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Commit 32e4a732 authored by John Reck's avatar John Reck Committed by Android Git Automerger
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am c8f0e9b1: Fix ALL compile warnings

* commit 'c8f0e9b1319e6db54074905178a80eff5c95a220':
  Fix ALL compile warnings
parents 0550d06d 1aa5d2d7
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+2 −2
Original line number Diff line number Diff line
@@ -97,9 +97,9 @@ void AmbientShadow::createAmbientShadow(bool isCasterOpaque,
    // calculate the normal N, which should be perpendicular to the edge of the
    // polygon (represented by the neighbor intersection points) .
    // Shadow's vertices will be generated as : P + N * scale.
    const Vector2 centroid2d = Vector2(centroid3d.x, centroid3d.y);
    const Vector2 centroid2d = {centroid3d.x, centroid3d.y};
    for (int rayIndex = 0; rayIndex < rays; rayIndex++) {
        Vector2 normal(1.0f, 0.0f);
        Vector2 normal = {1.0f, 0.0f};
        calculateNormal(rays, rayIndex, dir.array(), rayDist, normal);

        // The vertex should be start from rayDist[i] then scale the
+1 −1
Original line number Diff line number Diff line
@@ -49,7 +49,7 @@ public:
    LayerRenderer(RenderState& renderState, Layer* layer);
    virtual ~LayerRenderer();

    virtual void onViewportInitialized(int width, int height) { /* do nothing */ }
    virtual void onViewportInitialized() { /* do nothing */ }
    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
    virtual void finish();
+1 −1
Original line number Diff line number Diff line
@@ -138,7 +138,7 @@ OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
        , mRenderState(renderState)
        , mScissorOptimizationDisabled(false)
        , mCountOverdraw(false)
        , mLightCenter(FLT_MIN, FLT_MIN, FLT_MIN)
        , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
        , mLightRadius(FLT_MIN)
        , mAmbientShadowAlpha(0)
        , mSpotShadowAlpha(0) {
+44 −53
Original line number Diff line number Diff line
@@ -90,7 +90,7 @@ void PathTessellator::extractTessellationScales(const Matrix4& transform,
 *
 * NOTE: assumes angles between normals 90 degrees or less
 */
inline static vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
inline static Vector2 totalOffsetFromNormals(const Vector2& normalA, const Vector2& normalB) {
    return (normalA + normalB) / (1 + fabs(normalA.dot(normalB)));
}

@@ -129,7 +129,7 @@ public:
    float halfStrokeWidth;
    float maxAlpha;

    inline void scaleOffsetForStrokeWidth(vec2& offset) const {
    inline void scaleOffsetForStrokeWidth(Vector2& offset) const {
        if (halfStrokeWidth == 0.0f) {
            // hairline - compensate for scale
            offset.x *= 0.5f * inverseScaleX;
@@ -143,9 +143,8 @@ public:
     * NOTE: the input will not always be a normal, especially for sharp edges - it should be the
     * result of totalOffsetFromNormals (see documentation there)
     */
    inline vec2 deriveAAOffset(const vec2& offset) const {
        return vec2(offset.x * 0.5f * inverseScaleX,
            offset.y * 0.5f * inverseScaleY);
    inline Vector2 deriveAAOffset(const Vector2& offset) const {
        return (Vector2){offset.x * 0.5f * inverseScaleX, offset.y * 0.5f * inverseScaleY};
    }

    /**
@@ -208,16 +207,14 @@ void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Ver
    int currentIndex = 0;
    const Vertex* last = &(perimeter[perimeter.size() - 1]);
    const Vertex* current = &(perimeter[0]);
    vec2 lastNormal(current->y - last->y,
            last->x - current->x);
    Vector2 lastNormal = {current->y - last->y, last->x - current->x};
    lastNormal.normalize();
    for (unsigned int i = 0; i < perimeter.size(); i++) {
        const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
        vec2 nextNormal(next->y - current->y,
                current->x - next->x);
        Vector2 nextNormal = {next->y - current->y, current->x - next->x};
        nextNormal.normalize();

        vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
        Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
        paintInfo.scaleOffsetForStrokeWidth(totalOffset);

        Vertex::set(&buffer[currentIndex++],
@@ -241,13 +238,14 @@ void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Ver
}

static inline void storeBeginEnd(const PaintInfo& paintInfo, const Vertex& center,
        const vec2& normal, Vertex* buffer, int& currentIndex, bool begin) {
    vec2 strokeOffset = normal;
        const Vector2& normal, Vertex* buffer, int& currentIndex, bool begin) {
    Vector2 strokeOffset = normal;
    paintInfo.scaleOffsetForStrokeWidth(strokeOffset);

    vec2 referencePoint(center.x, center.y);
    Vector2 referencePoint = {center.x, center.y};
    if (paintInfo.cap == SkPaint::kSquare_Cap) {
        referencePoint += vec2(-strokeOffset.y, strokeOffset.x) * (begin ? -1 : 1);
        Vector2 rotated = {-strokeOffset.y, strokeOffset.x};
        referencePoint += rotated * (begin ? -1 : 1);
    }

