Loading cmds/bootanimation/Android.mk +39 −9 Original line number Diff line number Diff line bootanimation_CommonCFlags = -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES bootanimation_CommonCFlags += -Wall -Werror -Wunused -Wunreachable-code # bootanimation executable # ========================================================= LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ bootanimation_main.cpp \ audioplay.cpp \ BootAnimation.cpp LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES LOCAL_CFLAGS += ${bootanimation_CommonCFlags} LOCAL_SHARED_LIBRARIES := \ libOpenSLES \ libandroidfw \ libbase \ libbinder \ libbootanimation \ libcutils \ liblog \ libutils \ LOCAL_MODULE:= bootanimation LOCAL_INIT_RC := bootanim.rc ifdef TARGET_32_BIT_SURFACEFLINGER LOCAL_32_BIT_ONLY := true endif include $(BUILD_EXECUTABLE) LOCAL_CFLAGS += -Wall -Werror -Wunused -Wunreachable-code # libbootanimation # =========================================================== include $(CLEAR_VARS) LOCAL_MODULE := libbootanimation LOCAL_CFLAGS += ${bootanimation_CommonCFlags} LOCAL_SRC_FILES:= \ BootAnimation.cpp LOCAL_C_INCLUDES += \ external/tinyalsa/include \ Loading @@ -25,16 +60,11 @@ LOCAL_SHARED_LIBRARIES := \ libEGL \ libGLESv1_CM \ libgui \ libOpenSLES \ libtinyalsa \ libbase LOCAL_MODULE:= bootanimation LOCAL_INIT_RC := bootanim.rc ifdef TARGET_32_BIT_SURFACEFLINGER LOCAL_32_BIT_ONLY := true endif include $(BUILD_EXECUTABLE) include ${BUILD_SHARED_LIBRARY} cmds/bootanimation/BootAnimation.cpp +9 −78 Original line number Diff line number Diff line Loading @@ -62,7 +62,6 @@ #include <EGL/eglext.h> #include "BootAnimation.h" #include "audioplay.h" namespace android { Loading Loading @@ -92,26 +91,18 @@ static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS; static const int TEXT_CENTER_VALUE = INT_MAX; static const int TEXT_MISSING_VALUE = INT_MIN; static const char EXIT_PROP_NAME[] = "service.bootanim.exit"; static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; static const int ANIM_ENTRY_NAME_MAX = 256; static constexpr size_t TEXT_POS_LEN_MAX = 16; static const char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; static const char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; // bootreasons list in "system/core/bootstat/bootstat.cpp". static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { "kernel_panic", "Panic", "Watchdog", }; // --------------------------------------------------------------------------- BootAnimation::BootAnimation() : Thread(false), mClockEnabled(true), mTimeIsAccurate(false), mTimeFormat12Hour(false), mTimeCheckThread(NULL) { BootAnimation::BootAnimation(InitCallback initCallback, PlayPartCallback partCallback) : Thread(false), mClockEnabled(true), mTimeIsAccurate(false), mTimeFormat12Hour(false), mTimeCheckThread(NULL), mInitCallback(initCallback), mPlayPartCallback(partCallback) { mSession = new SurfaceComposerClient(); // If the system has already booted, the animation is not being used for a boot. mSystemBoot = !android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false); std::string powerCtl = android::base::GetProperty("sys.powerctl", ""); if (powerCtl.empty()) { mShuttingDown = false; Loading Loading @@ -142,7 +133,6 @@ void BootAnimation::binderDied(const wp<IBinder>&) // might be blocked on a condition variable that will never be updated. kill( getpid(), SIGKILL ); requestExit(); audioplay::destroy(); } status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, Loading Loading @@ -704,7 +694,6 @@ bool BootAnimation::preloadZip(Animation& animation) return false; } Animation::Part* partWithAudio = NULL; ZipEntryRO entry; char name[ANIM_ENTRY_NAME_MAX]; while ((entry = zip->nextEntry(cookie)) != NULL) { Loading Loading @@ -739,7 +728,6 @@ bool BootAnimation::preloadZip(Animation& animation) // a part may have at most one audio file part.audioData = (uint8_t *)map->getDataPtr(); part.audioLength = map->getDataLength(); partWithAudio = ∂ } else if (leaf == "trim.txt") { part.trimData.setTo((char const*)map->getDataPtr(), map->getDataLength()); Loading Loading @@ -789,13 +777,8 @@ bool BootAnimation::preloadZip(Animation& animation) } } // Create and initialize audioplay if there is a wav file in any of the animations. // Do it on a separate thread so we don't hold up the animation intro. if (partWithAudio != NULL) { ALOGD("found audio.wav, creating playback engine"); mInitAudioThread = new InitAudioThread(partWithAudio->audioData, partWithAudio->audioLength); mInitAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); if (mInitCallback != nullptr) { mInitCallback(animation.parts); } zip->endIteration(cookie); Loading Loading @@ -868,11 +851,6 @@ bool BootAnimation::movie() mTimeCheckThread = nullptr; } // We should have joined mInitAudioThread thread in playAnimation if (mInitAudioThread != nullptr) { mInitAudioThread = nullptr; } releaseAnimation(animation); if (clockFontInitialized) { Loading Loading @@ -909,14 +887,8 @@ bool BootAnimation::playAnimation(const Animation& animation) if(exitPending() && !part.playUntilComplete) break; // only play audio file the first time we animate the part if (r == 0 && part.audioData && playSoundsAllowed()) { ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength); // Block until the audio engine is finished initializing. if (mInitAudioThread != nullptr) { mInitAudioThread->join(); } audioplay::playClip(part.audioData, part.audioLength); if (mPlayPartCallback != nullptr) { mPlayPartCallback(i, part, r); } glClearColor( Loading Loading @@ -1005,10 +977,6 @@ bool BootAnimation::playAnimation(const Animation& animation) } } // we've finally played everything we're going to play audioplay::setPlaying(false); audioplay::destroy(); return true; } Loading Loading @@ -1054,32 +1022,6 @@ BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) return animation; } bool BootAnimation::playSoundsAllowed() const { // Only play sounds for system boots, not runtime restarts. if (!mSystemBoot) { return false; } if (mShuttingDown) { // no audio while shutting down return false; } // Read the system property to see if we should play the sound. // If it's not present, default to allowed. if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { return false; } // Don't play sounds if this is a reboot due to an error. char bootreason[PROPERTY_VALUE_MAX]; if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { if (strcasecmp(str.c_str(), bootreason) == 0) { return false; } } } return true; } bool BootAnimation::updateIsTimeAccurate() { static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes Loading Loading @@ -1211,17 +1153,6 @@ status_t BootAnimation::TimeCheckThread::readyToRun() { return NO_ERROR; } BootAnimation::InitAudioThread::InitAudioThread(uint8_t* exampleAudioData, int exampleAudioLength) : Thread(false), mExampleAudioData(exampleAudioData), mExampleAudioLength(exampleAudioLength) {} bool BootAnimation::InitAudioThread::threadLoop() { audioplay::create(mExampleAudioData, mExampleAudioLength); // Exit immediately return false; } // --------------------------------------------------------------------------- } Loading cmds/bootanimation/BootAnimation.h +45 −41 Original line number Diff line number Diff line Loading @@ -39,44 +39,6 @@ class SurfaceControl; class BootAnimation : public Thread, public IBinder::DeathRecipient { public: BootAnimation(); sp<SurfaceComposerClient> session() const; private: virtual bool threadLoop(); virtual status_t readyToRun(); virtual void onFirstRef(); virtual void binderDied(const wp<IBinder>& who); bool updateIsTimeAccurate(); class TimeCheckThread : public Thread { public: TimeCheckThread(BootAnimation* bootAnimation); virtual ~TimeCheckThread(); private: virtual status_t readyToRun(); virtual bool threadLoop(); bool doThreadLoop(); void addTimeDirWatch(); int mInotifyFd; int mSystemWd; int mTimeWd; BootAnimation* mBootAnimation; }; class InitAudioThread : public Thread { public: