Loading api/current.txt +43 −0 Original line number Diff line number Diff line Loading @@ -20043,6 +20043,49 @@ package android.renderscript { ctor protected ScriptC(android.renderscript.RenderScript, android.content.res.Resources, int); } public abstract class ScriptIntrinsic extends android.renderscript.Script { } public final class ScriptIntrinsicBlur extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicBlur create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEach(android.renderscript.Allocation); method public void setInput(android.renderscript.Allocation); method public void setRadius(float); } public final class ScriptIntrinsicColorMatrix extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicColorMatrix create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEach(android.renderscript.Allocation, android.renderscript.Allocation); method public void setColorMatrix(android.renderscript.Matrix4f); method public void setColorMatrix(android.renderscript.Matrix3f); method public void setGreyscale(); method public void setRGBtoYUV(); method public void setYUVtoRGB(); } public final class ScriptIntrinsicConvolve3x3 extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicConvolve3x3 create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEach(android.renderscript.Allocation); method public void setCoefficients(float[]); method public void setInput(android.renderscript.Allocation); } public final class ScriptIntrinsicConvolve5x5 extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicConvolve5x5 create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEach(android.renderscript.Allocation); method public void setCoefficients(float[]); method public void setInput(android.renderscript.Allocation); } public final class ScriptIntrinsicLUT extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicLUT create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEach(android.renderscript.Allocation, android.renderscript.Allocation); method public void setAlpha(int, int); method public void setBlue(int, int); method public void setGreen(int, int); method public void setRed(int, int); } public class Short2 { ctor public Short2(); ctor public Short2(short, short); graphics/java/android/renderscript/ScriptIntrinsic.java +8 −3 Original line number Diff line number Diff line /* * Copyright (C) 2008 The Android Open Source Project * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. Loading @@ -22,9 +22,14 @@ import android.util.Log; /** * @hide * Base class for all Intrinsic scripts. An intrinsic a script * which implements a pre-defined function. Intrinsics are * provided to provide effecient implemtations of common * operations. * * Not intended for direct use. **/ public class ScriptIntrinsic extends Script { public abstract class ScriptIntrinsic extends Script { ScriptIntrinsic(int id, RenderScript rs) { super(id, rs); } Loading graphics/java/android/renderscript/ScriptIntrinsicBlur.java +42 −13 Original line number Diff line number Diff line Loading @@ -21,43 +21,72 @@ import android.content.res.Resources; import android.util.Log; /** * @hide * Intrinsic Gausian blur filter. Applies a gaussian blur of the * specified radius to all elements of an allocation. * * **/ public class ScriptIntrinsicBlur extends ScriptIntrinsic { private float[] mValues = new float[9]; public final class ScriptIntrinsicBlur extends ScriptIntrinsic { private final float[] mValues = new float[9]; private Allocation mInput; ScriptIntrinsicBlur(int id, RenderScript rs) { private ScriptIntrinsicBlur(int id, RenderScript rs) { super(id, rs); } /** * Supported elements types are float, float4, uchar, uchar4 * Create an intrinsic for applying a blur to an allocation. The * default radius is 5.0. * * Supported elements types are {@link Element#U8_4} * * @param rs * @param e * @param rs The Renderscript context * @param e Element type for inputs and outputs * * @return ScriptIntrinsicConvolve3x3 * @return ScriptIntrinsicBlur */ public static ScriptIntrinsicBlur create(RenderScript rs, Element e) { if (e != Element.U8_4(rs)) { throw new RSIllegalArgumentException("Unsuported element type."); } int id = rs.nScriptIntrinsicCreate(5, e.getID(rs)); return new ScriptIntrinsicBlur(id, rs); ScriptIntrinsicBlur sib = new ScriptIntrinsicBlur(id, rs); sib.setRadius(5.f); return sib; } /** * Set the input of the blur. * Must match the element type supplied during create. * * @param ain The input allocation */ public void setInput(Allocation ain) { mInput = ain; bindAllocation(ain, 1); } public void setRadius(float v) { if (v < 0 || v > 25) { /** * Set the radius of the Blur. * * Supported range 0-25 * * @param radius The radius of the blur */ public void setRadius(float radius) { if (radius < 0 || radius > 25) { throw new RSIllegalArgumentException("Radius out of range (0-25)."); } setVar(0, v); setVar(0, radius); } /** * Apply the filter to the input and save to the specified * allocation. * * @param aout Output allocation. Must match creation element * type. */ public void forEach(Allocation aout) { forEach(0, null, aout, null); } Loading graphics/java/android/renderscript/ScriptIntrinsicColorMatrix.java +21 −15 Original line number Diff line number Diff line Loading @@ -20,33 +20,38 @@ import android.content.Context; import android.content.res.Resources; import android.util.Log; import java.io.File; import java.io.IOException; import java.io.InputStream; import java.util.Map.Entry; import java.util.HashMap; /** * @hide * Intrinsic for applying a color matrix to allocations. * * This has the same effect as loading each element and * converting it to a {@link Element#F32_4}, multiplying the * result by the 4x4 color matrix as performed by * rsMatrixMultiply() and writing it to the output after * conversion back to {@link Element#U8_4}. **/ public class ScriptIntrinsicColorMatrix extends ScriptIntrinsic { private Matrix4f mMatrix = new Matrix4f(); public final class ScriptIntrinsicColorMatrix extends ScriptIntrinsic { private final Matrix4f mMatrix = new Matrix4f(); private Allocation mInput; ScriptIntrinsicColorMatrix(int id, RenderScript rs) { private ScriptIntrinsicColorMatrix(int id, RenderScript rs) { super(id, rs); } /** * Supported elements types are uchar4 * Create an intrinsic for applying a color matrix to an * allocation. * * @param rs * @param e * Supported elements types are {@link Element#U8_4} * * @param rs The Renderscript context * @param e Element type for intputs and outputs * * @return ScriptIntrinsicColorMatrix */ public static ScriptIntrinsicColorMatrix create(RenderScript rs, Element e) { if (e != Element.U8_4(rs)) { throw new RSIllegalArgumentException("Unsuported element type."); } int id = rs.nScriptIntrinsicCreate(2, e.getID(rs)); return new ScriptIntrinsicColorMatrix(id, rs); Loading @@ -59,7 +64,8 @@ public class ScriptIntrinsicColorMatrix extends ScriptIntrinsic { } /** * Set the color matrix which will be applied to each cell of the image. * Set the color matrix which will be applied to each cell of * the image. * * @param m The 4x4 matrix to set. */ Loading graphics/java/android/renderscript/ScriptIntrinsicConvolve3x3.java +48 −16 Original line number Diff line number Diff line Loading @@ -20,45 +20,70 @@ import android.content.Context; import android.content.res.Resources; import android.util.Log; import java.io.File; import java.io.IOException; import java.io.InputStream; import java.util.Map.Entry; import java.util.HashMap; /** * @hide * Intrinsic for applying a 3x3 convolve to an allocation. * **/ public class ScriptIntrinsicConvolve3x3 extends ScriptIntrinsic { private float[] mValues = new float[9]; public final class ScriptIntrinsicConvolve3x3 extends ScriptIntrinsic { private final float[] mValues = new float[9]; private Allocation mInput; ScriptIntrinsicConvolve3x3(int id, RenderScript rs) { private ScriptIntrinsicConvolve3x3(int id, RenderScript rs) { super(id, rs); } /** * Supported elements types are float, float4, uchar, uchar4 * Supported elements types are {@link Element#U8_4} * * The default coefficients are. * * <code> * <p> [ 0, 0, 0 ] * <p> [ 0, 1, 0 ] * <p> [ 0, 0, 0 ] * </code> * * @param rs * @param e * @param rs The Renderscript context * @param e Element type for intputs and outputs * * @return ScriptIntrinsicConvolve3x3 */ public static ScriptIntrinsicConvolve3x3 create(RenderScript rs, Element e) { float f[] = { 0, 0, 0, 0, 1, 0, 0, 0, 0}; if (e != Element.U8_4(rs)) { throw new RSIllegalArgumentException("Unsuported element type."); } int id = rs.nScriptIntrinsicCreate(1, e.getID(rs)); return new ScriptIntrinsicConvolve3x3(id, rs); ScriptIntrinsicConvolve3x3 si = new ScriptIntrinsicConvolve3x3(id, rs); si.setCoefficients(f); return si; } /** * Set the input of the blur. * Must match the element type supplied during create. * * @param ain The input allocation. */ public void setInput(Allocation ain) { mInput = ain; bindAllocation(ain, 1); } public void setColorMatrix(float v[]) { /** * Set the coefficients for the convolve. * * The convolve layout is * <code> * <p> [ 0, 1, 2 ] * <p> [ 3, 4, 5 ] * <p> [ 6, 7, 8 ] * </code> * * @param v The array of coefficients to set */ public void setCoefficients(float v[]) { FieldPacker fp = new FieldPacker(9*4); for (int ct=0; ct < mValues.length; ct++) { mValues[ct] = v[ct]; Loading @@ -67,6 +92,13 @@ public class ScriptIntrinsicConvolve3x3 extends ScriptIntrinsic { setVar(0, fp); } /** * Apply the filter to the input and save to the specified * allocation. * * @param aout Output allocation. Must match creation element * type. */ public void forEach(Allocation aout) { forEach(0, null, aout, null); } Loading Loading