    Vertex::set(&buffer[currentIndex++], referencePoint + strokeOffset);
@@ -288,14 +286,14 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
            }

            beginTheta += dTheta;
            vec2 beginRadialOffset(cos(beginTheta), sin(beginTheta));
            Vector2 beginRadialOffset = {cos(beginTheta), sin(beginTheta)};
            paintInfo.scaleOffsetForStrokeWidth(beginRadialOffset);
            Vertex::set(&buffer[capOffset],
                    vertices[0].x + beginRadialOffset.x,
                    vertices[0].y + beginRadialOffset.y);

            endTheta += dTheta;
            vec2 endRadialOffset(cos(endTheta), sin(endTheta));
            Vector2 endRadialOffset = {cos(endTheta), sin(endTheta)};
            paintInfo.scaleOffsetForStrokeWidth(endRadialOffset);
            Vertex::set(&buffer[allocSize - 1 - capOffset],
                    vertices[lastIndex].x + endRadialOffset.x,
@@ -306,22 +304,20 @@ void getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo,
    int currentIndex = extra;
    const Vertex* last = &(vertices[0]);
    const Vertex* current = &(vertices[1]);
    vec2 lastNormal(current->y - last->y,
                last->x - current->x);
    Vector2 lastNormal = {current->y - last->y, last->x - current->x};
    lastNormal.normalize();

    storeBeginEnd(paintInfo, vertices[0], lastNormal, buffer, currentIndex, true);

    for (unsigned int i = 1; i < vertices.size() - 1; i++) {
        const Vertex* next = &(vertices[i + 1]);
        vec2 nextNormal(next->y - current->y,
                current->x - next->x);
        Vector2 nextNormal = {next->y - current->y, current->x - next->x};
        nextNormal.normalize();

        vec2 strokeOffset  = totalOffsetFromNormals(lastNormal, nextNormal);
        Vector2 strokeOffset  = totalOffsetFromNormals(lastNormal, nextNormal);
        paintInfo.scaleOffsetForStrokeWidth(strokeOffset);

        vec2 center(current->x, current->y);
        Vector2 center = {current->x, current->y};
        Vertex::set(&buffer[currentIndex++], center + strokeOffset);
        Vertex::set(&buffer[currentIndex++], center - strokeOffset);

@@ -353,18 +349,16 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
    int currentIndex = 0;
    const Vertex* last = &(perimeter[perimeter.size() - 1]);
    const Vertex* current = &(perimeter[0]);
    vec2 lastNormal(current->y - last->y,
            last->x - current->x);
    Vector2 lastNormal = {current->y - last->y, last->x - current->x};
    lastNormal.normalize();
    for (unsigned int i = 0; i < perimeter.size(); i++) {
        const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
        vec2 nextNormal(next->y - current->y,
                current->x - next->x);
        Vector2 nextNormal = {next->y - current->y, current->x - next->x};
        nextNormal.normalize();

        // AA point offset from original point is that point's normal, such that each side is offset
        // by .5 pixels
        vec2 totalOffset = paintInfo.deriveAAOffset(totalOffsetFromNormals(lastNormal, nextNormal));
        Vector2 totalOffset = paintInfo.deriveAAOffset(totalOffsetFromNormals(lastNormal, nextNormal));

        AlphaVertex::set(&buffer[currentIndex++],
                current->x + totalOffset.x,
@@ -407,7 +401,7 @@ void getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Ver
 * getStrokeVerticesFromUnclosedVerticesAA() below.
 */
inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices,
        AlphaVertex* buffer, bool isFirst, vec2 normal, int offset) {
        AlphaVertex* buffer, bool isFirst, Vector2 normal, int offset) {
    const int extra = paintInfo.capExtraDivisions();
    const int extraOffset = (extra + 1) / 2;
    const int capIndex = isFirst
@@ -416,27 +410,28 @@ inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>&
    if (isFirst) normal *= -1;

    // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals()
    vec2 AAOffset = paintInfo.deriveAAOffset(normal);
    Vector2 AAOffset = paintInfo.deriveAAOffset(normal);

    vec2 strokeOffset = normal;
    Vector2 strokeOffset = normal;
    paintInfo.scaleOffsetForStrokeWidth(strokeOffset);
    vec2 outerOffset = strokeOffset + AAOffset;
    vec2 innerOffset = strokeOffset - AAOffset;
    Vector2 outerOffset = strokeOffset + AAOffset;
    Vector2 innerOffset = strokeOffset - AAOffset;

    vec2 capAAOffset;
    Vector2 capAAOffset = {0, 0};
    if (paintInfo.cap != SkPaint::kRound_Cap) {
        // if the cap is square or butt, the inside primary cap vertices will be inset in two
        // directions - both normal to the stroke, and parallel to it.
        capAAOffset = vec2(-AAOffset.y, AAOffset.x);
        capAAOffset = (Vector2){-AAOffset.y, AAOffset.x};
    }

    // determine referencePoint, the center point for the 4 primary cap vertices
    const Vertex* point = isFirst ? vertices.begin() : (vertices.end() - 1);
    vec2 referencePoint(point->x, point->y);
    Vector2 referencePoint = {point->x, point->y};
    if (paintInfo.cap == SkPaint::kSquare_Cap) {
        // To account for square cap, move the primary cap vertices (that create the AA edge) by the
        // stroke offset vector (rotated to be parallel to the stroke)
        referencePoint += vec2(-strokeOffset.y, strokeOffset.x);
        Vector2 rotated = {-strokeOffset.y, strokeOffset.x};
        referencePoint += rotated;
    }

    AlphaVertex::set(&buffer[capIndex + 0],
@@ -469,7 +464,7 @@ inline static void storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>&
        for (int i = 0; i < extra; i++) {
            theta += dTheta;

            vec2 radialOffset(cos(theta), sin(theta));
            Vector2 radialOffset = {cos(theta), sin(theta)};

            // scale to compensate for pinching at sharp angles, see totalOffsetFromNormals()
            radialOffset *= radialScale;
@@ -592,8 +587,7 @@ void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,

    const Vertex* last = &(vertices[0]);
    const Vertex* current = &(vertices[1]);
    vec2 lastNormal(current->y - last->y,
            last->x - current->x);
    Vector2 lastNormal = {current->y - last->y, last->x - current->x};
    lastNormal.normalize();

    // TODO: use normal from bezier traversal for cap, instead of from vertices
@@ -601,16 +595,15 @@ void getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo,

    for (unsigned int i = 1; i < vertices.size() - 1; i++) {
        const Vertex* next = &(vertices[i + 1]);
        vec2 nextNormal(next->y - current->y,
                current->x - next->x);
        Vector2 nextNormal = {next->y - current->y, current->x - next->x};
        nextNormal.normalize();

        vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
        vec2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
        Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
        Vector2 AAOffset = paintInfo.deriveAAOffset(totalOffset);

        vec2 innerOffset = totalOffset;
        Vector2 innerOffset = totalOffset;
        paintInfo.scaleOffsetForStrokeWidth(innerOffset);
        vec2 outerOffset = innerOffset + AAOffset;
        Vector2 outerOffset = innerOffset + AAOffset;
        innerOffset -= AAOffset;

        AlphaVertex::set(&buffer[currentAAOuterIndex++],
@@ -662,21 +655,19 @@ void getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<V

    const Vertex* last = &(perimeter[perimeter.size() - 1]);
    const Vertex* current = &(perimeter[0]);
    vec2 lastNormal(current->y - last->y,
            last->x - current->x);
    Vector2 lastNormal = {current->y - last->y, last->x - current->x};
    lastNormal.normalize();
    for (unsigned int i = 0; i < perimeter.size(); i++) {
        const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
        vec2 nextNormal(next->y - current->y,
                current->x - next->x);
        Vector2 nextNormal = {next->y - current->y, current->x - next->x};
        nextNormal.normalize();

        vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
        vec2 AAOffset = paintInfo.deriveAAOffset(totalOffset);
        Vector2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
        Vector2 AAOffset = paintInfo.deriveAAOffset(totalOffset);

        vec2 innerOffset = totalOffset;
        Vector2 innerOffset = totalOffset;
        paintInfo.scaleOffsetForStrokeWidth(innerOffset);
        vec2 outerOffset = innerOffset + AAOffset;
        Vector2 outerOffset = innerOffset + AAOffset;
        innerOffset -= AAOffset;

        AlphaVertex::set(&buffer[currentAAOuterIndex++],
+2 −1
Original line number Diff line number Diff line
@@ -836,7 +836,8 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
            DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
            const int saveCountOffset = renderer.getSaveCount() - 1;
            const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex;
            for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
            const int size = static_cast<int>(mDisplayListData->displayListOps.size());
            for (int i = 0; i < size; i++) {
                DisplayListOp *op = mDisplayListData->displayListOps[i];

#if DEBUG_DISPLAY_LIST
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