InitAudioThread(uint8_t* exampleAudioData, int mExampleAudioLength); private: virtual bool threadLoop(); uint8_t* mExampleAudioData; int mExampleAudioLength; }; struct Texture { GLint w; GLint h; Loading Loading @@ -131,6 +93,49 @@ private: Font clockFont; }; // Callback will be called during initialization after we have loaded // the animation and be provided with all parts in animation. typedef std::function<void(const Vector<Animation::Part>& parts)> InitCallback; // Callback will be called while animation is playing before each part is // played. It will be provided with the part and play count for it. // It will be provided with the partNumber for the part about to be played, // as well as a reference to the part itself. It will also be provided with // which play of that part is about to start, some parts are repeated // multiple times. typedef std::function<void(int partNumber, const Animation::Part& part, int playNumber)> PlayPartCallback; // Callbacks may be null and will be called from this class's internal // thread. BootAnimation(InitCallback initCallback, PlayPartCallback partCallback); sp<SurfaceComposerClient> session() const; private: virtual bool threadLoop(); virtual status_t readyToRun(); virtual void onFirstRef(); virtual void binderDied(const wp<IBinder>& who); bool updateIsTimeAccurate(); class TimeCheckThread : public Thread { public: TimeCheckThread(BootAnimation* bootAnimation); virtual ~TimeCheckThread(); private: virtual status_t readyToRun(); virtual bool threadLoop(); bool doThreadLoop(); void addTimeDirWatch(); int mInotifyFd; int mSystemWd; int mTimeWd; BootAnimation* mBootAnimation; }; status_t initTexture(Texture* texture, AssetManager& asset, const char* name); status_t initTexture(FileMap* map, int* width, int* height); status_t initFont(Font* font, const char* fallback); Loading @@ -144,7 +149,6 @@ private: void releaseAnimation(Animation*) const; bool parseAnimationDesc(Animation&); bool preloadZip(Animation &animation); bool playSoundsAllowed() const; void checkExit(); Loading @@ -162,12 +166,12 @@ private: bool mClockEnabled; bool mTimeIsAccurate; bool mTimeFormat12Hour; bool mSystemBoot; bool mShuttingDown; String8 mZipFileName; SortedVector<String8> mLoadedFiles; sp<TimeCheckThread> mTimeCheckThread = nullptr; sp<InitAudioThread> mInitAudioThread = nullptr; InitCallback mInitCallback = nullptr; PlayPartCallback mPlayPartCallback = nullptr; }; // --------------------------------------------------------------------------- Loading cmds/bootanimation/bootanimation_main.cpp +105 −1 Original line number Diff line number Diff line Loading @@ -27,13 +27,77 @@ #include <utils/Log.h> #include <utils/SystemClock.h> #include <utils/threads.h> #include <android-base/properties.h> #include "BootAnimation.h" #include "audioplay.h" using namespace android; // --------------------------------------------------------------------------- namespace { // Create a typedef for readability. typedef android::BootAnimation::Animation Animation; static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; static const char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; static const char POWER_CTL_PROP_NAME[] = "sys.powerctl"; static const char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { "kernel_panic", "Panic", "Watchdog", }; class InitAudioThread : public Thread { public: InitAudioThread(uint8_t* exampleAudioData, int exampleAudioLength) : Thread(false), mExampleAudioData(exampleAudioData), mExampleAudioLength(exampleAudioLength) {} private: virtual bool threadLoop() { audioplay::create(mExampleAudioData, mExampleAudioLength); // Exit immediately return false; } uint8_t* mExampleAudioData; int mExampleAudioLength; }; bool playSoundsAllowed() { // Only play sounds for system boots, not runtime restarts. if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) { return false; } // no audio while shutting down if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) { return false; } // Read