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Commit 3418e49e authored by Shan Huang's avatar Shan Huang
Browse files

Fix hard edge on charging ripple.

Bug: 196132025
Test: Manual
Change-Id: I12eed187fcffc352de5637142b3189c159b3f097
parent 285f1b26
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+1 −1
Original line number Diff line number Diff line
@@ -104,7 +104,7 @@ class ChargingRippleView(context: Context?, attrs: AttributeSet?) : View(context
        // the active effect area. Values here should be kept in sync with the
        // animation implementation in the ripple shader.
        val maskRadius = (1 - (1 - rippleShader.progress) * (1 - rippleShader.progress) *
                (1 - rippleShader.progress)) * radius * 1.5f
                (1 - rippleShader.progress)) * radius * 2
        canvas?.drawCircle(origin.x, origin.y, maskRadius, ripplePaint)
    }
}