api/current.txt +43 −0 Original line number Diff line number Diff line Loading @@ -20043,6 +20043,49 @@ package android.renderscript { ctor protected ScriptC(android.renderscript.RenderScript, android.content.res.Resources, int); } public abstract class ScriptIntrinsic extends android.renderscript.Script { } public final class ScriptIntrinsicBlur extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicBlur create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEach(android.renderscript.Allocation); method public void setInput(android.renderscript.Allocation); method public void setRadius(float); } public final class ScriptIntrinsicColorMatrix extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicColorMatrix create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEach(android.renderscript.Allocation, android.renderscript.Allocation); method public void setColorMatrix(android.renderscript.Matrix4f); method public void setColorMatrix(android.renderscript.Matrix3f); method public void setGreyscale(); method public void setRGBtoYUV(); method public void setYUVtoRGB(); } public final class ScriptIntrinsicConvolve3x3 extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicConvolve3x3 create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEach(android.renderscript.Allocation); method public void setCoefficients(float[]); method public void setInput(android.renderscript.Allocation); } public final class ScriptIntrinsicConvolve5x5 extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicConvolve5x5 create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEach(android.renderscript.Allocation); method public void setCoefficients(float[]); method public void setInput(android.renderscript.Allocation); } public final class ScriptIntrinsicLUT extends android.renderscript.ScriptIntrinsic { method public static android.renderscript.ScriptIntrinsicLUT create(android.renderscript.RenderScript, android.renderscript.Element); method public void forEach(android.renderscript.Allocation, android.renderscript.Allocation); method public void setAlpha(int, int); method public void setBlue(int, int); method public void setGreen(int, int); method public void setRed(int, int); } public class Short2 { ctor public Short2(); ctor public Short2(short, short);
graphics/java/android/renderscript/ScriptIntrinsic.java +8 −3 Original line number Diff line number Diff line /* * Copyright (C) 2008 The Android Open Source Project * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. Loading @@ -22,9 +22,14 @@ import android.util.Log; /** * @hide * Base class for all Intrinsic scripts. An intrinsic a script * which implements a pre-defined function. Intrinsics are * provided to provide effecient implemtations of common * operations. * * Not intended for direct use. **/ public class ScriptIntrinsic extends Script { public abstract class ScriptIntrinsic extends Script { ScriptIntrinsic(int id, RenderScript rs) { super(id, rs); } Loading
graphics/java/android/renderscript/ScriptIntrinsicBlur.java +42 −13 Original line number Diff line number Diff line Loading @@ -21,43 +21,72 @@ import android.content.res.Resources; import android.util.Log; /** * @hide * Intrinsic Gausian blur filter. Applies a gaussian blur of the * specified radius to all elements of an allocation. * * **/ public class ScriptIntrinsicBlur extends ScriptIntrinsic { private float[] mValues = new float[9]; public final class ScriptIntrinsicBlur extends ScriptIntrinsic { private final float[] mValues = new float[9]; private Allocation mInput; ScriptIntrinsicBlur(int id, RenderScript rs) { private ScriptIntrinsicBlur(int id, RenderScript rs) { super(id, rs); } /** * Supported elements types are float, float4, uchar, uchar4 * Create an intrinsic for applying a blur to an allocation. The * default radius is 5.0. * * Supported elements types are {@link Element#U8_4} * * @param rs * @param e * @param rs The Renderscript context * @param e Element type for inputs and outputs * * @return ScriptIntrinsicConvolve3x3 * @return ScriptIntrinsicBlur */ public static ScriptIntrinsicBlur create(RenderScript rs, Element e) { if (e != Element.U8_4(rs)) { throw new RSIllegalArgumentException("Unsuported element type."); } int id = rs.nScriptIntrinsicCreate(5, e.getID(rs)); return new ScriptIntrinsicBlur(id, rs); ScriptIntrinsicBlur sib = new ScriptIntrinsicBlur(id, rs); sib.setRadius(5.f); return sib; } /** * Set the input of the blur. * Must match the element type supplied during create. * * @param ain The input allocation */ public void setInput(Allocation ain) { mInput = ain; bindAllocation(ain, 1); } public void setRadius(float v) { if (v < 0 || v > 25) { /** * Set the radius of the Blur. * * Supported range 0-25 * * @param radius The radius of the blur */ public void setRadius(float radius) { if (radius < 0 || radius > 25) { throw new RSIllegalArgumentException("Radius out of range (0-25)."); } setVar(0, v); setVar(0, radius); } /** * Apply the filter to the input and save to the specified * allocation. * * @param aout Output allocation. Must match creation element * type. */ public void forEach(Allocation aout) { forEach(0, null, aout, null); } Loading