the system property to see if we should play the sound. // If it's not present, default to allowed. if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { return false; } // Don't play sounds if this is a reboot due to an error. char bootreason[PROPERTY_VALUE_MAX]; if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { if (strcasecmp(str.c_str(), bootreason) == 0) { return false; } } } return true; } } // namespace int main() { setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY); Loading Loading @@ -71,10 +135,50 @@ int main() ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited); } // TODO: Move audio code to a new class that just exports the callbacks. sp<InitAudioThread> initAudioThread = nullptr; auto initCallback = [&](const Vector<Animation::Part>& parts) { const Animation::Part* partWithAudio = nullptr; for (const Animation::Part& part : parts) { if (part.audioData != nullptr) { partWithAudio = ∂ } } if (partWithAudio == nullptr) { return; } ALOGD("found audio.wav, creating playback engine"); initAudioThread = new InitAudioThread(partWithAudio->audioData, partWithAudio->audioLength); initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); }; auto partCallback = [&](int partNumber, const Animation::Part& part, int playNumber) { // only play audio file the first time we animate the part if (playNumber == 0 && part.audioData && playSoundsAllowed()) { ALOGD("playing clip for part%d, size=%d", partNumber, part.audioLength); // Block until the audio engine is finished initializing. if (initAudioThread != nullptr) { initAudioThread->join(); } audioplay::playClip(part.audioData, part.audioLength); } }; // create the boot animation object sp<BootAnimation> boot = new BootAnimation(); sp<BootAnimation> boot = new BootAnimation(initCallback, partCallback); IPCThreadState::self()->joinThreadPool(); // we've finally played everything we're going to play audioplay::setPlaying(false); audioplay::destroy(); } return 0; } Loading
cmds/bootanimation/Android.mk +39 −9 Original line number Diff line number Diff line bootanimation_CommonCFlags = -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES bootanimation_CommonCFlags += -Wall -Werror -Wunused -Wunreachable-code # bootanimation executable # ========================================================= LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ bootanimation_main.cpp \ audioplay.cpp \ BootAnimation.cpp LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES LOCAL_CFLAGS += ${bootanimation_CommonCFlags} LOCAL_SHARED_LIBRARIES := \ libOpenSLES \ libandroidfw \ libbase \ libbinder \ libbootanimation \ libcutils \ liblog \ libutils \ LOCAL_MODULE:= bootanimation LOCAL_INIT_RC := bootanim.rc ifdef TARGET_32_BIT_SURFACEFLINGER LOCAL_32_BIT_ONLY := true endif include $(BUILD_EXECUTABLE) LOCAL_CFLAGS += -Wall -Werror -Wunused -Wunreachable-code # libbootanimation # =========================================================== include $(CLEAR_VARS) LOCAL_MODULE := libbootanimation LOCAL_CFLAGS += ${bootanimation_CommonCFlags} LOCAL_SRC_FILES:= \ BootAnimation.cpp LOCAL_C_INCLUDES += \ external/tinyalsa/include \ Loading @@ -25,16 +60,11 @@ LOCAL_SHARED_LIBRARIES := \ libEGL \ libGLESv1_CM \ libgui \ libOpenSLES \ libtinyalsa \ libbase LOCAL_MODULE:= bootanimation LOCAL_INIT_RC := bootanim.rc ifdef TARGET_32_BIT_SURFACEFLINGER LOCAL_32_BIT_ONLY := true endif include $(BUILD_EXECUTABLE) include ${BUILD_SHARED_LIBRARY}
