Loading libs/hwui/Patch.cpp +0 −8 Original line number Diff line number Diff line Loading @@ -167,10 +167,6 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight; if (stepY > 0.0f) { if (i == mYCount - 1 && mYDivs[i] == bitmapHeight) { y2 = bottom - top; v2 = 1.0f; } generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, bitmapWidth, quadCount); } Loading Loading @@ -222,10 +218,6 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth; if (stepX > 0.0f) { if (i == mXCount - 1 && mXDivs[i] == bitmapWidth) { x2 = bitmapWidth; u2 = 1.0f; } generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); } Loading Loading
libs/hwui/Patch.cpp +0 −8 Original line number Diff line number Diff line Loading @@ -167,10 +167,6 @@ void Patch::updateVertices(const float bitmapWidth, const float bitmapHeight, float v2 = fmax(0.0f, stepY - 0.5f) / bitmapHeight; if (stepY > 0.0f) { if (i == mYCount - 1 && mYDivs[i] == bitmapHeight) { y2 = bottom - top; v2 = 1.0f; } generateRow(vertex, y1, y2, v1, v2, stretchX, right - left, bitmapWidth, quadCount); } Loading Loading @@ -222,10 +218,6 @@ void Patch::generateRow(TextureVertex*& vertex, float y1, float y2, float v1, fl float u2 = fmax(0.0f, stepX - 0.5f) / bitmapWidth; if (stepX > 0.0f) { if (i == mXCount - 1 && mXDivs[i] == bitmapWidth) { x2 = bitmapWidth; u2 = 1.0f; } generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); } Loading