graphics/java/android/renderscript/ScriptIntrinsicColorMatrix.java +21 −15 Original line number Diff line number Diff line Loading @@ -20,33 +20,38 @@ import android.content.Context; import android.content.res.Resources; import android.util.Log; import java.io.File; import java.io.IOException; import java.io.InputStream; import java.util.Map.Entry; import java.util.HashMap; /** * @hide * Intrinsic for applying a color matrix to allocations. * * This has the same effect as loading each element and * converting it to a {@link Element#F32_4}, multiplying the * result by the 4x4 color matrix as performed by * rsMatrixMultiply() and writing it to the output after * conversion back to {@link Element#U8_4}. **/ public class ScriptIntrinsicColorMatrix extends ScriptIntrinsic { private Matrix4f mMatrix = new Matrix4f(); public final class ScriptIntrinsicColorMatrix extends ScriptIntrinsic { private final Matrix4f mMatrix = new Matrix4f(); private Allocation mInput; ScriptIntrinsicColorMatrix(int id, RenderScript rs) { private ScriptIntrinsicColorMatrix(int id, RenderScript rs) { super(id, rs); } /** * Supported elements types are uchar4 * Create an intrinsic for applying a color matrix to an * allocation. * * @param rs * @param e * Supported elements types are {@link Element#U8_4} * * @param rs The Renderscript context * @param e Element type for intputs and outputs * * @return ScriptIntrinsicColorMatrix */ public static ScriptIntrinsicColorMatrix create(RenderScript rs, Element e) { if (e != Element.U8_4(rs)) { throw new RSIllegalArgumentException("Unsuported element type."); } int id = rs.nScriptIntrinsicCreate(2, e.getID(rs)); return new ScriptIntrinsicColorMatrix(id, rs); Loading @@ -59,7 +64,8 @@ public class ScriptIntrinsicColorMatrix extends ScriptIntrinsic { } /** * Set the color matrix which will be applied to each cell of the image. * Set the color matrix which will be applied to each cell of * the image. * * @param m The 4x4 matrix to set. */ Loading
graphics/java/android/renderscript/ScriptIntrinsicConvolve3x3.java +48 −16 Original line number Diff line number Diff line Loading @@ -20,45 +20,70 @@ import android.content.Context; import android.content.res.Resources; import android.util.Log; import java.io.File; import java.io.IOException; import java.io.InputStream; import java.util.Map.Entry; import java.util.HashMap; /** * @hide * Intrinsic for applying a 3x3 convolve to an allocation. * **/ public class ScriptIntrinsicConvolve3x3 extends ScriptIntrinsic { private float[] mValues = new float[9]; public final class ScriptIntrinsicConvolve3x3 extends ScriptIntrinsic { private final float[] mValues = new float[9]; private Allocation mInput; ScriptIntrinsicConvolve3x3(int id, RenderScript rs) { private ScriptIntrinsicConvolve3x3(int id, RenderScript rs) { super(id, rs); } /** * Supported elements types are float, float4, uchar, uchar4 * Supported elements types are {@link Element#U8_4} * * The default coefficients are. * * <code> * <p> [ 0, 0, 0 ] * <p> [ 0, 1, 0 ] * <p> [ 0, 0, 0 ] * </code> * * @param rs * @param e * @param rs The Renderscript context * @param e Element type for intputs and outputs * * @return ScriptIntrinsicConvolve3x3 */ public static ScriptIntrinsicConvolve3x3 create(RenderScript rs, Element e) { float f[] = { 0, 0, 0, 0, 1, 0, 0, 0, 0}; if (e != Element.U8_4(rs)) { throw new RSIllegalArgumentException("Unsuported element type."); } int id = rs.nScriptIntrinsicCreate(1, e.getID(rs)); return new ScriptIntrinsicConvolve3x3(id, rs); ScriptIntrinsicConvolve3x3 si = new ScriptIntrinsicConvolve3x3(id, rs); si.setCoefficients(f); return si; } /** * Set the input of the blur. * Must match the element type supplied during create. * * @param ain The input allocation. */ public void setInput(Allocation ain) { mInput = ain; bindAllocation(ain, 1); } public void setColorMatrix(float v[]) { /** * Set the coefficients for the convolve. * * The convolve layout is * <code> * <p> [ 0, 1, 2 ] * <p> [ 3, 4, 5 ] * <p> [ 6, 7, 8 ] * </code> * * @param v The array of coefficients to set */ public void setCoefficients(float v[]) { FieldPacker fp = new FieldPacker(9*4); for (int ct=0; ct < mValues.length; ct++) { mValues[ct] = v[ct]; Loading @@ -67,6 +92,13 @@ public class ScriptIntrinsicConvolve3x3 extends ScriptIntrinsic { setVar(0, fp); } /** * Apply the filter to the input and save to the specified * allocation. * * @param aout Output allocation. Must match creation element * type. */ public void forEach(Allocation aout) { forEach(0, null, aout, null); } Loading