cmds/bootanimation/BootAnimation.cpp +9 −78 Original line number Diff line number Diff line Loading @@ -62,7 +62,6 @@ #include <EGL/eglext.h> #include "BootAnimation.h" #include "audioplay.h" namespace android { Loading Loading @@ -92,26 +91,18 @@ static constexpr size_t FONT_NUM_ROWS = FONT_NUM_CHARS / FONT_NUM_COLS; static const int TEXT_CENTER_VALUE = INT_MAX; static const int TEXT_MISSING_VALUE = INT_MIN; static const char EXIT_PROP_NAME[] = "service.bootanim.exit"; static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; static const int ANIM_ENTRY_NAME_MAX = 256; static constexpr size_t TEXT_POS_LEN_MAX = 16; static const char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; static const char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; // bootreasons list in "system/core/bootstat/bootstat.cpp". static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { "kernel_panic", "Panic", "Watchdog", }; // --------------------------------------------------------------------------- BootAnimation::BootAnimation() : Thread(false), mClockEnabled(true), mTimeIsAccurate(false), mTimeFormat12Hour(false), mTimeCheckThread(NULL) { BootAnimation::BootAnimation(InitCallback initCallback, PlayPartCallback partCallback) : Thread(false), mClockEnabled(true), mTimeIsAccurate(false), mTimeFormat12Hour(false), mTimeCheckThread(NULL), mInitCallback(initCallback), mPlayPartCallback(partCallback) { mSession = new SurfaceComposerClient(); // If the system has already booted, the animation is not being used for a boot. mSystemBoot = !android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false); std::string powerCtl = android::base::GetProperty("sys.powerctl", ""); if (powerCtl.empty()) { mShuttingDown = false; Loading Loading @@ -142,7 +133,6 @@ void BootAnimation::binderDied(const wp<IBinder>&) // might be blocked on a condition variable that will never be updated. kill( getpid(), SIGKILL ); requestExit(); audioplay::destroy(); } status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, Loading Loading @@ -704,7 +694,6 @@ bool BootAnimation::preloadZip(Animation& animation) return false; } Animation::Part* partWithAudio = NULL; ZipEntryRO entry; char name[ANIM_ENTRY_NAME_MAX]; while ((entry = zip->nextEntry(cookie)) != NULL) { Loading Loading @@ -739,7 +728,6 @@ bool BootAnimation::preloadZip(Animation& animation) // a part may have at most one audio file part.audioData = (uint8_t *)map->getDataPtr(); part.audioLength = map->getDataLength(); partWithAudio = ∂ } else if (leaf == "trim.txt") { part.trimData.setTo((char const*)map->getDataPtr(), map->getDataLength()); Loading Loading @@ -789,13 +777,8 @@ bool BootAnimation::preloadZip(Animation& animation) } } // Create and initialize audioplay if there is a wav file in any of the animations. // Do it on a separate thread so we don't hold up the animation intro. if (partWithAudio != NULL) { ALOGD("found audio.wav, creating playback engine"); mInitAudioThread = new InitAudioThread(partWithAudio->audioData, partWithAudio->audioLength); mInitAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); if (mInitCallback != nullptr) { mInitCallback(animation.parts); } zip->endIteration(cookie); Loading Loading @@ -868,11 +851,6 @@ bool BootAnimation::movie() mTimeCheckThread = nullptr; } // We should have joined mInitAudioThread thread in playAnimation if (mInitAudioThread != nullptr) { mInitAudioThread = nullptr; } releaseAnimation(animation); if (clockFontInitialized) { Loading Loading @@ -909,14 +887,8 @@ bool BootAnimation::playAnimation(const Animation& animation) if(exitPending() && !part.playUntilComplete) break; // only play audio file the first time we animate the part if (r == 0 && part.audioData && playSoundsAllowed()) { ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength); // Block until the audio engine is finished initializing. if (mInitAudioThread != nullptr) { mInitAudioThread->join(); } audioplay::playClip(part.audioData, part.audioLength); if (mPlayPartCallback != nullptr) { mPlayPartCallback(i, part, r); } glClearColor( Loading Loading @@ -1005,10 +977,6 @@ bool BootAnimation::playAnimation(const Animation& animation) } } // we've finally played everything we're going to play audioplay::setPlaying(false); audioplay::destroy(); return true; } Loading Loading @@ -1054,32 +1022,6 @@ BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) return animation; } bool BootAnimation::playSoundsAllowed() const { // Only play sounds for system boots, not runtime restarts. if (!mSystemBoot) { return false; } if (mShuttingDown) { // no audio while shutting down return false; } // Read the system property to see if we should play the sound. // If it's not present, default to allowed. if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { return false; } // Don't play sounds if this is a reboot due to an error. char bootreason[PROPERTY_VALUE_MAX]; if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { if (strcasecmp(str.c_str(), bootreason) == 0) { return false; } } } return true; } bool BootAnimation::updateIsTimeAccurate() { static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes Loading Loading @@ -1211,17 +1153,6 @@ status_t BootAnimation::TimeCheckThread::readyToRun() { return NO_ERROR; } BootAnimation::InitAudioThread::InitAudioThread(uint8_t* exampleAudioData, int exampleAudioLength) : Thread(false), mExampleAudioData(exampleAudioData), mExampleAudioLength(exampleAudioLength) {} bool BootAnimation::InitAudioThread::threadLoop() { audioplay::create(mExampleAudioData, mExampleAudioLength); // Exit immediately return false; } // --------------------------------------------------------------------------- } Loading
cmds/bootanimation/BootAnimation.h +45 −41 Original line number Diff line number Diff line Loading @@ -39,44 +39,6 @@ class SurfaceControl; class BootAnimation : public Thread, public IBinder::DeathRecipient { public: BootAnimation(); sp<SurfaceComposerClient> session() const; private: virtual bool threadLoop(); virtual status_t readyToRun(); virtual void onFirstRef(); virtual void binderDied(const wp<IBinder>& who); bool updateIsTimeAccurate(); class TimeCheckThread : public Thread { public: TimeCheckThread(BootAnimation* bootAnimation); virtual ~TimeCheckThread(); private: virtual status_t readyToRun(); virtual bool threadLoop(); bool doThreadLoop(); void addTimeDirWatch(); int mInotifyFd; int mSystemWd; int mTimeWd; BootAnimation* mBootAnimation; }; class InitAudioThread : public Thread { public: InitAudioThread(uint8_t* exampleAudioData, int mExampleAudioLength); private: virtual bool threadLoop(); uint8_t* mExampleAudioData; int mExampleAudioLength; }; struct Texture { GLint w; GLint h; Loading Loading @@ -131,6 +93,49 @@ private: Font clockFont; }; // Callback will be called during initialization after we have loaded // the animation and be provided with all parts in animation. typedef std::function<void(const Vector<Animation::Part>& parts)> InitCallback; // Callback will be called while animation is playing before each part is // played. It will be provided with the part and play count for it. // It will be provided with the partNumber for the part about to be played, // as well as a reference to the part itself. It will also be provided with // which play of that part is about to start, some parts are repeated // multiple times. typedef std::function<void(int partNumber, const Animation::Part& part, int playNumber)> PlayPartCallback; // Callbacks may be null and will be called from this class's internal // thread. BootAnimation(InitCallback initCallback, PlayPartCallback partCallback); sp<SurfaceComposerClient> session() const; private: virtual bool threadLoop(); virtual status_t readyToRun(); virtual void onFirstRef(); virtual void binderDied(const wp<IBinder>& who); bool updateIsTimeAccurate(); class TimeCheckThread : public Thread { public: TimeCheckThread(BootAnimation* bootAnimation); virtual ~TimeCheckThread(); private: virtual status_t readyToRun(); virtual bool threadLoop(); bool doThreadLoop(); void addTimeDirWatch(); int mInotifyFd; int mSystemWd; int mTimeWd; BootAnimation* mBootAnimation; }; status_t initTexture(Texture* texture, AssetManager& asset, const char* name); status_t initTexture(FileMap* map, int* width, int* height); status_t initFont(Font* font, const char* fallback); Loading @@ -144,7 +149,6 @@ private: void releaseAnimation(Animation*) const; bool parseAnimationDesc(Animation&); bool preloadZip(Animation &animation); bool playSoundsAllowed() const; void checkExit(); Loading @@ -162,12 +166,12 @@ private: bool mClockEnabled; bool mTimeIsAccurate; bool mTimeFormat12Hour; bool mSystemBoot; bool mShuttingDown; String8 mZipFileName; SortedVector<String8> mLoadedFiles; sp<TimeCheckThread> mTimeCheckThread = nullptr; sp<InitAudioThread> mInitAudioThread = nullptr; InitCallback mInitCallback = nullptr; PlayPartCallback mPlayPartCallback = nullptr; }; // --------------------------------------------------------------------------- Loading
