Reinitialize hardware renderer after eglTerminate()
Bug #8066455 ViewRootImpl was properly detecting that the renderer was not ready to draw but would simply schedule another frame, thus sending the systemui into an inifite redraw loop. This change reinitializes the renderer if needed (if the renderer is requested but not enabled.) This CL also fixes an issue caused by the default wallpaper. Since it never calls eglTerminate(), managed contexts are never reclaimed. Change-Id: Idb8caa672be8ee35f6e6a7e942d9abd8aa100967
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