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Current tile rendering implementation in hwui sets the current clip rect as tile rect during restore. This will limit the rendering to the restored clip rect. Later in case if the app tries to render outside the tile rect by setting a new clip rect, then all the pixels, which are falling outside the tile rect are clipped off, this may result into UI artifacats. This change adds the support for preserving the tile clip as part of the snapshot and the same tile clip is used while setting the tile rect. This way it is taken care that the correct tile dimensions are preserved during save and retrieved during restore. CRs-Fixed: 499767 Change-Id: Ia66b6dc8e7be5857949751a81e9f702c2d1c5a57