cmds/bootanimation/bootanimation_main.cpp +105 −1 Original line number Diff line number Diff line Loading @@ -27,13 +27,77 @@ #include <utils/Log.h> #include <utils/SystemClock.h> #include <utils/threads.h> #include <android-base/properties.h> #include "BootAnimation.h" #include "audioplay.h" using namespace android; // --------------------------------------------------------------------------- namespace { // Create a typedef for readability. typedef android::BootAnimation::Animation Animation; static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; static const char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; static const char POWER_CTL_PROP_NAME[] = "sys.powerctl"; static const char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { "kernel_panic", "Panic", "Watchdog", }; class InitAudioThread : public Thread { public: InitAudioThread(uint8_t* exampleAudioData, int exampleAudioLength) : Thread(false), mExampleAudioData(exampleAudioData), mExampleAudioLength(exampleAudioLength) {} private: virtual bool threadLoop() { audioplay::create(mExampleAudioData, mExampleAudioLength); // Exit immediately return false; } uint8_t* mExampleAudioData; int mExampleAudioLength; }; bool playSoundsAllowed() { // Only play sounds for system boots, not runtime restarts. if (android::base::GetBoolProperty(BOOT_COMPLETED_PROP_NAME, false)) { return false; } // no audio while shutting down if (!android::base::GetProperty(POWER_CTL_PROP_NAME, "").empty()) { return false; } // Read the system property to see if we should play the sound. // If it's not present, default to allowed. if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { return false; } // Don't play sounds if this is a reboot due to an error. char bootreason[PROPERTY_VALUE_MAX]; if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { if (strcasecmp(str.c_str(), bootreason) == 0) { return false; } } } return true; } } // namespace int main() { setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY); Loading Loading @@ -71,10 +135,50 @@ int main() ALOGI("Waiting for SurfaceFlinger took %" PRId64 " ms", totalWaited); } // TODO: Move audio code to a new class that just exports the callbacks. sp<InitAudioThread> initAudioThread = nullptr; auto initCallback = [&](const Vector<Animation::Part>& parts) { const Animation::Part* partWithAudio = nullptr; for (const Animation::Part& part : parts) { if (part.audioData != nullptr) { partWithAudio = ∂ } } if (partWithAudio == nullptr) { return; } ALOGD("found audio.wav, creating playback engine"); initAudioThread = new InitAudioThread(partWithAudio->audioData, partWithAudio->audioLength); initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); }; auto partCallback = [&](int partNumber, const Animation::Part& part, int playNumber) { // only play audio file the first time we animate the part if (playNumber == 0 && part.audioData && playSoundsAllowed()) { ALOGD("playing clip for part%d, size=%d", partNumber, part.audioLength); // Block until the audio engine is finished initializing. if (initAudioThread != nullptr) { initAudioThread->join(); } audioplay::playClip(part.audioData, part.audioLength); } }; // create the boot animation object sp<BootAnimation> boot = new BootAnimation(); sp<BootAnimation> boot = new BootAnimation(initCallback, partCallback); IPCThreadState::self()->joinThreadPool(); // we've finally played everything we're going to play audioplay::setPlaying(false); audioplay::destroy(); } return 0; }