2 = texCoords.right / float(mWidth);
    const float v2 = (mHeight - texCoords.bottom) / float(mHeight);

    resetDrawTextureTexCoords(u1, v1, u2, v2);

    drawTextureRect(layer.left, layer.top, layer.right, layer.bottom,
            current->texture, current->alpha, current->mode, true, true);

    resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);

    // TODO Don't delete these things, but cache them
    glDeleteFramebuffers(1, &current->fbo);
    glDeleteTextures(1, &current->texture);
}
@@ -268,14 +264,10 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

    // TODO VERY IMPORTANT: Fix TextView to not call saveLayer() all the time
    // TODO ***** IMPORTANT *****
    // Creating a texture-backed FBO works only if the texture is the same size
    // as the original rendering buffer (in this case, mWidth and mHeight.)
    // This is expensive and wasteful and must be fixed.
    // TODO Additionally we should use an FBO cache
    // TODO Use an FBO cache

    const GLsizei width = mWidth; //right - left;
    const GLsizei height = mHeight; //bottom - right;
    const GLsizei width = right - left;
    const GLsizei height = bottom - top;

    const GLint format = (flags & SkCanvas::kHasAlphaLayer_SaveFlag) ? GL_RGBA : GL_RGB;
    glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
@@ -287,7 +279,7 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,

    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
    if (status != GL_FRAMEBUFFER_COMPLETE) {
        LOGD("Framebuffer incomplete %d", status);
        LOGD("Framebuffer incomplete (GL error code 0x%x)", status);

        glDeleteFramebuffers(1, &snapshot->fbo);
        glDeleteTextures(1, &snapshot->texture);
@@ -295,11 +287,34 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
        return false;
    }

    // Clear the FBO
    glDisable(GL_SCISSOR_TEST);
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glClear(GL_COLOR_BUFFER_BIT);
    glEnable(GL_SCISSOR_TEST);

    snapshot->flags |= Snapshot::kFlagIsLayer;
    snapshot->mode = mode;
    snapshot->alpha = alpha / 255.0f;
    snapshot->layer.set(left, top, right, bottom);

    // Creates a new snapshot to draw into the FBO
    saveSnapshot();
    // TODO: This doesn't preserve other transformations (check Skia first)
    mSnapshot->transform.loadTranslate(-left, -top, 0.0f);
    mSnapshot->clipRect.set(left, top, right, bottom);
    mSnapshot->height = bottom - top;
    setScissorFromClip();

    mSnapshot->flags = Snapshot::kFlagDirtyTransform | Snapshot::kFlagDirtyOrtho |
            Snapshot::kFlagClipSet;
    memcpy(mSnapshot->orthoMatrix, mOrthoMatrix, sizeof(mOrthoMatrix));

    // Change the ortho projection
    mat4 ortho;
    ortho.loadOrtho(0.0f, right - left, bottom - top, 0.0f, 0.0f, 1.0f);
    ortho.copyTo(mOrthoMatrix);

    return true;
}

@@ -343,7 +358,7 @@ void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {

void OpenGLRenderer::setScissorFromClip() {
    const Rect& clip = mSnapshot->getMappedClip();
    glScissor(clip.left, mHeight - clip.bottom, clip.getWidth(), clip.getHeight());
    glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
}

const Rect& OpenGLRenderer::getClipBounds() {
@@ -381,7 +396,7 @@ bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom)
///////////////////////////////////////////////////////////////////////////////

void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint) {
    Texture* texture = mTextureCache.get(bitmap);
    const Texture* texture = mTextureCache.get(bitmap);

    int alpha;
    SkXfermode::Mode mode;
@@ -391,11 +406,26 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, const S
            alpha / 255.0f, mode, texture->blend, true);
}

void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint) {
    Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
    const mat4 transform(*matrix);
    transform.mapRect(r);

    const Texture* texture = mTextureCache.get(bitmap);

    int alpha;
    SkXfermode::Mode mode;
    getAlphaAndMode(paint, &alpha, &mode);

    drawTextureRect(r.left, r.top, r.right, r.bottom, texture->id,
            alpha / 255.0f, mode, texture->blend, true);
}

void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
         float srcLeft, float srcTop, float srcRight, float srcBottom,
         float dstLeft, float dstTop, float dstRight, float dstBottom,
         const SkMatrix* matrix, const SkPaint* paint) {
    Texture* texture = mTextureCache.get(bitmap);
         const SkPaint* paint) {
    const Texture* texture = mTextureCache.get(bitmap);

    int alpha;
    SkXfermode::Mode mode;
@@ -411,8 +441,6 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,

    resetDrawTextureTexCoords(u1, v1, u2, v2);

    // TODO: implement Matrix

    drawTextureRect(dstLeft, dstTop, dstRight, dstBottom, texture->id,
            alpha / 255.0f, mode, texture->blend, true);

+2 −2
Original line number Diff line number Diff line
@@ -103,9 +103,9 @@ public:
    bool clipRect(float left, float top, float right, float bottom);

    void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
    void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
    void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
            float dstLeft, float dstTop, float dstRight, float dstBottom,
            const SkMatrix* matrix, const SkPaint* paint);
            float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
    void drawColor(int color, SkXfermode::Mode mode);
    void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);

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